http://bugs.winehq.org/show_bug.cgi?id=10406
Summary: Missing surface textures in Titan Quest game v.1.3
Product: Wine
Version: 0.9.49.
Platform: PC
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: juergenw_(a)web.de
Several surface textures are missing in this game, probably due to the below
mentioned bug:
wine err:d3d_surface:surface_prepare_system_memory Surface without memory or
pbo has SFLAG_INSYSMEM set!
I have created a .jpg to visualize this bug.
The bug was not shown in the err log proir to wine version 0.9.49 but the
surfaces were missing anyway.
My system:
Athlon64 3800+ with kernel-2.6.23 / xorg-1.3
Geforce 7600GT with latest Nvidia driver version 100.14.23
2GB sys mem
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http://bugs.winehq.org/show_bug.cgi?id=9644
Summary: Battlefield Vietnam does not start
Product: Wine
Version: 0.9.44.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: martin(a)gamesplace.info
Created an attachment (id=8048)
--> (http://bugs.winehq.org/attachment.cgi?id=8048)
Backtrace
I am currently trying to run Battlefield Vietnam using Wine 0.9.44 and Fedora
7.
It is patched to the newest version, 1.21. When running the normal game,
nothing appears. When having the .exe patched to not use a CD, the following
debug output appears:
(See attachment)
Please tell me which further information you need to fix the issue.
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http://bugs.winehq.org/show_bug.cgi?id=10672
Summary: ArcGIS 9.2 (ArcMap.exe) crashes on startup
Product: Wine
Version: 0.9.50.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: test
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yecarrillo(a)gmail.com
Created an attachment (id=9499)
--> (http://bugs.winehq.org/attachment.cgi?id=9499)
ArcMap 9.2 Crash on startup
ArcGIS 9.2 (ArcMap.exe) crashes on startup after a successful install process.
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http://bugs.winehq.org/show_bug.cgi?id=10479
Summary: Grass jumping around in S.T.A.L.K.E.R.
Product: Wine
Version: 0.9.49.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ambro(a)b4ever.net
In S.T.A.L.K.E.R. - Shadow of Chernobyl, parts of grass are disappearing and
appearing on wrong locations. E.g. there's some area where there is no grass as
should be but there's some grass on the road where it shouldn't be. The grass
keeps appearing and disappearing as I move and look around, also if I stay on
the same posistion I think.
With UseGLSL=disabled everything looks fine.
GeForce 8800GTX, driver 100.14.19
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http://bugs.winehq.org/show_bug.cgi?id=10829
Summary: err:ntdll:RtlpWaitForCriticalSection when trying to use
an SMS-sending program
Product: Wine
Version: 0.9.51.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zegenie(a)zegeniestudios.net
Created an attachment (id=9697)
--> (http://bugs.winehq.org/attachment.cgi?id=9697)
console output from the sms program
I get this error when trying to use the sms-program located here:
https://netcom.no/bedrift/tjenester/pcsms/netcom_pcsms_4-1-6-9.exe
It installs correctly, but when trying to check if I'm connected to the
internet, it errors with:
fixme:win:EnumDisplayDevicesW ((null),0,0x34f760,0x00000000), stub!
fixme:wininet:InternetGetConnectedState always returning LAN connection.
err:ntdll:RtlpWaitForCriticalSection section 0x6e3198 "?" wait timed out in
thread 002f, blocked by 002e, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x6e294c "?" wait timed out in
thread 0032, blocked by 0031, retrying (60 sec)
and a Microsoft Visual C++ runtime error "The application requested to be
terminated in an unusual way".
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http://bugs.winehq.org/show_bug.cgi?id=10096
Summary: B-Jigsaw does not display pieces correctly
Product: Wine
Version: 0.9.47.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: wine-programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: freddybob(a)gmail.com
When playing a jigsaw puzzle, the peices get a white box around them and the
white box overlaps the gaps between the pieces, making it hard to align them
correctly. This is only a problem when playing a game with rotation enabled and
the box seems to be made just large enough to allow the piece to rotate within
it. Sorry I can't provide much more information. B Jigsaw is discontinued so I
have uploaded the installation file.
Running Kubuntu Gutsy
Screenshot: http://img526.imageshack.us/my.php?image=bjigsawti9.png
Application: http://www.mediafire.com/?2z1yyj30iqy
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http://bugs.winehq.org/show_bug.cgi?id=10708
Summary: Wine lacks support for animated cursors
Product: Wine
Version: 0.9.50.
Platform: PC-x86-64
OS/Version: Linux
Status: NEW
Severity: major
Priority: P2
Component: wine-user
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ben(a)atomnet.co.uk
CC: andrewriedi(a)gmail.com
Currently Wine lacks support for Animated cursors meaning that in games that
use them you either have no mouse at all or just the basic X mouse (which in
itself is a bug so eventually until this is fixed these games will lack a
cursor entirely).
Some examples of games are Battlefield 2, Act of War, Command & Conquer
Generals, etc. Ranked "Major" because it affects quite a few applications.
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http://bugs.winehq.org/show_bug.cgi?id=10329
Summary: Sonic & Knuckles Collection freezes when starting a game
Product: Wine
Version: 0.9.48.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: echidnaman(a)gmail.com
Created an attachment (id=8995)
--> (http://bugs.winehq.org/attachment.cgi?id=8995)
Picture of the symptoms
When starting any of the games bundled in Sonic and Knuckles Collection, each
freeze while displaying the Sega logo. This logo is in black and white (Should
be in color), and is smooshed into a portion of the screen.
Execution of the game halts, and one (serious looking) fixme is displayed:
fixme:win:EnumDisplayDevicesW ((null),0,0x34f734,0x00000000), stub!
A downloadable demo is available at:
http://www.sega.com/support/support.php?item=support_games#pc
The bug occurs in the demo too.
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http://bugs.winehq.org/show_bug.cgi?id=10011
Summary: A conflict between global and user's %PATH% environment
variables
Product: Wine
Version: 0.9.46.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-console
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sagrer(a)yandex.ru
My program (in Lazarus, compiled in WinXP) adds it's paths into User's PATH
environment variable. User's %PATH% variable stored in
HKEY_CURRENT_USER\Environment\PATH and global windows's variable is stored in
HKEY_LOCAL_MACHINE\System\CurrentControlSet\Control\Session
Manager\Environment\PATH - by default a HKEY_CURRENT_USER\Environment is not
exists - so if i call "wine cmd" from bash, and then from cmd i call "path" or
"set" - it show's me a content of
HKEY_LOCAL_MACHINE\System\CurrentControlSet\Control\Session
Manager\Environment\PATH
But if i only create a HKEY_CURRENT_USER\Environment\PATH in registry - it
shows me only content of HKEY_CURRENT_USER\Environment\PATH, not any content
from HKEY_LOCAL_MACHINE\System\CurrentControlSet\Control\Session
Manager\Environment\PATH - but in windows XP it shows GlobalPath+";"+UserPath
in a same situation - of cource, it is not a greate problem to copy content
from GlobalPath to LocalPath (for example) manually, but i think that it is a
bug :)
I used 0.9.46 in Ubuntu 6.10 - 0.9.47 just released today - i looked into
changelog but it was no anything for %PATH% or Environment in changes from
0.9.46 to 0.9.47
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