http://bugs.winehq.org/show_bug.cgi?id=7380
Louis Lenders <xerox_xerox2000(a)yahoo.co.uk> changed:
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CC| |thestig(a)google.com
--- Comment #21 from Louis Lenders <xerox_xerox2000(a)yahoo.co.uk> 2007-08-19 01:37:56 ---
*** Bug 9370 has been marked as a duplicate of this bug. ***
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http://bugs.winehq.org/show_bug.cgi?id=5964
Sebastian <ghettopolak04(a)hotmail.com> changed:
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CC| |ghettopolak04(a)hotmail.com
--- Comment #21 from Sebastian <ghettopolak04(a)hotmail.com> 2007-08-19 01:14:33 ---
Current Wine produces the attached terminal output.
http://bugs.winehq.org/attachment.cgi?id=7668
However, running the game with the -nopbuffer flag (possible flags listed here:
http://forums.relicnews.com/archive/index.php/t-16267.html) the output comes
out the same as the attached output EXCEPT the for last 2 lines(the wgl fixme &
error), which don't show up anymore.
I'm guessing this means the crash is not caused by Wine's WGL, but somewhere
else.
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http://bugs.winehq.org/show_bug.cgi?id=3112
Freyr Gunnar Ólafsson <gnarlin(a)utopia.is> changed:
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CC| |gnarlin(a)utopia.is
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http://bugs.winehq.org/show_bug.cgi?id=4717
Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
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CC| |dank(a)kegel.com
Status|UNCONFIRMED |NEW
Ever Confirmed|0 |1
--- Comment #7 from Dan Kegel <dank(a)kegel.com> 2007-08-18 23:47:25 ---
Could the remaining problem be another instance
of the z-order problem (bug 3997)?
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http://bugs.winehq.org/show_bug.cgi?id=7698
Austin English <austinenglish(a)gmail.com> changed:
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CC|austinenglish(a)gmail.com |
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http://bugs.winehq.org/show_bug.cgi?id=3923
walker <todd.the.walkman(a)gmail.com> changed:
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CC| |todd.the.walkman(a)gmail.com
--- Comment #3 from walker <todd.the.walkman(a)gmail.com> 2007-08-18 21:12:30 ---
I got around the problem by creating a folder "c:", then "program files" inside
my .wine/ directory, then copying my Steam folder there.
I then ran the backup, and once it installed, I copied the game files to the
original .wine/drive_c/Program Files/Steam directory.
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http://bugs.winehq.org/show_bug.cgi?id=7698
--- Comment #99 from walker <todd.the.walkman(a)gmail.com> 2007-08-18 20:43:35 ---
(In reply to comment #44)
> Another thing to try, run regedit, go to:
>
> HKCU -> Software -> Wine -> Direct3D
>
> Set the OffscreenRenderingMode key to the value "fbo"
Worked for me. Mine used to crash at somewhat random whenever I played.
Now it doesn't crash.
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http://bugs.winehq.org/show_bug.cgi?id=7643
Alan J Richardson <ajrich(a)earthlink.net> changed:
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CC| |ajrich(a)earthlink.net
--- Comment #39 from Alan J Richardson <ajrich(a)earthlink.net> 2007-08-18 20:30:02 ---
In latest GIT, I don't crash right away when starting a skirmish in the demo.
If I don't increase the default video memory, I'll eventually get a wait for
critical session error that freezes the game. Is anyone still segfaulting with
an unpatched wine?
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http://bugs.winehq.org/show_bug.cgi?id=7544
--- Comment #12 from Alan J Richardson <ajrich(a)earthlink.net> 2007-08-18 20:23:52 ---
Created an attachment (id=7665)
--> (http://bugs.winehq.org/attachment.cgi?id=7665)
Rejected hunk
The provided patch doesn't apply cleanly to latest GIT - I've attatched the
.rej file.
The patch still fixes SupCom, but I don't know if they'll apply it to GIT like
this.
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