http://bugs.winehq.org/show_bug.cgi?id=11212
Summary: pulseaudio causes crash when running team fortress
Product: Wine
Version: 0.9.52.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mslemko(a)netscape.net
Created an attachment (id=10292)
--> (http://bugs.winehq.org/attachment.cgi?id=10292)
backtrace of pulseaudio crash
On Fedora 8, 64 bit, the ALSA/pulseaudio sound initialization crashes when
loading the Team Fortress game.
it seems that there is no effect selecting OSS or other sound devices through
winecfg
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Ove Kaaven <ovek(a)arcticnet.no> changed:
What |Removed |Added
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CC| |ovek(a)arcticnet.no
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Ove Kaaven <ovek(a)arcticnet.no> changed:
What |Removed |Added
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CC| |ovek(a)arcticnet.no
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http://bugs.winehq.org/show_bug.cgi?id=7229
--- Comment #15 from Bleeter Yaluser <winehq-bugzilla(a)bleeter.id.au> 2008-01-15 22:02:08 ---
Without empirical evidence, I'd agree with the comments in #14 even though I
cannot recall personally seeing the timeout stuff whilst inside the world. I
should run Wine WoW more often with stderr saved somewhere to check.
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--- Comment #14 from Nicholas Jones <jones(a)twobit.net> 2008-01-15 20:50:14 ---
Areas with a great deal of objects tend to be where I have the problem. I do
have a number of UI mods as well. I never hit log-out, so none of mine occur in
that situation. I tend to get timeouts within the first couple of minutes of
entering the world while the textures and objects are still loading. I have
entire days without them, I have 3-5 minute intervals for 20-30 minutes in a
row, and I have one or two random appearances in the middle of a couple hours
of game play. No obvious rhyme or reason.
These are symptoms of the same threading problem(s), just different
manifestations.
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--- Comment #31 from Paul Romanyszyn <pgr(a)arcelectronicsinc.com> 2008-01-15 20:45:05 ---
I have been using this app all along and at one point had UI glitches but it
was a bad driver. I installed a nvidia FX5200 to replace the built in buggy
openchrome driver.
Dragging-resizing MDI child windows seem to be correct. I would say this could
be closed as a possible driver problem if the original reporter can't confirm
it is still a problem with other hardware.
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--- Comment #13 from Bleeter Yaluser <winehq-bugzilla(a)bleeter.id.au> 2008-01-15 19:50:11 ---
I'd certainly state for the record that it appears the 'bug' is far more common
upon exiting from the world back to the character selection screen. I seem to
recall I've also had it when porting to another continent, or upon
entering/exiting instances, but for me the logging out of a character certainly
trips this up more often than not.
This may be because I have quite a few UI mods for the game, and when the exit
character routines start, the game saves all the UI info back to disk. This
makes me wonder if the hang may be related to some IO thing - albeit this is
merely a guess based upon no evidence whatsoever.
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Lei Zhang <thestig(a)google.com> changed:
What |Removed |Added
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CC| |zgold550(a)gmail.com
--- Comment #13 from Lei Zhang <thestig(a)google.com> 2008-01-15 19:44:03 ---
*** Bug 11208 has been marked as a duplicate of this bug. ***
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Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
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Status|RESOLVED |CLOSED
--- Comment #7 from Dan Kegel <dank(a)kegel.com> 2008-01-15 19:27:00 ---
Closing, since fix is in a release.
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Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
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CC| |dank(a)kegel.com
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #6 from Dan Kegel <dank(a)kegel.com> 2008-01-15 19:26:39 ---
Yay!
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