http://bugs.winehq.org/show_bug.cgi?id=9251
Summary: sendmail error while submitting changes to a bug
Product: WineHQ Bugzilla
Version: unspecified
Platform: Other
OS/Version: All
Status: NEW
Severity: normal
Priority: P2
Component: misc-bugs
AssignedTo: jnewman(a)codeweavers.com
ReportedBy: thestig(a)google.com
I just marked bug 4566 as fixed. The bug got marked as fixed, but on the
resulting page (http://bugs.winehq.org/process_bug.cgi) I got the following:
title: HASH(0x1cb6f70)
Bugzilla has suffered an internal error. Please save this page and send it to
wine-bugs(a)winehq.org with details of what you were doing at the time this
message appeared.
There was an error sending mail from 'WineHQ Bugzilla <wine-bugs(a)winehq.org>'
to 'wine.dev(a)web.de':error when closing pipe to /usr/lib/sendmail:
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http://bugs.winehq.org/show_bug.cgi?id=9250
Summary: Uplink wont start. (Another Micro$oft Visual C++ Runtine
error).
Product: Wine
Version: 0.9.42.
Platform: Other
OS/Version: All
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andyjstormont(a)hotmail.com
============= Microsoft Visual C++ Runtime Library =============
Runtime Error!
Program C:\Program ..
R6034
An application has made an attempt to load the C runtime library
incorrectly.
Please contact the application's support team for more information
Happens every time I attempt to start Uplink: Hacker Elite.
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http://bugs.winehq.org/show_bug.cgi?id=9318
Summary: Acomba: Freezes when closing certain child windows
Product: Wine
Version: 0.9.43.
Platform: PC
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gui
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tecywiz121(a)hotmail.com
When an invoice is closed, the entire program freezes.
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http://bugs.winehq.org/show_bug.cgi?id=9781
Summary: Endless loop in Wineconsole with user mode
Product: Wine
Version: 0.9.45.
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vostok(a)etersoft.ru
CC: vostok(a)etersoft.ru
Way of reproduction:
1.Run wineconsole with user mode. (like: wineconsole cmd)
2.Right click -> Properties
3.Clamp any key.
4.Switch to another tab.
Result: Endless loop.
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http://bugs.winehq.org/show_bug.cgi?id=9442
Summary: WineHQ Menu is inconsistent
Product: WineHQ.com
Version: unspecified
Platform: All
URL: http://winehq.org
OS/Version: All
Status: NEW
Severity: enhancement
Priority: P2
Component: misc-web
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Clicking on the WineHQ menu at the top left has the same order for most of the
website (WineHQ,Bugzilla, Wine Wiki):
WineHQ Menu
WineHQ
AppDB
Bugzilla
Wine Wiki
But if AppDB is selected, the order is different:
WineHQ Menu
AppDB
WineHQ
Bugzilla
Wine Wiki
The order should be consistent across the website.
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http://bugs.winehq.org/show_bug.cgi?id=9320
Summary: Wine Virtual Desktop lacks proper focus handling
Product: Wine
Version: CVS
Platform: All
OS/Version: All
Status: NEW
Severity: enhancement
Priority: P4
Component: wine-user
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vitaliy(a)kievinfo.com
This is a general bug about deficiencies in Wine virtual desktop window manager
that does not handle focus changes properly.
With Wine now properly reacting to focus looses away from Wine windows, some
applications have some difficulties not previously seen.
This DOES NOT include any behavior that is identical to one on windows. For
example most games will pause/freeze/minimize whenever they loose focus - user,
using [alt]+[tab] to switch away to other application.
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http://bugs.winehq.org/show_bug.cgi?id=9257
Summary: Day of Defeat (a Half-Life 1 mod) - Mouse & Graphic
Product: Wine
Version: 0.9.43.
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tehblunderbuss(a)gmail.com
Day of Defeat Half-Life 1 mod troubles since 0.9.42
Starting at and since 0.9.42:
Mouse control is sluggish (x-axis especially). I think it has something to do
with acceleration, not overall speed.
A small square of distorted graphic appears in the lower-left corner whenever a
mouse button is pressed, in-game and at the menu. When this happens, it also
disrupts gameplay for about a second.
Overall FPS is slower and ping is 5-10% higher
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http://bugs.winehq.org/show_bug.cgi?id=9262
Summary: Adobe Photoshop CS filter gallery preview doesn't work
Product: Wine
Version: CVS
Platform: All
URL: http://download.adobe.com/pub/adobe/magic/photoshop/win/
8.x/AdobePhotoshopCS.zip
OS/Version: All
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Run Adobe Photoshop CS.
Open an image. Go to Filter / Filter Gallery.
Open up each of the filter groups in turn.
The gallery is supposed to show a sample
of each filter applied to a sample image,
but the filtered sample images are really
hard to make out, they don't seem to be displayed
properly.
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http://bugs.winehq.org/show_bug.cgi?id=9284
Summary: Some pages are freely editable
Product: WineHQ.com
Version: unspecified
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: misc-web
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mverga(a)freemail.it
Sections "Development - To Do List" and "Development - Janitorial" are freely
editable by anonymous user. I think that is dangerous, is that wished or is it
a bug?
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http://bugs.winehq.org/show_bug.cgi?id=9254
Summary: Master of orion 3: blank screen as unable to access
directx surface
Product: Wine
Version: CVS
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: T.P.Northover(a)sms.ed.ac.uk
In newer wine versions, moo seems unable to access the directX surface for some
reason. On startup this causes a blank screen and the text "DirectX surface
unavailable" instead of the intro movies and (eventually) title-menu.
git bisect tracked the change down to patch
df891b823ac6801d7359d7e398d5fa8832607328 but I'm not sure whether the problem
is with ddraw itself or the d3d commands it ends up calling now (or even in the
game itself).
I'm afraid I don't know DirectX to judge the correct semantics, and quickly got
very lost when I tried chasing the call by eye, but if I can do anything to
help debug this, shout.
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