http://bugs.winehq.org/show_bug.cgi?id=9794
Summary: Anarchy Online crashing due to memory leak
Product: Wine
Version: 0.9.45.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: theconquerer(a)gmx.de
Created an attachment (id=8231)
--> (http://bugs.winehq.org/attachment.cgi?id=8231)
The log output from wine.
The application crashes due to some weirdo memory leak. This problem only
occours on wine 0.9.45, prior versions are running fine.
I ran it with:
WINEDEBUG=err+all wine ./Anarchy.exe 2>./WineAOlog
This is the console output:
ERROR: the memory pool "Spell_t" contains unfreed slots!
ERROR: - deleting pool (slotsize=56): 2586 of 10000 slots not freed!
ERROR: the memory pool "n3Zone_t" contains unfreed slots!
ERROR: - deleting pool (slotsize=56): 1000 of 1000 slots not freed!
ERROR: - deleting pool (slotsize=56): 850 of 1000 slots not freed!
A commented log has been attached.
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http://bugs.winehq.org/show_bug.cgi?id=9572
Summary: Regression: Half-Life 2 Demo crashes at startup with
newer(>0.9.43) wine version
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jroehl(a)freenet.de
Created an attachment (id=7945)
--> (http://bugs.winehq.org/attachment.cgi?id=7945)
Log of crash
After updating to current git, hl2demo crashes at startup. I am using the Steam
Demo.
"git bisect" says:
a99907d1d22f28b4ae6a532bea963379c78ba21f is first bad commit
commit a99907d1d22f28b4ae6a532bea963379c78ba21f
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Tue Aug 14 15:26:02 2007 +0200
wined3d: Deal with multithreading in event queries.
:040000 040000 3277064376b2d4962f0dcb7c626ec5cdd1619072
64ee420c9957b1396f740eefc06ca78acf1da633 M dlls
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http://bugs.winehq.org/show_bug.cgi?id=9485
Summary: Adobe Photoshop Elements 5 aborts on startup (due to
lack of IOCP?)
Product: Wine
Version: 0.9.44.
Platform: Other
URL: http://www.adobe.com/cfusion/tdrc/index.cfm?loc=en&produ
ct=photoshop%5Felements
OS/Version: other
Status: NEW
Severity: enhancement
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Photoshop Elements 5 aborts with a dialog "Invalid function" before
it gets too far.
The problem seems to be associated with IO completion ports;
when it can't create one, it goes through a lengthy stack unwind,
then trips over its shoelaces a bit while trying to put up
an error dialog. If IOCP not implemented is the problem,
this is a dup of bug 6155. Here are highlights of the trace
(this excerpt spans about 3100 lines in +relay):
000e:Call
gdi32.ExtTextOutW(00000678,0000000b,0000000b,00002000,00000000,022d8cd8
L"Initializing Threads....\9110\001d\0010",00000017,022d9308) ret=651edd8d
000e:Call KERNEL32.CreateIoCompletionPort(ffffffff,00000000,00000000,00000001)
ret=5ef08a53
fixme:ntdll:NtCreateIoCompletion (0x22deb48, 1f0003, (nil), 1)
000e:Ret KERNEL32.CreateIoCompletionPort() retval=00000000 ret=5ef08a53
000e:Call
KERNEL32.FormatMessageW(00001300,00000000,00000001,00000400,022debb4,00000000,00000000)
ret=5ef07996
000e:Call KERNEL32.RaiseException(e06d7363,00000001,00000003,022debdc)
ret=7c359aed
000e:Call KERNEL32.MultiByteToWideChar(00000000,00000001,022dc468 "main: System
Error",00000012,022da3bc,00001000) ret=670ce5f1
err:x11drv:X11DRV_CreateBitmap Trying to make bitmap with planes=1, bpp=32
000e:Call KERNEL32.MultiByteToWideChar(00000000,00000001,022dc0e4
"QPixmap::fromWinHBITMAP(), failed to get bitmap
bits",00000034,022da038,00001000) ret=670ce5f1
000e:Call usp10.ScriptItemize(027f1d7a L"Invalid
function\n",00000011,000000ff,00000000,00000000,022dda60,022dda28) ret=652cc69c
(The first time you start Photoshop Elements 5, it
puts up a little window asking which of three views
you want it to present on startup.
