http://bugs.winehq.org/show_bug.cgi?id=8193
------- Additional Comments From stfan4cjk(a)gmail.com 2007-29-04 02:39 -------
iw02.iw is on the next cd so its having trouble switching the media or whatever
like you said before. I think.
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http://bugs.winehq.org/show_bug.cgi?id=8202
Summary: GL_INVALID_OPERATION in glDrawRangeElements
Product: Wine
Version: 0.9.36.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)enzerink.net
Galactic Civilizations II generates a continuous stream of this error:
fixme:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502)
from glDrawRangeElements @ drawprim.c / 427
The relay logs are in the order of 400MB by the time this is displayed so I'm
not attaching a log for the time being.
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http://bugs.winehq.org/show_bug.cgi?id=7863
madewokherd(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From madewokherd(a)gmail.com 2007-29-04 02:28 -------
Fixed for wa in 0.9.36.
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http://bugs.winehq.org/show_bug.cgi?id=8193
------- Additional Comments From stfan4cjk(a)gmail.com 2007-29-04 02:25 -------
Im afraid that that patch did not work. It gives me the error on the iw_02.iwd
file if that helps at all.
This is whats in the terminal when it gives me the error
err:msi:ACTION_InstallFiles Failed to copy L"D:\\Setup\\Data\\main\\" to
L"c:\\Program Files\\Activision\\Call of Duty 2\\main\\iw_02.iwd" (5)
err:msi:ITERATE_Actions Execution halted, action L"InstallFinalize" returned 1603
err:heap:HEAP_ValidateInUseArena Heap 0x110000: in-use arena 0x143e1d0 next
block has PREV_FREE flag
err:heap:HEAP_ValidateInUseArena Heap 0x110000: prev arena 0x143eaa0 is not prev
for in-use 0x143ec40
err:ole:ClientRpcChannelBuffer_SendReceive called from wrong apartment, should
have been 0xd00000025
err:ole:xCall RpcChannelBuffer SendReceive failed, 8001010e
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http://bugs.winehq.org/show_bug.cgi?id=7569
------- Additional Comments From Ronny.Standtke(a)gmx.net 2007-29-04 02:19 -------
Sorry... and thanks for the info. (I just thought I have to update the version
number because I noticed new problems.)
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http://bugs.winehq.org/show_bug.cgi?id=219
------- Additional Comments From marcus(a)jet.franken.de 2007-29-04 01:34 -------
it needs quite a huge amount of lowlevel work and it never was clear exactly
how Alexandre wants it. I see it happening in the midrange future, but do not
hold your breath. ;)
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http://bugs.winehq.org/show_bug.cgi?id=219
------- Additional Comments From ead1234(a)hotmail.com 2007-29-04 01:17 -------
"is this going to be implemented any time soon because alot of games could use
this?"
Probably not. This bug has been open since 2001, Alexandre says if we can wait a
while it might make it in to version 1.0, but I wouldn't get your hopes up. Ivan
Leo was working on it but I think he has stopped, though I would have to agree
it's a pretty important bug as most games don't work without it.
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