http://bugs.winehq.org/show_bug.cgi?id=6531
------- Additional Comments From wine(a)ibboard.co.uk 2007-03-03 09:52 -------
Created an attachment (id=5206)
--> (http://bugs.winehq.org/attachment.cgi?id=5206&action=view)
tail end of output from running Dark Crusade campaign through winedbg
The whole debug is a lot longer (with the first line of the file being repeated
multiple times with similar parameters) but the file includes the pre-crash
errors.
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http://bugs.winehq.org/show_bug.cgi?id=6531
------- Additional Comments From wine(a)ibboard.co.uk 2007-03-03 09:50 -------
Repeatable in wine-0.9.31-1.fc6. By making a few changes to the registry
(http://forums.relicnews.com/showthread.php?p=2172829#post2172829) the game
seems otherwise complete and operational from a Windows install left on the
Windows disk and sym-linked as G: (same drive as under Windows), but campaign
crashes out. Log file to be attached.
Pre-campaign Tutorial level loads okay, so it's definitely an oddity of the main
campaign code itself (which is new in DC)
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http://bugs.winehq.org/show_bug.cgi?id=3689
------- Additional Comments From c.faron(a)marielulingerie.it 2007-03-03 09:38 -------
With Unbuntu Edgy & wine 0.9.31 had successful install by first copying
accwiz.dll then running custom install of only word + excel + powerpoint.
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http://bugs.winehq.org/show_bug.cgi?id=6975
------- Additional Comments From jgardou(a)yahoo.fr 2007-03-03 06:11 -------
In fact the game works perfectly with "3D acceleration" disabled with wine
0.9.31 on Ubuntu Edgy
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http://bugs.winehq.org/show_bug.cgi?id=1226
------- Additional Comments From carulli06(a)gmail.com 2007-03-03 06:02 -------
I get tons of this error (fixme:winsock:NtStatusToWSAError Status code c0000024
converted to DOS error code 6) running Neo emule v4.25
(http://sourceforge.net/project/showfiles.php?group_id=147686). By tons I mean
several docens per minute.
I've got ubuntu 6.10, and wine installed as said here (from the repositories),
version 0.9.31~winehq0~ubuntu~6.10-1, and emule is running as root, and it has
USS (Upload Speed Sense) enabled (uses icmp messages). It uses TCP, UDP and ICMP
messages.
In spite of them all, emule seems to work well. I only detected that after
12-14h Kademlia network gets disconnected and can't be reconnected without
quitting emule and restarting. Usually, after the restart, it seems to download
better if you have lot of sources (600+).
Hope this helps
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------- Additional Comments From rob(a)codeweavers.com 2007-03-03 05:37 -------
This is the problem:
warn:ole:RunningObjectTableImpl_GetObject Moniker unavailable - app may
require interprocess running object table
This is on my todo list at http://wiki.winehq.org/RobShearman but is tedious
to implement without widl generating marshaling information.
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http://bugs.winehq.org/show_bug.cgi?id=7380
------- Additional Comments From dmitry(a)codeweavers.com 2007-03-03 05:22 -------
... and HeapFree(GetProcessHeap(), 0, descr.colorMap) too. Perhaps just
setting result = 0; instead of return 0; is the way to go.
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------- Additional Comments From dmitry(a)codeweavers.com 2007-03-03 05:20 -------
Shouldn't X11DRV_DIB_Unlock( physBitmap, TRUE ) be called in the case of
an exception as well?
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