http://bugs.winehq.org/show_bug.cgi?id=8853
Summary: Window not reachable
Product: Wine
Version: 0.9.39.
Platform: PC-x86-64
URL: http://www.bricscad.cl/
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vladimiroski(a)gmail.com
If you try to install bricscad (windows version of course) with Wine, the first
notice from the program is that you need VBA installed. They say that the
installer can do it, but you must enter the licence, here's the problem, as soon
as you click "yes" to accept and enter the licence, the window you want to use
(to put the licence info) is unreachable because the first installation window
becomes "always on top" and it's not moveable by any means. Even if you change
desktop, it's still there.
A work around to this is to move the window before you clic the "yes", as the
licence window appears always centered, you could reach it, and use the program
as usual.
Can this be improved so the window does not get "locked" or at least not "always
on top"?
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------- Additional Comments From shacklein(a)gmail.com 2007-02-07 20:09 -------
I've had issues with the graphics in Halo when using the default shader level
(2.0). -use14 seems to be the optimal level for me, but this problem isn't
solved, it just happens less frequently.
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------- Additional Comments From shacklein(a)gmail.com 2007-02-07 20:06 -------
It looks like you have enabled GLSL. Halo doesn't work well with Wine's GLSL
support. See what happens if you disable it :)
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------- Additional Comments From thestig(a)google.com 2007-02-07 19:59 -------
On my machine that has the problem, after I applied the patch, I can run the
user32 msg test repeatedly without producing the crash.
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------- Additional Comments From pgr(a)arcelectronicsinc.com 2007-02-07 19:43 -------
I will spend a sometime shortly testing on one of my 16 bit programs I have that
does crash. As it does not do it every time it will take a bit to verify that it
is still broken with current git and then fixed with the patch.
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------- Additional Comments From greg87(a)online.de 2007-02-07 18:49 -------
Things got more verbose:
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glUseProgramObjectARB @ glsl_shader.c / 2321
fixme:d3d:tex_colorop >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from
glActiveTextureARB @ state.c / 1680
fixme:d3d:tex_colorop >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from
glActiveTextureARB @ state.c / 1680
fixme:d3d:tex_colorop >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from
glActiveTextureARB @ state.c / 1680
need a +shader log ?
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------- Additional Comments From jpalecek(a)web.de 2007-02-07 18:38 -------
> Can you also go over the test
> http://www.winehq.org/pipermail/wine-patches/2006-September/031084.html
That was exactly the test I used
> IIRC that was a bit odd, too.
What's wrong with it? Except it doesn't really test that the function obeys the
locale, doesn't work in US locale and compiles with warnings?
> Once you have patches for both the test and the fix,
> send them to wine-patches.
Do I need to do anything special, like setting up a local repository, or
subscribing somewhere etc.?
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truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://sphone.surpha.com/sho
| |rewaredirector/clientinstall
| |/setup.exe
Keywords| |download, Installer
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------- Additional Comments From romain.iehl(a)gmail.com 2007-02-07 18:17 -------
some more details :
in fact, the intensity of the sounds isn't 0, it's just far too low. Maybe the
function determining intensity with regard to spatial position is behaving
incorrectly.
For example, the following ugly patch restores certains sounds in a certain
range (footsteps, certain spells, etc) to more or less normal levels, by
multiplying the intensity :
--- mixer.c
+++ mixer.c
@@ -315,6 +315,12 @@
BYTE *bpc = buf;
INT16 *bps = (INT16 *) buf;
+ if (dsb->volpan.lVolume <= -9000 && dsb->volpan.lVolume >= -20000) {
+ dsb->volpan.lVolume /= 10;
+ dsb->volpan.lPan /=10;
+ DSOUND_RecalcVolPan(&(dsb->volpan));
+ }
+
TRACE("(%p,%p,%d)\n",dsb,buf,len);
TRACE("left = %x, right = %x\n", dsb->volpan.dwTotalLeftAmpFactor,
dsb->volpan.dwTotalRightAmpFactor);
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------- Additional Comments From Simon80(a)gmail.com 2007-02-07 17:45 -------
So, wine doesn't have a similar policy document?
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