http://bugs.winehq.org/show_bug.cgi?id=9489
Summary: Wow hangs on exit with new Wine version 0.9.44 (ok with
version 0.9.43)
Product: Wine
Version: 0.9.44.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: therwald(a)laposte.net
Created an attachment (id=7829)
--> (http://bugs.winehq.org/attachment.cgi?id=7829)
wine WINEDEBUG output (last 100 lines)
After upgrading to the new 0.9.44 wine version, I found out that wine was
hanging when exiting.
here is my uname -a output for reference:
Linux gwaihir 2.6.20-gentoo-r8 #3 Fri Jul 27 00:17:24 CEST 2007 i686 AMD
Athlon(tm) XP 3200+ AuthenticAMD GNU/Linux
wine compiled with gcc 4.1.2
last 100 lines of debug output attached.
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http://bugs.winehq.org/show_bug.cgi?id=9474
Summary: Wine plays all games with static instead of sound.
Product: Wine
Version: 0.9.44.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-multimedia
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: goce_jeb(a)yahoo.com
When playing any games, wine outputs static instead of sound. Wine 9.43 was
fine, but Wine 9.44 is not fine at all.
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http://bugs.winehq.org/show_bug.cgi?id=9472
Summary: OpenZelda Player Window Menu Rendering issues.
Product: Wine
Version: 0.9.44.
Platform: Other
URL: http://openzelda.thegaminguniverse.com/
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kphillisjr(a)gmail.com
Created an attachment (id=7814)
--> (http://bugs.winehq.org/attachment.cgi?id=7814)
Open Zelda Player Menu Rendering Issue.
This might be wrong on the information, but here's a small trace i did...
err:wgl:X11DRV_wglGetProcAddress (wglMakeContextCurrentARB) - not found
err:wgl:X11DRV_wglGetProcAddress (wglGetCurrentReadDCARB) - not found
fixme:win:EnumDisplayDevicesW ((null),0,0x34f9f8,0x00000000), stub!
fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x1352b0) : stub,
simulating 64MB for now, returning 64MB left
fixme:dmime:IDirectMusicPerformance8Impl_Init (iface = 0x1665c28, dmusic =
0x1003ca44, dsound = 0x15fe480, hwnd = (nil))
err:dmloader:IDirectMusicLoaderImpl_IDirectMusicLoader_SetObject : could not
attach stream to file
fixme:dmime:IDirectMusicPerformance8Impl_Stop (0x1665c28, (nil), (nil), 0, 0):
stub
fixme:dmime:IDirectMusicPerformance8Impl_CloseDown (0x1665c28): stub
from that i don't know what else is going on with that, but i also do know that
i have an example of how the player window is supposed to be rendered... which
is below.
http://openzelda.thegaminguniverse.com/images/screenshot2.PNG
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http://bugs.winehq.org/show_bug.cgi?id=9451
Summary: Mouse movements causes crash
Product: Wine
Version: 0.9.43.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: r_hurst(a)microwavesoft.com
Created an attachment (id=7781)
--> (http://bugs.winehq.org/attachment.cgi?id=7781)
console output
Dungeon Siege @
http://appdb.winehq.org/appview.php?iVersionId=3776&iTestingId=2591
now breaks under newer version 0.9.43, and is reproducible by simply moving the
mouse to over SECOND item for highlighting (first item highlight works). I
tried on/off option for 'Allow DirectX apps to stop mouse leaving their
window', with no improvement. I declared GOLD for this app using 0.9.39, but
it has been breaking since. Multi-threading issues? Attaching console output.
FYI, game loads to continue adventuring regressed to poor performance (30x +
longer, i.e., 6-seconds to minutes) from the previous version 0.9.42. Not
critical, but disappointing.
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http://bugs.winehq.org/show_bug.cgi?id=9445
Summary: La Mulana crashes with unhandled page fault
Product: Wine
Version: 0.9.43.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Rincebrain(a)gmail.com
Created an attachment (id=7778)
--> (http://bugs.winehq.org/attachment.cgi?id=7778)
Console output of La Mulana on crash
I attempted to install and run the freeware game La Mulana, and after it
changed my screen resolution to the 512x384 it utilizes, I was dumped to
console with the attached output taunting me.
