http://bugs.winehq.org/show_bug.cgi?id=1908
--- Comment #24 from Daniel Rech <danielrech(a)gmail.com> 2008-01-15 19:22:00 ---
Created an attachment (id=10289)
--> (http://bugs.winehq.org/attachment.cgi?id=10289)
Trace using current git (0.9.53)
I've been unable to access my computer at home since last september, but now
I'm back.
Compiled current git and ran the game again. This time the game is crashing
inside a Wine function:
Unhandled exception: page fault on read access to 0x0000107c in 32-bit code
(0x7e6715bf).
0x7e6715bf IWineD3DDeviceImpl_MarkStateDirty+0x5f
[/usr/src/wine/main/dlls/wined3d/device.c:7411] in wined3d: testl %edi$
7411 if(isStateDirty(context, rep)) continue;
Trace is attached.
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http://bugs.winehq.org/show_bug.cgi?id=3637
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed|0 |1
--- Comment #8 from Austin English <austinenglish(a)gmail.com> 2008-01-15 19:11:02 ---
And confirming.
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http://bugs.winehq.org/show_bug.cgi?id=3637
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |UNCONFIRMED
Resolution|FIXED |
--- Comment #7 from Austin English <austinenglish(a)gmail.com> 2008-01-15 19:10:49 ---
Via e-mail:
Sorry for the query, is it really fixed? I've checked with wine 0.9.53:
In "ApolFrac" choose from the menubar "color" and then "light", and the
four light controls should show up (without mouse click)?
Testing that in wine 0.9.53 shows that isn't fixed. The periodic table element
colors, however, show up fine.
Reopening.
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http://bugs.winehq.org/show_bug.cgi?id=7229
Nicholas Jones <jones(a)twobit.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jones(a)twobit.net
--- Comment #12 from Nicholas Jones <jones(a)twobit.net> 2008-01-15 19:07:29 ---
I have this issue as well and would testify to it being a race. It either
occurs repeatedly, or seemingly randomly while the game is running. I'm using
wine-0.9.53 but have been experiencing this for at least the two prior versions
as well.
Warcraft's internal tracebacks and error logs (one of which I have attached)
show more than one variety of failure when this occurs. I'll attach other
varieties, if it will help. This one shows the stack trace as WoW.exe sees it
when an "unknown exception" occurs.
If WINEDEBUG would be helpful, some pointers for the appropriate debug classes
would be appreciated. 'all' is a bit much, even with opengl and dsound
disabled.
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http://bugs.winehq.org/show_bug.cgi?id=3901
--- Comment #10 from JussiP <jpakkane(a)yahoo.com> 2008-01-15 16:52:23 ---
The problem is not the eject one, but rather that the installer simply quits
after the first disk and says "Install complete".
And FWIW I never cd into the disc drive, but rather run this from my home
directory: "wine /media/cdrom/Setup.exe".
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http://bugs.winehq.org/show_bug.cgi?id=11153
Summary: Deus Ex hangs on startup, on nvidia TNT2 card, X in
24bpp mode
Product: Wine
Version: 0.9.53.
Platform: Other
URL: http://www.download.com/3001-7539_4-2091435.html
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: a.hurst(a)shef.ac.uk
patch attached to bug 10697 fixes this.
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http://bugs.winehq.org/show_bug.cgi?id=7711
Patrick Decat <pdecat(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |pdecat(a)gmail.com
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http://bugs.winehq.org/show_bug.cgi?id=280
--- Comment #15 from Vijay Kamuju <infyquest(a)gmail.com> 2008-01-15 14:29:33 ---
can we close this as duplicate of bug 9787
9787 has lot of info on implementing AcceptEx
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