I selected 'organizer', but I couldn't see how to
dismiss the dialog, so I quit. That seems to have
done it, as now when I start the app, it seems
to try to put up the organizer view, but aborts as
described above.
There are various other suspicious things in the log,
most of which are probably unrelated to this failure.
First off, every time it tries to output text (e.g. when
it tries to say "Initializing threads..."),
Wine says it doesn't support that combination
of options:
fixme:font:ExtTextOutW flags ETO_NUMERICSLOCAL | ETO_NUMERICSLATIN | ETO_PDY
unimplemented
and PSE throws an exception (and handles it).
I suspect all that text isn't getting shown at all,
which is serious if true, but probably isn't the cause
of this crash.
Next is the nifty error message
log4cplus:ERROR No appenders could be found for logger (OLSManager).
log4cplus:ERROR Please initialize the log4cplus system properly.
which is probably harmless, but makes me wonder what nice info
we could be getting if we knew how to make log4cplus happy.
Then is another nifty error
fixme:advapi:RegisterEventSourceW ((null),L"AdobePlatform"): stub
which is also probably harmless and also makes me wonder if we're
missing out on some good info.)
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http://bugs.winehq.org/show_bug.cgi?id=9446
Summary: err:ntdll:RtlpWaitForCriticalSection while trying to
join HL server
Product: Wine
Version: 0.9.44.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ryanbach(a)adelphia.net
Here is the full error (I get this forever and ever, so I just have to force
quit Wine):
err:ntdll:RtlpWaitForCriticalSection section 0x77a032c "?" wait timed out in
thread 0040, blocked by 001b, retrying (60 sec)
(multiple times, ad infinitum)
How to get this:
Run Steam, go to any half life game (such as Counter Strike for example) and
load a server -- it then gets to "caching resources" at the very end and says
there until you force it to quit or the server kicks you for "timing out".
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http://bugs.winehq.org/show_bug.cgi?id=9406
Summary: scanning results in a crash
Product: Wine
Version: 0.9.43.
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thestig(a)google.com
I tried using an Epson perfection 1660 scanner in Wine. This scanner works with
sane.
Whenever I try to scan an image, it brings up a TWAIN GUI. However, the moment
I hit scan, it results in a crash. This occurs in both Irfanview and Picasa.
With Irfanview, goto File -> Acquire/batch scanning, and hit ok in the dialog
box. (You can get past bug 9404 by removing gphoto2.ds.so)
With Picasa, do an import and select the scanner from the list of sources.
(select device)
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http://bugs.winehq.org/show_bug.cgi?id=9820
Summary: Silent Hill 2: crash when trying to play another movie
Product: Wine
Version: 0.9.46.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ceniza666(a)gmail.com
Created an attachment (id=8281)
--> (http://bugs.winehq.org/attachment.cgi?id=8281)
Crashlog
When the game plays a movie/cutscene for the first time, it works fine, but
when it tries to play the next one it crashes either with a page fault or an
unprivileged instruction exception. It's not systematic.
The easiest way to reproduce it is to use the MOVIES menu. Just select a movie,
let it play it, stop it (optionally) and try to play another movie (or the same
one).
