http://bugs.winehq.org/show_bug.cgi?id=10808
Summary: Saitek P990 crashes MVP Baseball 2005
Product: Wine
Version: 0.9.51.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: j.craig(a)aggiemail.usu.edu
I initially installed MVP Baseball 2005 with nary a hitch. I found information
on the //HKCU//Software//Wine//DirectInput registry key which enabled me to use
my Logitech Dual Action with the game. However, my dual action has died, so
now I have a Saitek P990. Setting up the Saitek P990 in the aforementioned
registry key causes the game to crash on startup about 90% of the times I try
to run it. Interestingly, approximately 10% of the time it runs fine, just
like it did with the Logitech Dual Action.
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http://bugs.winehq.org/show_bug.cgi?id=9271
Summary: Protel for windows older demo version stopped loading -
regression
Product: Wine
Version: 0.9.43.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: brodo(a)o2.pl
Hello,
Today I built, as usual, a fresh compiled version of wine on my linux Ibm T23
machine equipped with latest slackware 12.
I always used old Protel for windows demo version for some checking purposes.
Via wine of course.
But as of 0.9.43 version it could not start at all.
I am attaching a log from a terminal and a program itself in an arj package.
Regards,
Olek Ansion
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http://bugs.winehq.org/show_bug.cgi?id=9341
Summary: Regression: Old 16-bit programs WON'T work!
Product: Wine
Version: 0.9.43.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P1
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: amrhi(a)safe-mail.net
After many successful previous Wine upgrades, I upgraded from Version 0.9.42 to
the new Version 0.9.43, only to discover that NONE of my old Windows 3.1 games
will start up -- NONE of them. I NEVER had that problem with any earlier
version. I then uninstalled and re-installed with a different (but still
compatible) .rpm release -- no difference whatsoever. And yes, ALL of my 32-bit
programs worked just fine. As a result, I UNINSTALLED Version 0.9.43 and
re-installed Version 0.9.42 (I simply cannot adequately replace those great old
Windows 3.1 games).
So PLEASE fix this -- DON'T be like some developers lately who just don't seem
to care at all about any of the older stuff. Thank you.
P.S. In addition, "winecfg" was nothing but a 0-bit empty file -- it wouldn't
even run. Is that PROGRESS?
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http://bugs.winehq.org/show_bug.cgi?id=11002
Summary: bad link from appdb email wrt screenshot queue for
maintainer
Product: WineHQ Apps Database
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: website-bugs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: remailer(a)gmail.com
Received an email from the appdb saying I had screenshots to process in my
queue, provided with the link:
http://appdb.winehq.org/objectManager.php?sClass=screenshot_queue&bIsQueue=…
Upon visiting the link, says "Class screenshot_queue doesn't exist".
What happened here is also odd because logging into the appdb doesn't show any
queued screenshots either, I'm the only maintainer for the app. (Need for
Speed II)
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http://bugs.winehq.org/show_bug.cgi?id=11144
Summary: appdb maintainer responsibility reminders/enforcement
Product: WineHQ Apps Database
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeffzaroyko(a)gmail.com
I originally sent something only these lines to appdb(a)winehq.org where
suggestions are to go, but I thought I might enter it here also.
I have a feeling that there are a few appdb maintainers who are inactive, which
reduces the overall effectiveness and quality of the appdb. If appdb entries
have maintainers but the data is old, why are they still maintainers and is
there something that can be done to stop this from happening.
I have some ideas,
my first idea is that maintainers should be reminded to submit new test data
after each new release if no one else has.
If they cannot manage to do this they should get a warning that they aren't
meeting the responsibilities of a maintainer and will be removed.
If they still don't manage to make good on their commitment they should be
removed and a record made that they have been unreliable if they decide to sign
up sometime in the future, which might tie into the approval process.
This would include maintainers failing to approve or reject test data or
screenshots, (I think this is already in progress or done within the last few
days?)
My second idea is that might be useful is a link to list of apps that require
maintainers or test data, this way people can actively seek out to improve the
system by browsing lists appdb entries that,
a. need screenshots
b. need test data
c. volunteer as a maintainer to regularly do a and b.
