http://bugs.winehq.org/show_bug.cgi?id=8294
truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
------- Additional Comments From truiken(a)gmail.com 2007-05-05 16:47 -------
Invalid. You can't open a bug like this without a) installing the app with a
fresh .wine and no dll overrides and b) running the app with no dll overrides.
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------- Additional Comments From focht(a)gmx.net 2007-05-05 16:46 -------
Hello,
--- quote ---
Sure, why not? Safedisc is one of them (even as old as 1.5). It does not use
GetProcAddress (where it does matter). In fact, it does all the import fixups
itself (which still doesn't work on Wine ATM). So if you patch GetProcAddress it
might confuse it or some other programs that do read export tables directly.
--- quote ---
I bet the API exports/imports that safedisc "manually" fix up are not bound to
this specific "export does not exist on all platforms" problem domain at all.
In fact only flat thunking API has been identified so far to be problematic.
I'm not aware that SafeDisc uses same brain damaged check on flat thunking exports.
If you supply bugzilla bug id or link to application/game which employs such
measures *and* works currently on wine, i'll write a patch to verify thesis.
--- quote ---
Who said Wine does that? Wine will brake into debugger aka crash when an app
tries to import non-existing function. The best example - old version of
mfc42.dll that doesn't have one of the functions lots of new apps need
--- quote ---
You misunderstood.
I was not referring to "standard" missing import case (due to binary interface
changes).
I wrote "missing import ... (wrong platform)".
Example: take the flat thunking API which is the main problem of this bug.
Suppose i write a simple application which statically binds to FT_* API (import
address table resolved).
The Windows NT4, 2K, XP loader will simply reject it (refuse to load).
Wine with winecfg = NT4/2K/XP loads it which is obviously wrong.
Regards
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http://bugs.winehq.org/show_bug.cgi?id=8294
------- Additional Comments From danex_szy(a)o2.pl 2007-05-05 16:44 -------
I've copied files from WinXP SP2 such as Docs and Setts, dlls from
windows/system32 and common files from prog files.
It runs but exit when drawing palettes.
And then starts debug.
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http://bugs.winehq.org/show_bug.cgi?id=8294
Summary: PhotoshopCS3 crash when draw palettes
Product: Wine
Version: 0.9.36.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: test
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: danex_szy(a)o2.pl
I've post the description to app db in comment.
See it here: http://appdb.winehq.org/appview.php?iVersionId=6584
I can share VNC.
I didn't know witch component so i choose test
Contact: root at e-danek dot info
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------- Additional Comments From the3dfxdude(a)gmail.com 2007-05-05 16:16 -------
I want to state that older securom doesn't do this. This new ver is going to
complicate games.
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------- Additional Comments From mpeter(a)mpeter.name 2007-05-05 15:56 -------
I substituted "Z" with "none", which has, as I expected, no effect.
The hat switch is still not detected.
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------- Additional Comments From mpeter(a)mpeter.name 2007-05-05 15:54 -------
So it's not a dinput bug, maybe. I'm not exactly an expert on all things wine,
and those 2 behaviours are the ones I can choose from.
Maybe it would have been simpler to call it "Mouse cursor does not work in ww2ol".
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http://bugs.winehq.org/show_bug.cgi?id=3747
------- Additional Comments From tomek.fizyk(a)op.pl 2007-05-05 15:50 -------
Ok. but I still don't understand why Wine enumerates the "Wine Linux-input
joystick driver" while I have no joystick attached.
I bet that if EnumDevices wouldn't enumerate the driver while the device isn't
connected to the computer then the game would never call CreateDevice on joystick.
BTW. (sorry for the ongoing off-topic - I promise this is the last my post about
this on the thread) the mode switch bug has been fixed in 0.9.36, so it's ok now.
But since there still are some issues with the D3D (and maby with DDraw) in
Motorhead, I will submit a new bug about that.
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