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http://bugs.winehq.org/show_bug.cgi?id=9440
Summary: Disabled toolbar icons at screen depth 16bit are
invisible
Product: Wine
Version: 0.9.43.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: marcinzw(a)gmail.com
Created an attachment (id=7770)
--> (http://bugs.winehq.org/attachment.cgi?id=7770)
Screenshot at depth 16bit
It seems there is something wrong with function either
comctl32/toolbar.c:TOOLBAR_DrawMasked or
comctl32/imagelist.c:ImageList_DrawIndirect at screen depth 16 bits per pixel,
because
disable icons on toolbar are invisible. Everything looks fine at depth 24bit,
though. (I attached screenshots). It is worth to mention that with native
comctl32.dll icons also are OK.
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http://bugs.winehq.org/show_bug.cgi?id=9389
Summary: Joost installs, but does not run
Product: Wine
Version: 0.9.43.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: izamryan(a)gmail.com
Created an attachment (id=7679)
--> (http://bugs.winehq.org/attachment.cgi?id=7679)
Screenshot of error
Joost installs perfectly fine, after changing winecfg to default to emulate
Windows XP.
When I try to run Joost using the command line:
wine xulrunner/tvprunner application.ini
wine reports back:
Microsoft Visual C++ runtime library
Runtime Error!
R6031
- Attempt the initialize the CRT more than once.
This indicates a bug in your application.
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http://bugs.winehq.org/show_bug.cgi?id=9456
Summary: Star Wars: Knights of the Old Republic: Game crashes
Product: Wine
Version: 0.9.44.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: quadomatic(a)gmail.com
Created an attachment (id=7788)
--> (http://bugs.winehq.org/attachment.cgi?id=7788)
WINE Terminal Output from running game
I installed Star Wars: Knights of the Old Republic using WINE, and all went
well. I tried the game without patching it to 1.03 first. Sound wasn't working.
I then patched the game to 1.03 and disabled movies and turned of hardware
mouse. I also ran it in a virtual desktop.
I am able to go through character creation fine. However, if I change graphics
settings like anisotropic filtering or turn on soft shadows, or after
completing character creation and loading the actual game, the game crashes.
I'm not sure that this is a graphics problem, because during character
creation, the actual character model is rendered. Another character model is
also rendered at the main menu screen.
My system specs are:
Ubuntu 7.04 Feisty
Athlon 64 3300+ Socket 754
ATI X850 PRO 256MB PCI-E VIVO (ATI Driver 8.40.4)
768 MB of Ram
Thanks
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http://bugs.winehq.org/show_bug.cgi?id=9429
Summary: Tantra Online have a trojan?
Product: Wine
Version: 0.9.3.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-user
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xmetalsnake(a)gmail.com
Tried run Tantra online with wine and cedega, on wine, the installation and the
update have no issues, but when i click on start appears a screen saying
"Trojan Detected (see attachment).
Tried run with all versions on appdb, and all of them i have the same error.
The error:
xmetal@Vergil ~/.cedega/Tantra/c_drive/Program Files/AMPED/Tantra1 $ wine
Tantra.exe
xmetal@Vergil ~/.cedega/Tantra/c_drive/Program Files/AMPED/Tantra1 $
fixme:ntdll:TIME_GetTZAsStr Can't match system time zone name "AMT", bias=240
and dst=0 to an entry in TZ_INFO. Please add appropriate entry to TZ_INFO and
submit as patch to wine-patches
fixme:reg:GetNativeSystemInfo (0x34f520) using GetSystemInfo()
fixme:reg:GetNativeSystemInfo (0x34f540) using GetSystemInfo()
err:ntdll:RtlpWaitForCriticalSection section 0x7efec504 "loader.c:
loader_section" wait timed out in thread 0011, blocked by 0010, retrying (60
sec)
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http://bugs.winehq.org/show_bug.cgi?id=9373
Summary: Hidden Source is hard to start
Product: Wine
Version: unspecified
Platform: PC-x86-64
URL: http://www.hidden-source.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ryan.feather(a)gmail.com
The Hidden: Source requires several clicks usually to get it to launch from
Steam.
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