http://bugs.winehq.org/show_bug.cgi?id=7928
vit.hrachovy(a)sandbox.cz changed:
What |Removed |Added
----------------------------------------------------------------------------
OtherBugsDependingO| |7887
nThis| |
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http://bugs.winehq.org/show_bug.cgi?id=7887
vit.hrachovy(a)sandbox.cz changed:
What |Removed |Added
----------------------------------------------------------------------------
BugsThisDependsOn| |7928
------- Additional Comments From vit.hrachovy(a)sandbox.cz 2007-02-04 00:41 -------
Will continue on separate bug 7928.
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http://bugs.winehq.org/show_bug.cgi?id=7928
Summary: DirectX installer for Oblivion crashes when trying to
load fusion.dll
Product: Wine
Version: 0.9.34.
Platform: PC
URL: http://appdb.winehq.org/appview.php?iVersionId=4596
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vit.hrachovy(a)sandbox.cz
When trying to use Wine to run DXSETUP.exe enclosed on Oblivion installation DVD
(to install missing d3dx9_*.dll files), DXSETUP.exe crashes on loading library
fusion.dll.
fixme:mscoree:GetCORVersion (0x7d65e3a4, 600, 0x7d65e394): semi-stub!
fixme:wintrust:WinVerifyTrust 0xffffffff {00aac56b-cd44-11d0-8cc2-00c04fc295ee}
0x7d65e2a0
fixme:wintrust:WinVerifyTrust 0xffffffff {00aac56b-cd44-11d0-8cc2-00c04fc295ee}
0x7d65dbf0
fixme:wintrust:WinVerifyTrust 0xffffffff {00aac56b-cd44-11d0-8cc2-00c04fc295ee}
0x7d65dbf0
fixme:wintrust:WinVerifyTrust 0xffffffff {00aac56b-cd44-11d0-8cc2-00c04fc295ee}
0x7d65dbf0
fixme:mscoree:LoadLibraryShim (0xa12668 L"fusion.dll", (nil), (nil),
0x7d65dbd4): semi-stub
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http://bugs.winehq.org/show_bug.cgi?id=7927
------- Additional Comments From adam(a)alphapapa.net 2007-02-04 00:19 -------
BTW, I would be glad to set this bug as belonging to SC4 in the AppDB, but I
don't see a way to do that here.
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http://bugs.winehq.org/show_bug.cgi?id=7927
Summary: SimCity4 Deluxe freezes on launch, requires killing from
different terminal
Product: Wine
Version: 0.9.34.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adam(a)alphapapa.net
Trying to run SimCity4 Deluxe, after installing. It lowers the screen
resolution, displays a blank, black screen, and a plain Windows-style mouse
cursor, but goes no further. Using Alt+Tab displays the KDE window switcher,
but other windows do not display on top of the SC4 one, so the only way to get
out of it is to switch to another virtual terminal and kill the Wine processes.
Then you can return to the X VT and restore your screen resolution manually.
Here is the console output:
$ wine SimCity\ 4.exe
fixme:system:SystemParametersInfoW Unimplemented action: 94 (SPI_GETMOUSETRAILS)
fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x16ed30) : stub,
simulating 64MB for now, returning 64MB left
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x16e458)->((nil),00000008)
fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x16e7b0)->((nil),00000008)
fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x16e7b0)->((nil),00000008)
fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x16edb0)->(0x10026,00000011)
fixme:xrandr:X11DRV_XRandR_SetCurrentMode Cannot change screen BPP from 32 to 16
fixme:d3d:IWineD3DDeviceImpl_CreateAdditionalSwapChain The app requests more
than one back buffer, this can't be supported properly. Please con
figure the application to use double buffering(=1 back
buffer) if possible
fixme:d3d_surface:IWineD3DSurfaceImpl_LockRect Depth stencil locking not
supported yet
fixme:d3d_surface:IWineGDISurfaceImpl_Blt Can't handle DDBLT_WAIT flag right now.
fixme:d3d_surface:IWineGDISurfaceImpl_Blt Can't handle DDBLT_ASYNC flag right now.
fixme:d3d_surface:IWineD3DSurfaceImpl_UnlockRect Depth Stencil buffer locking is
not implemented
fixme:d3d_surface:IWineD3DSurfaceImpl_LockRect Depth stencil locking not
supported yet
fixme:d3d_surface:IWineD3DSurfaceImpl_UnlockRect Depth Stencil buffer locking is
not implemented
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x1b4908)->((nil),00000008)
fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x1b4908)->((nil),00000008)
fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock
^[Killed
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http://bugs.winehq.org/show_bug.cgi?id=7922
xerox_xerox2000(a)yahoo.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|Language settings not found |Language settings not found
|and strange Day Error in |and strange Day Error in
|EWRevenge |EWRevenge (bug in oleaut32)
------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2007-02-04 00:06 -------
Btw, it starts fine with native oleaut32.dll ,and after copying asycfilt.dll to
system32. So it's a bug in oleaut32
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------- Additional Comments From liquitsnake(a)gmx.net 2007-01-04 23:58 -------
Still not working in 0.9.34
btw, if you choose any other resolution than 640x480 in the settings menu, the
game will _freeze_ the whole X server! Only way around the reset button is
Alt+SysRq+K
Last few lines before freeze:
fixme:d3d7:IDirect3DImpl_7_EvictManagedTextures (0x16e8b8): Stub!
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x16e8b8)->(0x10028,00000013)
fixme:xrandr:X11DRV_XRandR_SetCurrentMode Cannot change screen BPP from 32 to 16
err:ntdll:RtlpWaitForCriticalSection section 0x7e2f85c0 "x11drv_main.c:
X11DRV_CritSection" wait timed out in thread 0010, blocked by 0009, retrying (60
sec)
X connection to :0.0 broken (explicit kill or server shutdown).
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http://bugs.winehq.org/show_bug.cgi?id=6824
ead1234(a)hotmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
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