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http://bugs.winehq.org/show_bug.cgi?id=11322
Summary: Flash CS3 doesn't install
Product: Wine
Version: 0.9.53.
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nesdavid(a)gmail.com
Created an attachment (id=10429)
--> (http://bugs.winehq.org/attachment.cgi?id=10429)
The output from the the Flash CS3 setup.exe
ntdll throws some NtLockFile errors, see attachment.
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http://bugs.winehq.org/show_bug.cgi?id=11160
Summary: regression: PAF 5 installer hangs in menu builder
Product: Wine
Version: 0.9.53.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rm.riches(a)verizon.net
The Personal Ancestral File (PAF) 5 installer hangs near the end of the
procedure. Several processes are left behind, the last two being menu builder
processes. Most processes show a wchan of pipe_wait. This is the first time
this symptom (or anything similar) has been seen. I'll try to attach the
output of 'ps augxww' and the wchan info.
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http://bugs.winehq.org/show_bug.cgi?id=11417
Summary: Wine does not honor umask when creating directory
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehacker(a)gmail.com
change the umask like
umask 002
Then run
wine notepad
File -> Open -> Right Click -> create new folder ->testwine
exit
look at the directory permissions
drwxr-xr-x 2 sedwards sedwards 4096 2008-01-31 14:28 testwine
As you can see it does not honor the umask and set group write permissions
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http://bugs.winehq.org/show_bug.cgi?id=11326
Summary: Sports Car GT crash at startup since 0.9.53
Product: Wine
Version: 0.9.53.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: doomwarriorx(a)gmail.com
Created an attachment (id=10431)
--> (http://bugs.winehq.org/attachment.cgi?id=10431)
crash log
OS: Ubuntu 7.10
wine: winehq deb build 0.9.53~winehq0~7.10-1
game: Sports Car GT 1.551+ (this game: http://www.thelegacy.de/Museum/413/)
game crash after pressing "Play" in the options program. This option program
isn't part of the directX game. If play is pressed the directX game is started.
This worked (with Softwarerendering) till 0.9.52 without problems.
Upgraded to 0.9.53 the game crash
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http://bugs.winehq.org/show_bug.cgi?id=11305
Summary: Assaulttech1: Stack overflow while loading
Product: Wine
Version: 0.9.49.
Platform: PC
URL: http://www.benzinestudios.com/storage/demo/AT1a220ins.ex
e |
http://www.benzinestudios.com/storage/demo/AT1nofasttext
.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquitsnake(a)gmx.net
While 0.9.48 works fine, the game freezes while loading on 0.9.49 after
displaying the intro pics. I ran a regression test:
f6637cae983323eb60d989e5d144b15f1fee2846 is first bad commit
commit f6637cae983323eb60d989e5d144b15f1fee2846
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Sat Oct 13 12:54:10 2007 +0200
wined3d: Move texture loading to LoadLocation.
:040000 040000 e71a95ad75ae7e126fb8ad65260c3deacf80ec14
caf23730cc67f4ee80653a799cf67cfbe84956e3 M dlls
Steps to reproduce:
- Install the game using the First URL and use the binary provided by the
second URL to start it.
- Select a resolution. Fonts may corrupted, just click on the upper left hex to
select. This is only needed once.
- Intro pics will get displayed. Click mouse1 to skip, there are 3 of them.
- The game will now sit there sucking CPU time for about a minute or so. After
that there will be a message that the engine started. Just wait for it, and
don't alt+tab
- In case of 0.9.48: You will be provided with a dialog to change graphic
settings. This is the sign of success
- In case of 0.9.49: The game will freeze with the following console output:
err:seh:setup_exception stack overflow 4 bytes in thread 0009 eip 7ef84e81 esp
00230ffc stack 0x231000-0x340000
I'm sorry that I'm not able to test 0.9.53 (the current one), but that version
will not even get to the point of displaying the intro pics, it will freeze on
the spot without any suspicious console output.
I'm still investigating that as I'm unsure whether this is a seperate bug. If
someone could write a patch for me that disables the bad commit mentioned
above, I could try applying it to current sources and see what happens.
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