http://bugs.winehq.org/show_bug.cgi?id=9779
Summary: Fortress Forever does not get past loading screen
Product: WineHQ Apps Database
Version: unspecified
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: website-bugs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Tsukasa1105(a)gmail.com
The HL2 mod Fortress Forever does not get past loading screen, using current
GIT code and launching it with *any* dxlevel, with -novideo and in game
community turned off.
http://pastebin.com/mb4ce563 full log with dx-90
http://pastebin.com/m6fc386fa full log with dx-80
Mod can be found at http://www.fortress-forever.com/ ; it runs on source
sdk-base so you only need to have bought any source game to run it (although it
will only appear in the main steam list if you have bought halflife 2).
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Louis Lenders <xerox_xerox2000(a)yahoo.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |xerox_xerox2000(a)yahoo.co.uk
Status|UNCONFIRMED |NEW
Component|wine-misc |wine-msxml
Ever Confirmed|0 |1
--- Comment #2 from Louis Lenders <xerox_xerox2000(a)yahoo.co.uk> 2007-09-26 16:25:47 ---
With native msxml3 it starts and it seems to have some basic functionality.
However i dunno how to use the app further,could you try and report back?
Thanks
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piro <rionishida(a)gmail.com> changed:
What |Removed |Added
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CC| |rionishida(a)gmail.com
--- Comment #6 from piro <rionishida(a)gmail.com> 2007-09-26 12:35:01 ---
confirming bug still exists in mIRC 6.21 and 6.3.
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--- Comment #13 from Mikolaj Zalewski <mikolaj.zalewski(a)gmail.com> 2007-09-26 12:24:25 ---
The patch got accepted so now the steps to run Framemaker trial are the same as
the one to run Photoshop CS2 in the bug #7882.
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Ben Mayhew <ben-dev(a)gmx.net> changed:
What |Removed |Added
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CC| |ben-dev(a)gmx.net
--- Comment #30 from Ben Mayhew <ben-dev(a)gmx.net> 2007-09-26 05:30:42 ---
I downloaded Steam yesterday and tried running it with Wine 0.9.45 and had the
same problem ("Steam is already running"). I tried running WINEDEBUG=+all wine
Steam.exe and this lead instead to a deadlock (needing kill -KILL). I also
tried on my laptop and got simillar results.
This suggests a timing issue. Is there anything we can do to help chase down
this bug further?
P.S. Using nice is a workaround here too.
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--- Comment #24 from Hans Leidekker <hans(a)it.vu.nl> 2007-09-26 03:27:04 ---
Perhaps the A version is wrapper around the W version on Windows.
It fits the symptoms, especially since the A version error is about
memory allocation.
mono calls the wide version, so I added tests for that one as well.
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