http://bugs.winehq.org/show_bug.cgi?id=7696
------- Additional Comments From stefandoesinger(a)gmx.at 2007-19-03 03:59 -------
Just to exclude multithreading fun, can you attach a +d3d,+tid log?
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http://bugs.winehq.org/show_bug.cgi?id=6829
------- Additional Comments From dmitry(a)codeweavers.com 2007-19-03 03:58 -------
As has been said already a very first thing to do is write a test case.
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http://bugs.winehq.org/show_bug.cgi?id=7793
Summary: Black, crashing PlayOnline screen
Product: Wine
Version: 0.9.33.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adrussel(a)hotmail.com
I followed instructions according to
http://appdb.winehq.org/appview.php?iVersionId=5342 .
On the first run of pol.exe, I only get a black window. I can hear the
PlayOnline music going, and when I drag my mouse around the window, I can hear
the sound effect for the cursor changing selections. After dragging the mouse
around a bit, the window crashes.
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http://bugs.winehq.org/show_bug.cgi?id=7696
------- Additional Comments From shadow.wizzard(a)gmail.com 2007-19-03 03:40 -------
Ok. I corrected the trace so it looks now:
if(oldDrawable && oldCtx) {
TRACE("oldDrawable is %p\n", oldDrawable);
TRACE("oldCtx is %p\n",oldCtx);
glXMakeCurrent(display, oldDrawable, oldCtx);
}
And I've attached the log with the line glxMakeCurrent uncommented = previous one
was with this line commented out.
Best Regards
Shadow
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------- Additional Comments From oberon(a)wildwein.de 2007-19-03 03:25 -------
apparently COMDLG32_SetCommDlgExtendedError(0) is missing in Wine - at least I
can't find it in http://source.winehq.org/source/dlls/comdlg32/filedlg.c, but
it is possible that I am too C agnostic for recognizing it.
Moreover my Win98 Test system hasn't a defualt printer either and neither that
system nor Wine with the native comdlg32.dll (from Win98SE) produces that
error.
So it might be worthwhile to try to add a COMDLG32_SetCommDlgExtendedError(0)
at the right spot and hope that it does heal that minor problem without
breaking the code somewhere else ... but who can do that?
regards
Bernhard
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------- Additional Comments From stefandoesinger(a)gmx.at 2007-19-03 03:20 -------
Was that trace done with the crashing line built in? I don't think so,
otherwise I'd see a crash in it I think. Can you compile the crashing
glxMakeCurrent line in again?
Otherwise, this came to my eyes:
trace:d3d:CreateContext oldDrawable is 79691784
trace:d3d:CreateContext oldCtx is 2080949504
...
trace:d3d:CreateContext oldDrawable is 0x4c00008
trace:d3d:CreateContext oldCtx is 0x7c08c4f8
2080949504 is 7c08c500 hex. What lines did you add for tracing? It seems
strange that once it is decimal, one hexadecimal.
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http://bugs.winehq.org/show_bug.cgi?id=7643
------- Additional Comments From m6(a)kcidx.org 2007-19-03 02:13 -------
I reinstalled the game into a fresh .wine and i just played a whole game ( with
no sound ) and it did not crash. Before I did the sound fix for windows 2000,
and I think that may have been the issue.
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