http://bugs.winehq.org/show_bug.cgi?id=7857
Summary: S.t.a.l.k.e.r. - crashes on startup
Product: Wine
Version: 0.9.33.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vitaliy(a)kievinfo.com
Game crashes immediately. Using native msvcrt.dll allows it to show the "XRay
Engine" bug submission window.
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http://bugs.winehq.org/show_bug.cgi?id=6694
------- Additional Comments From jvtm(a)kruu.org 2007-25-03 12:10 -------
Anyone interested in this? It's only about backporting the "My Network Places"
implementation from Crossover source tree. I guess it could fix problems with
some other (non-java) programs too.
Also, the component field of this bug should be changed from wine-misc to
wine-shell32.
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http://bugs.winehq.org/show_bug.cgi?id=7856
Summary: Halo problem with DX8 cards
Product: Wine
Version: 0.9.33.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: betolley(a)unicoischools.com
Halo works fine in Windows. I have a dx8.1 compatible Radeon M9. If I run on a
different machine with a newer radeon that supports dx9 it works in Fedora. If
I use the same Image but with the M9 video card I get :
err:d3d:state_multisampmask (WINED3DRS_MULTISAMPLEMASK,0) not yet implemented
fixme:d3d:state_psizemax WINED3DRS_POINTSIZE_MAX not supported on this opengl,
value is 0.000000.
I get the Movies
and I see the menu screen for an instant then crash to desktop with the above error.
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http://bugs.winehq.org/show_bug.cgi?id=6861
ben(a)atomnet.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #5140 is|0 |1
obsolete| |
------- Additional Comments From ben(a)atomnet.co.uk 2007-25-03 11:44 -------
Created an attachment (id=5506)
--> (http://bugs.winehq.org/attachment.cgi?id=5506&action=view)
0.9.33 entire terminal output
Entire terminal output as of 0.9.33 (GIT Today)
Still present, updating with a log from current Wine.
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mikolaj.zalewski(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #5497 is|0 |1
obsolete| |
------- Additional Comments From mikolaj.zalewski(a)gmail.com 2007-25-03 11:37 -------
Created an attachment (id=5505)
--> (http://bugs.winehq.org/attachment.cgi?id=5505&action=view)
patch
Oops, I've sent the wrong patch. Could you try this one?
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http://bugs.winehq.org/show_bug.cgi?id=4788
tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From tony.lambregts(a)gmail.com 2007-25-03 11:24 -------
Closing
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|wine-directx-ddraw |wine-directx-d3d
------- Additional Comments From tony.lambregts(a)gmail.com 2007-25-03 11:14 -------
OK We are both running current wine. My GPU is an NVidia GeForce4 MX Integrated
GPU. I am using the dummy nvidia drivers from xorg.
When I run the demo in fullscreen I get an error message
AVP2 Error: Couldn't set D3D Emulation mode. Shutting down AVP2...
When I run it in a desktop I get white "cutouts" for some graphics. ie when you
select "Marine, Predator, Alien" the pictures of each are just white cutouts.
Changing component.
I am pretty sure that the the reason that it crashes for you and not for me is
the difference in the drivers.
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http://bugs.winehq.org/show_bug.cgi?id=2252
ben(a)atomnet.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From ben(a)atomnet.co.uk 2007-25-03 10:56 -------
Closing.
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------- Additional Comments From thomas(a)haeber.de 2007-25-03 10:52 -------
I confirm that this bug is definitly fixed in Wine 0.9.33. Now there was the
possibility to play several rounds without crash, only the
sound seems to make problems, but this is of course another bug.
Thank you for fixing this long standing bug.
Best regards
Thomas
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