http://bugs.winehq.org/show_bug.cgi?id=8960
------- Additional Comments From stefandoesinger(a)gmx.at 2007-15-07 16:21 -------
Created an attachment (id=7124)
--> (http://bugs.winehq.org/attachment.cgi?id=7124&action=view)
Proposed fix
This patch fixes ddraw(2D) without GL for me. I could run the ddraw sdk demos
in a vnc X server which does not support GL, not even software accelerated.
This patch can't go into wine this way, there are several propblems, and I am
surprised that they did not surface earlier. Certain OpenGL-dependent code
sequences slipped into the common code instead of the opengl-only code and
cause problems. The Initialization code will need some cleanup.
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http://bugs.winehq.org/show_bug.cgi?id=3817
scott(a)open-vote.org changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #7122 is|0 |1
obsolete| |
------- Additional Comments From scott(a)open-vote.org 2007-15-07 15:56 -------
(From update of attachment 7122)
posted to wrong bug due to Bugzillas "helpful" feature of jumping to the next
one on your list whenever you make a comment...
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http://bugs.winehq.org/show_bug.cgi?id=8967
------- Additional Comments From scott(a)open-vote.org 2007-15-07 15:54 -------
I built the package and dumped the output into a textfile, then hit ctrl-c after
a while. I'll attach the textfile.
Looking at the package output, it appears to run configure successfully once.
The trouble is that when it then runs make, make will call configure in a
repeating endless loop.
What's weird is that it seems to finish configure successfully before rerunning it:
...
checking whether we need to define __i386__... no
configure: creating ./config.status
config.status: creating Make.rules
config.status: creating Makefile
make[1]: Leaving directory `/home/scott/src/wine-0.9.41~winehq0~ubuntu~7.04'
make[1]: Entering directory `/home/scott/src/wine-0.9.41~winehq0~ubuntu~7.04'
running CONFIG_SHELL=/bin/bash /bin/bash ./configure --host=x86_64-linux-gnu
--build=x86_64-linux-gnu --prefix=/usr --mandir=${prefix}/share/man
--infodir=${prefix}/share/info ICU_LIB_DIR=/usr/lib32
build_alias=x86_64-linux-gnu host_alias=x86_64-linux-gnu CFLAGS=-Wall -g -O2
LDFLAGS=-L/home/scott/src/wine-0.9.41~winehq0~ubuntu~7.04/debian/libtmp
--no-create --no-recursion
checking build system type... x86_64-pc-linux-gnu
checking host system type... x86_64-pc-linux-gnu
checking whether make sets $(MAKE)... yes
checking for x86_64-linux-gnu-gcc... gcc -m32
...
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http://bugs.winehq.org/show_bug.cgi?id=8946
------- Additional Comments From greg87(a)online.de 2007-15-07 15:45 -------
Well I finally figured it out.
DirectDrawRenderer = opengl
This was my setting. Set this to auto and the game worked.
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http://bugs.winehq.org/show_bug.cgi?id=7975
------- Additional Comments From austinenglish(a)gmail.com 2007-15-07 15:37 -------
Still present in wine 0.9.41. Samba 3.0.25 has been released, fwiw.
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http://bugs.winehq.org/show_bug.cgi?id=8819
------- Additional Comments From austinenglish(a)gmail.com 2007-15-07 15:19 -------
Works for me in wine 0.9.41 after installing wine gecko.
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http://bugs.winehq.org/show_bug.cgi?id=8804
vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From vitaliy(a)kievinfo.com 2007-15-07 15:17 -------
Closing dup.
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