http://bugs.winehq.org/show_bug.cgi?id=6936
--- Comment #51 from Wine? Gimme Beer! <furex.furetto+wine(a)gmail.com> 2008-11-03 10:40:45 ---
It _is_ news. It means this long-standing bug hasn't been fixed yet.
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http://bugs.winehq.org/show_bug.cgi?id=4256
jackflap <deriziotis(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |deriziotis(a)gmail.com
--- Comment #11 from jackflap <deriziotis(a)gmail.com> 2008-11-03 09:49:22 ---
Just tested this in wine 1.0.1 and it doesn't crash while playing the videos
any more.
I can't see the videos, but I can hear the sound in the background. They play
all the way through, and after they complete, it goes into the game as normal.
Does a new bug need to be opened to address the missing video?
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http://bugs.winehq.org/show_bug.cgi?id=6936
--- Comment #50 from Keith <keith_kw_muir(a)blueyonder.co.uk> 2008-11-03 09:17:43 ---
(In reply to comment #49)
> I have compiled wine 1.1.7 from source without compiler optimizations and ran
> emule 0.48a on it, this bug still exists, when opening some dialog like "paste
> 3d2k links" or options the cpu usage drops by 10 times sometimes more,
> regardless of number of downloads, for example, with ~50 files in the transfers
> list, on a P3 500 mhz, without a dialog usage is between 50-70%
> (wineserver+emule.exe), while with a disalog open it's < 10% all the time.
>
(In reply to comment #49)
> I have compiled wine 1.1.7 from source without compiler optimizations and ran
> emule 0.48a on it, this bug still exists, when opening some dialog like "paste
> 3d2k links" or options the cpu usage drops by 10 times sometimes more,
> regardless of number of downloads, for example, with ~50 files in the transfers
> list, on a P3 500 mhz, without a dialog usage is between 50-70%
> (wineserver+emule.exe), while with a disalog open it's < 10% all the time.
>
This is not news its well known that opening a window reduces cpu usage. It
doesn't fix the fundamental problem in the way emule is designed. This bug
isn't going to get fixed anytime soon if ever. The native client has just as
much functionality now as emule something to keep in mind when it comes to
developers time.
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--- Comment #49 from Manoa <monohouse(a)gmail.com> 2008-11-03 09:11:16 ---
I have compiled wine 1.1.7 from source without compiler optimizations and ran
emule 0.48a on it, this bug still exists, when opening some dialog like "paste
3d2k links" or options the cpu usage drops by 10 times sometimes more,
regardless of number of downloads, for example, with ~50 files in the transfers
list, on a P3 500 mhz, without a dialog usage is between 50-70%
(wineserver+emule.exe), while with a disalog open it's < 10% all the time.
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http://bugs.winehq.org/show_bug.cgi?id=9375
Summary: STALKER Patches goes
Product: Wine
Version: 0.9.43.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-advapi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tlittle(a)mail.ru
I've normaly install and play S.T.A.L.K.E.R., but at once tried to setting up
official version patch. Unfortuntly no one hasn't work. Last I've tried -
stk-sfk-r-patch-any-1.0003.exe - has an error "Access violation" after run it.
And this error pop up with any patches.
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http://bugs.winehq.org/show_bug.cgi?id=8221
Jeff Zaroyko <jeffz(a)jeffz.name> changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://www.xfire.com/downloa
| |d/
Status|UNCONFIRMED |NEW
Ever Confirmed|0 |1
Keywords| |download
Summary|Xfire doesn't works |Xfire registration dialog
| |does not work
--- Comment #8 from Jeff Zaroyko <jeffz(a)jeffz.name> 2008-11-02 21:37:25 ---
Tested with wine 1.1.7, still present, confirming.
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http://bugs.winehq.org/show_bug.cgi?id=14049
Summary: Empire At War: "Audio hick-up" after clicking in the
launcher
Product: Wine
Version: 1.0.0
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
Game installed through Wine 1.0 and PlayonLinux
When I click in the launcher to start the game, the sound clip associated to
the "start" button crashes and basically "hicks up" like if the OS would freeze
when you play music and overrides all audio in-game. The game still runs
appropriately however, though very slow considering my specs (Q6600 + 4GB Ram +
Gefore 8800GT)
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http://bugs.winehq.org/show_bug.cgi?id=7382
Jeff Zaroyko <jeffz(a)jeffz.name> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |xvachon(a)gmail.com
--- Comment #5 from Jeff Zaroyko <jeffz(a)jeffz.name> 2008-11-02 20:36:09 ---
*** Bug 14049 has been marked as a duplicate of this bug. ***
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http://bugs.winehq.org/show_bug.cgi?id=3569
Jeff Zaroyko <jeffz(a)jeffz.name> changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://members.iinet.net.au/
| |~something/mdkdemo_repack.ta
| |r.bz2
Keywords| |download
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http://bugs.winehq.org/show_bug.cgi?id=15813
Summary: NOLF GotY: Long audio samples get truncated
Product: Wine
Version: 1.1.7
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquid.acid(a)gmx.net
Created an attachment (id=16938)
--> (http://bugs.winehq.org/attachment.cgi?id=16938)
Normal console output from wine run (no WINEDEBUG)
Using (unpatched) GotY version of the game "No One Lives Forever".
I didn't find a patch for the GotY one. I suspect it's already patched.
Issue: Long audio samples get truncated. This happens for example with the
intro sequence music or when characters have conversations. Audio is simply cut
off at the end. Pretty bad if subtitles are off.
Going to attach the console output. Nothing suspicious there.
Setting component to directx-dsound since I'm pretty sure that NOLF uses a
dsound audio backend.
Greets,
Tobias
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