http://bugs.winehq.org/show_bug.cgi?id=9194
vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |regression
Summary|Games crashes at start up, |Games crashes at start up
|bad pointer problem with |
|printer |
------- Additional Comments From vitaliy(a)kievinfo.com 2007-05-08 16:08 -------
Please specify which game is it and if there is a demo and how to download.
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http://bugs.winehq.org/show_bug.cgi?id=9192
------- Additional Comments From hverbeet(a)gmail.com 2007-05-08 16:06 -------
Works for me, but you do need a manifest for "Microsoft.Windows.Common-Controls"
for the beta to start.
Something like this should be enough for Wine:
<?xml version="1.0" encoding="UTF-8" ?>
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
<assemblyIdentity type="win32" name="Microsoft.Windows.Common-Controls"
version="6.0.0.0" processorArchitecture="x86" />
<file name="comctl32.dll" />
</assembly>
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http://bugs.winehq.org/show_bug.cgi?id=9193
vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |regression
Summary|Neverwinter Nights 2: Map |Neverwinter Nights 2: Map
|corrupted - wine regression |corrupted
------- Additional Comments From vitaliy(a)kievinfo.com 2007-05-08 16:04 -------
And with default OffscreenRenderingMode?
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http://bugs.winehq.org/show_bug.cgi?id=9194
------- Additional Comments From rankincj(a)yahoo.com 2007-05-08 16:01 -------
Created an attachment (id=7438)
--> (http://bugs.winehq.org/attachment.cgi?id=7438&action=view)
WINEDEBUG=+commdlg,+winspool with debug symbols
This game is not installed on a development machine by any conceivable stretch
of the imagination (and it belongs to someone else anyway), so no jokes about
using "git bisect" please.
However, I will be able to provide further WINEDEBUG logs and anything else
that can be directly created via the Fedora 7 binary packages.
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http://bugs.winehq.org/show_bug.cgi?id=9194
Summary: Games crashes at start up, bad pointer problem with
printer
Product: Wine
Version: 0.9.42.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-gdi-(printing)
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rankincj(a)yahoo.com
Start the game and it crashes almost immediately with a bad pointer deference.
This problem did not happen with 0.9.41. (With 0.9.41, it dereferenced a
different bad pointer in the printer driver code and crashed somewhere else.)
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ja.k(a)seznam.cz changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #7435|screenshot of bugged map |screenshot of buged map
description|rendering |rendering
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http://bugs.winehq.org/show_bug.cgi?id=9091
lukas.middendorf(a)freenet.de changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |lukas.middendorf(a)freenet.de
------- Additional Comments From lukas.middendorf(a)freenet.de 2007-05-08 15:35 -------
I can play WA in virtual desktop mode here (Wine 0.9.42 on Fedora 7). Worms
Armageddon (3.6.28.0) does not minimize itself when using the main menu in
virtual desktop mode.
But if I change focus from the virtual desktop to another window and back
again, Worms seems to minimize (there is a Worms icon in the lower left of the
virtual desktop) and I get the following lines on the console (only the second
one when using hacked ddraw.dll):
fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock
fixme:win:LockWindowUpdate ((nil)), partial stub!
By double clicking onto the icon in the lower left I can restore WA but instead
of a black screen I now have a gray one where I can see the shapes of some of
the controlls of the menus (everything is normal with hacked ddraw.dll).
Terminal shows the following lines (same as when the menu comes up for the
first time):
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x16db20)->(0x10028,00000011)
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x16db20)->(0x10028,00000011)
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to 8
fixme:d3d:IWineD3DDeviceImpl_CreateAdditionalSwapChain The app requests more
than one back buffer, this can't be supported properly. Please configure the
application to use double buffering(=1 back buffer) if possible
Sometimes I also see this line (didn't get it with hacked ddraw.dll):
fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE
(0x501) from glTexSubImage2D @ surface.c / 195
If I repeat this, WA sometimes crashes (WA creates an errorlog.txt with lots of
Information), sometimes it does not, did not find out what actions make it
crash (with hacked ddraw.dll I have not seen a crash here).
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