http://bugs.winehq.org/show_bug.cgi?id=8075
------- Additional Comments From auronsrv(a)gmx.net 2007-16-04 18:27 -------
I tried native WS2_32.DLL (+WS2HELP.DLL) and got the following error:
ERROR socket: Bad LocalHost address
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http://bugs.winehq.org/show_bug.cgi?id=7485
wine(a)enzerink.net changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|0.9.32. |0.9.31.
------- Additional Comments From wine(a)enzerink.net 2007-16-04 18:25 -------
Although there are still significant D3D rendering issues in this game, it no
longer crashes in this function as at 0.9.35.
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http://bugs.winehq.org/show_bug.cgi?id=8047
thestig(a)google.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL|http://http://downloads.sour|http://sourceforge.net/proje
|ceforge.net/bom/bom230_sourc|cts/bom/
|es.zip?use_mirror=dfn |
Status|UNCONFIRMED |NEW
Component|wine-kernel |wine-misc
Ever Confirmed| |1
Keywords| |download, source
------- Additional Comments From thestig(a)google.com 2007-16-04 17:46 -------
same problem here.
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http://bugs.winehq.org/show_bug.cgi?id=8050
floppie(a)quadra-tec.net changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |floppie(a)quadra-tec.net
------- Additional Comments From floppie(a)quadra-tec.net 2007-16-04 17:28 -------
*** Bug 8074 has been marked as a duplicate of this bug. ***
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http://bugs.winehq.org/show_bug.cgi?id=8074
floppie(a)quadra-tec.net changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From floppie(a)quadra-tec.net 2007-16-04 17:28 -------
Yeah, it looks like that's the same bug. Marking it as such.
*** This bug has been marked as a duplicate of 8050 ***
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------- Additional Comments From floppie(a)quadra-tec.net 2007-16-04 17:26 -------
Created an attachment (id=5813)
--> (http://bugs.winehq.org/attachment.cgi?id=5813&action=view)
Wine's stdout/stderr from execution to crash - 0.9.35
Everything up to and including the IWineD3DDeviceImpl_ValidateDevice() calls
occurred between game initialization and when I entered the world. The next
line (the IWineD3DVertexDeclarationImpl_SetDeclaration() call) and all
subsequent lines occurred at the end, when the game crashed.
Sorry for the compressed file. Uncompressed it's over 1MB in size. That's the
complete output, though.
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thestig(a)google.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://emuleplus.info/
Keywords| |download, source
------- Additional Comments From thestig(a)google.com 2007-16-04 17:09 -------
Emule Plus starts up just fine here. Do you have to take some action to get it
to hang?
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http://bugs.winehq.org/show_bug.cgi?id=5761
us(a)edmeades.me.uk changed:
What |Removed |Added
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CC| |us(a)edmeades.me.uk
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