http://bugs.winehq.org/show_bug.cgi?id=82
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
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http://bugs.winehq.org/show_bug.cgi?id=5178
--- Comment #14 from Eric Sandall <sandalle(a)sourcemage.org> 2008-11-03 15:36:49 ---
Once I remove my SB Live! card (emu10k1 driver) and use the onboard nForce2
card (intel8x0 driver), this issue goes away.
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http://bugs.winehq.org/show_bug.cgi?id=15897
Summary: CrossOver "SELinux is preventing wine-preloader
(unconfined_t) "mmap_zero" to <Unknown> (unconfined_t)."
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mstuff(a)read.org.nz
Trust someone here can find the right place at CrossOver to put this - they're
not accepting Bugs or Tickets...
SELinux denials in rpm version. See setroubleshoot output below (couldn't
easily create an attachment as I'm in 2 accounts).
Summary:
SELinux is preventing wine-preloader (unconfined_t) "mmap_zero" to <Unknown>
(unconfined_t).
Detailed Description:
SELinux denied access requested by wine-preloader. It is not expected that this
access is required by wine-preloader and this access may signal an intrusion
attempt. It is also possible that the specific version or configuration of the
application is causing it to require additional access.
Allowing Access:
You can generate a local policy module to allow this access - see FAQ
(http://fedora.redhat.com/docs/selinux-faq-fc5/#id2961385) Or you can disable
SELinux protection altogether. Disabling SELinux protection is not recommended.
Please file a bug report (http://bugzilla.redhat.com/bugzilla/enter_bug.cgi)
against this package.
Additional Information:
Source Context unconfined_u:system_r:unconfined_t:SystemLow-
SystemHigh
Target Context unconfined_u:system_r:unconfined_t:SystemLow-
SystemHigh
Target Objects None [ memprotect ]
Source wine-preloader
Source Path /opt/cxoffice/bin/wine-preloader
Port <Unknown>
Host morgansmachine.lan
Source RPM Packages crossover-standard-demo-7.1.0-1
Target RPM Packages
Policy RPM selinux-policy-3.0.8-121.fc8
Selinux Enabled True
Policy Type targeted
MLS Enabled True
Enforcing Mode Enforcing
Plugin Name catchall
Host Name morgansmachine.lan
Platform Linux morgansmachine.lan 2.6.26.5-libre.28.fc8 #1
SMP Sat Sep 20 16:46:09 EDT 2008 i686 i686
Alert Count 78
First Seen Mon 03 Nov 2008 22:29:26 NZDT
Last Seen Mon 03 Nov 2008 22:38:38 NZDT
Local ID a0fcc4d1-9905-4f99-9589-fc13289d37cb
Line Numbers
Raw Audit Messages
host=morgansmachine.lan type=AVC msg=audit(1225705118.545:141): avc: denied {
mmap_zero } for pid=8986 comm="wine-preloader"
scontext=unconfined_u:system_r:unconfined_t:s0-s0:c0.c1023
tcontext=unconfined_u:system_r:unconfined_t:s0-s0:c0.c1023 tclass=memprotect
host=morgansmachine.lan type=SYSCALL msg=audit(1225705118.545:141):
arch=40000003 syscall=90 success=no exit=-13 a0=bf8cac44 a1=bf8cac44 a2=5a
a3=bf8caf5c items=0 ppid=8970 pid=8986 auid=501 uid=501 gid=501 euid=501
suid=501 fsuid=501 egid=501 sgid=501 fsgid=501 tty=(none) ses=2
comm="wine-preloader" exe="/opt/cxoffice/bin/wine-preloader"
subj=unconfined_u:system_r:unconfined_t:s0-s0:c0.c1023 key=(null)
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http://bugs.winehq.org/show_bug.cgi?id=421
--- Comment #68 from Dan Kegel <dank(a)kegel.com> 2008-11-03 13:15:43 ---
No, it's true, Huw's the man here. The only question is
whether he gets to work on it full time. Judging by
his commits, he's working on something else (outlook?).
If somebody wants to take his tree and try extending it to
handle one of these apps, that would be great.
