http://bugs.winehq.org/show_bug.cgi?id=8291
------- Additional Comments From vitaliy(a)kievinfo.com 2007-05-05 14:54 -------
Also please don't use old closed meta bug. It was closed because it make
absolutely no sense in marking all games as dependent on that bug. Please stop
referencing it!
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http://bugs.winehq.org/show_bug.cgi?id=4464
vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
OtherBugsDependingO|1434 |
nThis| |
Status|RESOLVED |CLOSED
------- Additional Comments From vitaliy(a)kievinfo.com 2007-05-05 14:51 -------
They are "supported" - just install/copy them from windows - they are _not_ part
of windows but part of SDK.
Anyway this bug is closed. All discussions are over. There is no need to
implement something that _have to be_ redistributed with an application to run
_even_ on windows!
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http://bugs.winehq.org/show_bug.cgi?id=8293
------- Additional Comments From vitaliy(a)kievinfo.com 2007-05-05 14:48 -------
Your mapping is invalid. X, Y, Z are axis how can you map more then 1 input to
them? If it's not one of the predefined ones, it will be skipped (so in a sense
"none" will work). Also please note that mapping works with /dev/js? or
/dev/input/js? devices only.
What do you mean "8-way hat"? You can't have 8 way switch ;) You can have
diagonal directions in addition to N-S-W-E only. And you are correct, in Wine
those diagonal directions don't work.
Anyway, one problem per bug. Keep this for POV's diagonal directions only.
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http://bugs.winehq.org/show_bug.cgi?id=8244
------- Additional Comments From goawaypleaseus(a)yahoo.com 2007-05-05 14:41 -------
OK, I surrender. I don't know what I'm doing so I can only beg for help. I'm out
of ideas, I've exhausted my searching capability.
I've tried rebuilding wine 20 times, and while on modern machines it's fast,
it's still not *that* fast. With the various different patches and bits of code
remarked out that have gotten similar errors, all to no avail. I've winetrick'd
all the bits, I've gone and nabbed the native dlls off an XP disc and
substituted nearly all of them.
I've spent / wasted a good 20 hours on this, to no avail. I cannot get it to
run. I did get it to change the error message to rtl_func=<register EDI not in
topmost frame>, arg=<register ESI not in topmost frame> but I'm not sure that is
repeatable or relevant; that is I don't remember where in the process of dll
substitution and code fudging this one appeared.
It's maddening because every *other* winapp I want to use, even 16-bit old ones,
behave just fine. So if it's in the way the developer made his code, or can make
his code more wine compatible, please - by all means - post a link to the
relevant data and I will hound him endlessly about it. :^)
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
OtherBugsDependingO|1434 |
nThis| |
------- Additional Comments From vitaliy(a)kievinfo.com 2007-05-05 14:38 -------
To comment #27:
Not really. Wine always enumerates attached devices. That is why you see no
difference while using DIEDFL_ATTACHEDONLY.
As I said the problem is with IDirectInputAImpl_GetDeviceStatus and you
confirmed that in comment #21.
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http://bugs.winehq.org/show_bug.cgi?id=5976
------- Additional Comments From pixelsoul7(a)hotmail.com 2007-05-05 14:02 -------
I have this too all versions of photoshop please fix it :(
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http://bugs.winehq.org/show_bug.cgi?id=7940
------- Additional Comments From mikolaj.zalewski(a)gmail.com 2007-05-05 13:43 -------
Shareaza also crashes when run in 16bpp. This is caused GetDIBits in
CSkinWindow::PreBlend doing a buffer overflow by storing the color flags after
the bitmap header. This overwrites the return address and the 'this' pointer.
I'll have to check if this is a bug of Wine or of Shareaza.
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------- Additional Comments From stfan4cjk(a)gmail.com 2007-05-05 13:33 -------
Sometimes my game crashes right when I join and sometimes it takes awhile but it
just randomly crashes. I was in a game by myself and it crashed. my ATI card
plays it with 30 fps or more all the time but it seems that some of the textures
are screwed up when I do a stress test.
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http://bugs.winehq.org/show_bug.cgi?id=7940
------- Additional Comments From mikolaj.zalewski(a)gmail.com 2007-05-05 13:26 -------
The problem is that Shareaza send uninitialized structures to Shell_NotifyIconW.
The current code tries to send this data to explorer but fails as the
nid->cbSize may be very large. I've sent a patch
(http://www.winehq.org/pipermail/wine-patches/2007-May/038889.html) that, as
under Windows, fails Shell_NotifyIconW if the cbSize is invalid
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------- Additional Comments From atrauzzi(a)gmail.com 2007-05-05 13:02 -------
It seems like there are quite a few instances of this bug.
Has anything been undertaken yet to implement/support these libraries???
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