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http://bugs.winehq.org/show_bug.cgi?id=9639
Summary: problems printing from TSoft
Product: Wine
Version: 0.9.44.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hwz(a)hwz.bv.tu-berlin.de
after upgrading to wine-0.9.44-13.1, I cannot print from TSoft
http://www.astro.oma.be/SEISMO/TSOFT/tsoft.html
anymore. Under wine-0.9.29 it works well, despite the warning:
fixme:commdlg:PRINTDLG_SetUpPrinterListComboA Can't find '(null)' in printer
list so trying to find default
With the actual version, nothing happens, but I get this debug output:
fixme:commdlg:PRINTDLG_SetUpPrinterListComboA Can't find '(null)' in printer
list so trying to find default
err:winspool:WINSPOOL_GetDriverInfoFromReg Can't find driver L"PS Driver" in
reg
istry
err:winspool:WINSPOOL_GetDriverInfoFromReg Can't find driver L"PS Driver" in
reg
istry
err:commdlg:PRINTDLG_ChangePrinterA GetPrinterDriverA failed for lp75sw, fix
you
r config!
fixme:commdlg:PRINTDLG_UpdatePrintDlgA No lpdm ptr?
fixme:commdlg:PRINTDLG_WMCommandA Update printdlg was not successful!
Similar debug-messages are produced every time the printer is
changed in the combo-box.
I checked the registry, several printers are defined, and after switching
back to 0.9.29, everything works.
Other Programs I didn't test at the moment.
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http://bugs.winehq.org/show_bug.cgi?id=9817
Summary: Steam freezes for 30s
Product: Wine
Version: 0.9.45.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tehblunderbuss(a)gmail.com
Created an attachment (id=8271)
--> (http://bugs.winehq.org/attachment.cgi?id=8271)
Debug output 1. when WINEDEBUG is set to -all 2. when WINEDEBUG is default
Starting from 0.9.45 (When Steam released the Community), and persisting in
0.9.46
Anywhere from 20-60 seconds after logging in and the Steam window starting, the
cursor blinks from a normal cursor to a cursor with an hourglass, while Steam
freezes for about 30 seconds.
Gameplay is seemingly randomly interrupted with a "Steam connection lost"
message.
All my Friends- and Community-related options are shut off.
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http://bugs.winehq.org/show_bug.cgi?id=9751
Summary: Wine running half life 2 becomes unstable on certain
lighting effects (red flares, red alarm flashes), slows
then crashes.
Product: Wine
Version: 0.9.45.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: abc.mikey(a)googlemail.com
Created an attachment (id=8182)
--> (http://bugs.winehq.org/attachment.cgi?id=8182)
Output from half life 2 showing the game grashing after the 3rd red lighting
effect.
Wine reacts badly to lighting effects in half life 2 at certain points
throughout the game creating points that you can't progress past.
The first is towards the end of the section called 'sandtraps' when you first
enter the bunker behind the gun placements. There are red flares lying on the
ground. I could progress past this point by turning the dxlevel down to 70 and
all the setting s to low.
The second is in 'encapments' where the lights go out and the combine forces
storm in and fire red flares for lighting. This can also be avoided by running
dxlevel 70.
The third is shortly after the second where the girl in the game activates a
view screen and sees the woman doctor in the combine portal room, an alarm goes
off behind her and there is a flashing red light effect. This will still crash
if the dxlevel is 70. I have managed to get past it by triggering the sequence
then running backwards through the level to a safe distance and waiting a few
minutes before it's over.
The forth is straight after when you enter the portal room and just as it is
activated the same flashing red lighting alarm effect that you could see in the
view screen goes off and the game crashes. I have not been able to get past
this.
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http://bugs.winehq.org/show_bug.cgi?id=9698
Summary: EverQuest 1 no longer runs
Product: Wine
Version: 0.9.45.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: slicersv(a)gmail.com
Created an attachment (id=8119)
--> (http://bugs.winehq.org/attachment.cgi?id=8119)
console output of older EQ 1 client used by SoD w/ wine 0.9.45
When I upgraded to wine 0.9.45 the older version of the EverQuest client used
by Shards of Dalaya emulated server no longer runs. I quit Live a long time
ago, so I cannot confirm if this problem occurs with the newer clients as well.
My theory is that the offending thing is:
fixme:d3d_surface:IWineD3DSurfaceImpl_UnlockRect >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUnmapBufferARB @ surface.c / 1291
wine: Unhandled page fault on write access to 0x00000000 at address 0x7cc64eb6
(thread 000c), starting debugger...
view the attachment for the rest of the console output.
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