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http://bugs.winehq.org/show_bug.cgi?id=14803
Summary: Ventrilo takes 100% of CPU and input ceases to function
after some time using Audigy soundcards
Product: Wine
Version: 1.0.0
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: beshwa(a)gmail.com
Ventrilo will eventually hit 100% CPU usage after using it for some time. That
time can be within minutes or after several hours. At that point, mic input
ceases to work, though I can still hear others. The Ventrilo application
itself won't quit when closed once this happens, though killing it with signal
15 or 9 does work. I'm using Wine 1.0 with an Audigy 4 card on an AMD64 system.
Another AMD64 system with an Audigy 2 card exhibits the same problem. I've
tried all variety of winecfg audio settings to no avail.
After changing to my on-board nvidia soundcard I haven't noticed the problem
occur again, so it appears to be an interaction with Audigy (emu10k) sound
cards.
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Austin English <austinenglish(a)gmail.com> changed:
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CC| |beshwa(a)gmail.com
--- Comment #13 from Austin English <austinenglish(a)gmail.com> 2008-11-03 13:05:19 ---
*** Bug 14803 has been marked as a duplicate of this bug. ***
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http://bugs.winehq.org/show_bug.cgi?id=421
--- Comment #67 from max(a)veneto.com 2008-11-03 13:02:29 ---
(In reply to comment #66)
> (In reply to comment #65)
> > (In reply to comment #63)
> > > Looks like Autocad might need this; see bug 13801.
> > >
> >
> > I guess you're right, as most time is spent calling DIB_Coerce stuffs.
> >
> > It would too difficult to drop a DIB engine skeleton with calls to actual
> > graphic engine, so people can start to look at it in a consistent manner ?
> > I've seen many proposals in years, but still nothing in wine tree.
> >
> > I can understand that DIB engine should be carefully (and slowly) introduced in
> > wine, but without a proper starting point it'll never happen.
> >
>
> It's already ready being worked on by Huw, and it's not something that can be
> gradually introduced.
>
from http://www.winehq.org/pipermail/wine-devel/2006-April/046786.html :
"Alexandre has very specific ideas about how he wants a DIB Engine done.
"Integrating a DIB engine into your own tree may not be too difficult.
The hard part is integrating it into the Wine tree in small pieces
without breaking everything else and keeping Alexandre happy as you go."
from WWN :
Huw Davis :
"I'm going to stop working on this for a while....."
and
"I'm not planning on doing any work on it for a while, but will probably return
to it at some point in the future. "
Well, sorry but it seems to me that what you just said is exactly the opposite
as the true situation.
Max
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http://bugs.winehq.org/show_bug.cgi?id=4256
--- Comment #12 from Austin English <austinenglish(a)gmail.com> 2008-11-03 13:00:44 ---
(In reply to comment #11)
> Just tested this in wine 1.0.1 and it doesn't crash while playing the videos
> any more.
Reported fixed.
> I can't see the videos, but I can hear the sound in the background. They play
> all the way through, and after they complete, it goes into the game as normal.
>
> Does a new bug need to be opened to address the missing video?
>
Please. It's easier to keep track of issues when filed separately.
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http://bugs.winehq.org/show_bug.cgi?id=421
--- Comment #66 from James Hawkins <truiken(a)gmail.com> 2008-11-03 12:33:28 ---
(In reply to comment #65)
> (In reply to comment #63)
> > Looks like Autocad might need this; see bug 13801.
> >
>
> I guess you're right, as most time is spent calling DIB_Coerce stuffs.
>
> It would too difficult to drop a DIB engine skeleton with calls to actual
> graphic engine, so people can start to look at it in a consistent manner ?
> I've seen many proposals in years, but still nothing in wine tree.
>
> I can understand that DIB engine should be carefully (and slowly) introduced in
> wine, but without a proper starting point it'll never happen.
>
It's already ready being worked on by Huw, and it's not something that can be
gradually introduced.
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max(a)veneto.com changed:
What |Removed |Added
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CC| |max(a)veneto.com
--- Comment #65 from max(a)veneto.com 2008-11-03 12:29:38 ---
(In reply to comment #63)
> Looks like Autocad might need this; see bug 13801.
>
I guess you're right, as most time is spent calling DIB_Coerce stuffs.
It would too difficult to drop a DIB engine skeleton with calls to actual
graphic engine, so people can start to look at it in a consistent manner ?
I've seen many proposals in years, but still nothing in wine tree.
I can understand that DIB engine should be carefully (and slowly) introduced in
wine, but without a proper starting point it'll never happen.
Max
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