http://bugs.winehq.org/show_bug.cgi?id=9413
Summary: EVE Online testserver build fails to start when using
ALSA as audio driver
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.eve-online.com/download/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kelfe(a)gmx.de
The testserver version of Eve Online crashes after displaying the splash screen
when wine is configured to use ALSA as sound output.
live server -> testserver updates are available at
http://www.eve-online.com/patches/patches.asp?s=singularity (you need to enter
the EVE path as folder selection is broken in the installer)
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http://bugs.winehq.org/show_bug.cgi?id=9553
Summary: wineserver uses around 50% in EVE Online
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.eve-online.com/download/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-shell32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kelfe(a)gmx.de
the wineserver uses around 50% cpu in EVE Online after
commit 94074ad31eed9c5d8bcbc5155bea124d39f85f2f
Author: Rob Shearman <rob(a)codeweavers.com>
Date: Fri Aug 31 15:41:36 2007 +0100
shell32: Don't use the working directory passed into ShellExecute*
functions if it isn't valid.
this causes the game to hang/freeze
the strange part seems to be that the changed function is never even called
(bumped the trace to a fixme and nothing is dumped to the terminal)
it seems to happen only on the testserver when the ingame voice support is
enabled
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http://bugs.winehq.org/show_bug.cgi?id=9565
Summary: wined3d regression with rogue spear
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frick(a)sc-networks.de
CC: stefandoesinger(a)gmx.at
Rogue Spear worked OK before this patch using FBO. There where some visual
artefacts with the mouse cursor. Now starting a mission takes ages in the
tactical menu and the visual problems are the same with and without FBO like
before _without_ FBO. Please advice what infos are needed.
commit 3b822b80feba396ec017c9ef0d96d59a1733a2d8
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Tue Aug 21 23:24:16 2007 +0200
wined3d: Reject opengl accelerated blits with system memory surfaces.
:040000 040000 8ef4e54af50c3dbd862ff89bc80e1d1b00791f31
dcf76dd03a3451b4eed44796f39ccb1faee4ae6f M dlls
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http://bugs.winehq.org/show_bug.cgi?id=9332
Summary: Lego start wars crashes
Product: Wine
Version: CVS
Platform: Other
URL: http://download2.gamershell.com/cgi-
bin/fhx.pl?auth=dJnag3QjQreKI&id=14908&ts=1187113187&cat
=demo&filename=LEGO_Star_Wars_2_DEMO.zip
OS/Version: Linux
Status: UNCONFIRMED
Keywords: download, regression
Severity: normal
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xerox_xerox2000(a)yahoo.co.uk
Hi, this game crashes (as another too that i forgot) in fglrx.dri.so. Allthough
that might point to buggy driver, the bug was introduced between wine-0.9.26
and wine-0.9.28. So the game used to work (albeit with graphical glithches, but
hey what would you expect from an A(ll).T(extures).I(nvisible) card....)
If i have time i'll do a regression test
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http://bugs.winehq.org/show_bug.cgi?id=9554
Summary: Sound / Music in UFO:ET doesn't work at all
Product: Wine
Version: 0.9.44.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-directx-dmusic
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sm(a)kleinreich.de
Created an attachment (id=7925)
--> (http://bugs.winehq.org/attachment.cgi?id=7925)
Debugchannel +dmloader while starting UFO:ET
Sound and Music is broken in UFO Extraterrestrials.
Estimated cause:
warn:dmloader:IDirectMusicLoaderFileStream_Attach : failed
err:dmloader:IDirectMusicLoaderImpl_IDirectMusicLoader_SetObject : could not
attach stream to file
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http://bugs.winehq.org/show_bug.cgi?id=9844
Summary: System Shock 2 crashes often at certain in game events
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: abc.mikey(a)googlemail.com
Created an attachment (id=8313)
--> (http://bugs.winehq.org/attachment.cgi?id=8313)
Wine debut output
System shock 2 crashes often (but not always) at certain in game events, for
example when gun turrets are activated.
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http://bugs.winehq.org/show_bug.cgi?id=9834
Summary: Counter Strike Source gives an error "Disconnect: client
timed out" when connecting to VAC servers
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-net
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: abc.mikey(a)googlemail.com
Created an attachment (id=8294)
--> (http://bugs.winehq.org/attachment.cgi?id=8294)
Ouput from wine when it failed to connect (no obvious error nessages)
Counter Strike Source gives an error "Disconnect: client timed out" when
connecting to VAC secured servers, but not non-secured servers.
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http://bugs.winehq.org/show_bug.cgi?id=9814
Summary: Team Fortress 2 will not start: stack overflow
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chase.venters(a)gmail.com
Created an attachment (id=8262)
--> (http://bugs.winehq.org/attachment.cgi?id=8262)
Gzipped wine log, WINEDEBUG=+tid,+seh,+loaddll,+d3d,+d3d_shader,+d3d9
WINE version: 0.9.46 (obtained via git)
I can run VALVE's Steam just fine. When I attempt to launch Team Fortress 2, a
top-level window with the appropriate icon and application name is created.
However, it appears that this window is never rendered to - it basically shows
a motionless snapshot of my desktop before the window was opened (for instance,
the clock : that normally blinks no longer appears).
I can Alt-Tab back through my desktop windows, and Steam continues to work, but
the Wine debugging output indicates a stack overflow:
0049:err:seh:setup_exception stack overflow 792 bytes in thread 0049 eip
b7d66e53 esp 00240ce8 stack 0x241000-0x350000
Others have reported success with this application according to AppDB. Please
let me know if there is any further information I can provide to assist.
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http://bugs.winehq.org/show_bug.cgi?id=9796
Summary: Some games need glsl enabled (metabug)
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Created an attachment (id=8237)
--> (http://bugs.winehq.org/attachment.cgi?id=8237)
crash with glsl disabled
Hello,
this is probably a meta-bug - collecting affected games here.
Bioshock demo crashes if glsl is not enabled.
Using following registry settings enables bioshock demo to run:
--- snip ---
HKEY_CURRENT_USER/Software/Wine/Direct3D
UseGLSL = "enabled"
--- snip ---
Optional: OffscreenRenderingMode = "fbo"
wine --version
wine-0.9.45-406-g2ba3247
Regards
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http://bugs.winehq.org/show_bug.cgi?id=9785
Summary: Windows of new apps dont get focus
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: greg87(a)online.de
Before the patch, every app which is created is in the foreground of the
desktop. Which is imo correct, especially for fullscreen apps...
Now, if you start an app, its in the background even kicker is in front of it.
ac98e0c07535af4a373c0af343498903e2ff42a6 is first bad commit
commit ac98e0c07535af4a373c0af343498903e2ff42a6
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Mon Aug 20 22:06:33 2007 +0200
winex11: Switch windows to managed mode in SetWindowPos instead of at
creation time.
:040000 040000 eb47052dcec150c2dab8d995fde568ad854ed636
cfa8e50db21ca60ab5dda940a132d17e8c0fb421 M dlls
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