http://bugs.winehq.org/show_bug.cgi?id=4966
Bug 4966 depends on bug 2398, which changed state.
Bug 2398 Summary: OpenGL is only used on top level windows so child windows get overdrawn
http://bugs.winehq.org/show_bug.cgi?id=2398
What |Old Value |New Value
----------------------------------------------------------------------------
Status|REOPENED |RESOLVED
Resolution| |FIXED
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http://bugs.winehq.org/show_bug.cgi?id=7215
Bug 7215 depends on bug 2398, which changed state.
Bug 2398 Summary: OpenGL is only used on top level windows so child windows get overdrawn
http://bugs.winehq.org/show_bug.cgi?id=2398
What |Old Value |New Value
----------------------------------------------------------------------------
Status|REOPENED |RESOLVED
Resolution| |FIXED
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http://bugs.winehq.org/show_bug.cgi?id=8817
Bug 8817 depends on bug 2398, which changed state.
Bug 2398 Summary: OpenGL is only used on top level windows so child windows get overdrawn
http://bugs.winehq.org/show_bug.cgi?id=2398
What |Old Value |New Value
----------------------------------------------------------------------------
Status|REOPENED |RESOLVED
Resolution| |FIXED
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http://bugs.winehq.org/show_bug.cgi?id=4832
Bug 4832 depends on bug 2398, which changed state.
Bug 2398 Summary: OpenGL is only used on top level windows so child windows get overdrawn
http://bugs.winehq.org/show_bug.cgi?id=2398
What |Old Value |New Value
----------------------------------------------------------------------------
Status|REOPENED |RESOLVED
Resolution| |FIXED
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http://bugs.winehq.org/show_bug.cgi?id=1374
Bug 1374 depends on bug 2398, which changed state.
Bug 2398 Summary: OpenGL is only used on top level windows so child windows get overdrawn
http://bugs.winehq.org/show_bug.cgi?id=2398
What |Old Value |New Value
----------------------------------------------------------------------------
Status|REOPENED |RESOLVED
Resolution| |FIXED
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http://bugs.winehq.org/show_bug.cgi?id=3774
Bug 3774 depends on bug 2398, which changed state.
Bug 2398 Summary: OpenGL is only used on top level windows so child windows get overdrawn
http://bugs.winehq.org/show_bug.cgi?id=2398
What |Old Value |New Value
----------------------------------------------------------------------------
Status|REOPENED |RESOLVED
Resolution| |FIXED
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http://bugs.winehq.org/show_bug.cgi?id=2398
Roderick Colenbrander <thunderbird2k(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|REOPENED |RESOLVED
Resolution| |FIXED
--- Comment #224 from Roderick Colenbrander <thunderbird2k(a)gmx.net> 2008-02-23 11:57:51 ---
As I mentioned in my last post this bug was about OpenGL child window
rendering. These days (after the addition of X11 client window support) it
works very well for both Direct3D and OpenGL. Some drivers don't support it
properly yet but time will fix that. Applications that are still having issues
likely aren't cases of this generic bug. They are likely triggering bugs in
e.g. DirectDraw/Direct3D or they are using some strange rendering method.
Such cases should get there own bug reports now that I mark this bug as FIXED.
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http://bugs.winehq.org/show_bug.cgi?id=8776
Jérôme Slayer <slayerjerome(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |slayerjerome(a)yahoo.fr
--- Comment #14 from Jérôme Slayer <slayerjerome(a)yahoo.fr> 2008-02-23 11:10:37 ---
Please send this patch to git it works very well !
And with some others recent patch the game start to look good, see attachment
as motivation.
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http://bugs.winehq.org/show_bug.cgi?id=11171
Summary: Worms 2: division by zero when starting a game
Product: Wine
Version: 0.9.53.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: toni.spets(a)gmail.com
Created an attachment (id=10216)
--> (http://bugs.winehq.org/attachment.cgi?id=10216)
crash log
Frontend.exe (the game loader) crashes with division by zero when starting any
game (like quick match against computer).
Attaching the trace from Wine.
This game did work somewhere around 2005.
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