http://bugs.winehq.org/show_bug.cgi?id=7587
Dmitry Timoshkov <dmitry(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #8 from Dmitry Timoshkov <dmitry(a)codeweavers.com> 2008-02-23 10:11:21 ---
Closing.
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http://bugs.winehq.org/show_bug.cgi?id=7404
Dmitry Timoshkov <dmitry(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Target Milestone|--- |1.0.0
--- Comment #17 from Dmitry Timoshkov <dmitry(a)codeweavers.com> 2008-02-23 09:51:07 ---
Most likely should be fixed for 1.0 since it's a base functionality.
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http://bugs.winehq.org/show_bug.cgi?id=3620
Dmitry Timoshkov <dmitry(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|-unknown |kernel32
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http://bugs.winehq.org/show_bug.cgi?id=2812
Dmitry Timoshkov <dmitry(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|-unknown |msvfw32
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http://bugs.winehq.org/show_bug.cgi?id=881
--- Comment #55 from Neil Skrypuch <ns03ja(a)brocku.ca> 2008-02-23 08:58:24 ---
(In reply to comment #54)
> I'm not really sure, but I think that this doesn't have to be the same problem
> in the Baldur's gate 2 and in System shock 2 because:
> 1. BG2 is OpenGL based and SS2 is based on DirectX (maybe it doesn't depend on
> graphics engine)
IIRC, while BG2 does have an OpenGL mode, it's off by default and is relatively
experimental. The default renderer is some sort of software based rendering
mode.
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http://bugs.winehq.org/show_bug.cgi?id=7300
Dmitry Timoshkov <dmitry(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #5 from Dmitry Timoshkov <dmitry(a)codeweavers.com> 2008-02-23 08:40:21 ---
Closing.
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http://bugs.winehq.org/show_bug.cgi?id=7199
Dmitry Timoshkov <dmitry(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #5 from Dmitry Timoshkov <dmitry(a)codeweavers.com> 2008-02-23 08:31:06 ---
Closing.
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http://bugs.winehq.org/show_bug.cgi?id=7199
Dmitry Timoshkov <dmitry(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
--- Comment #4 from Dmitry Timoshkov <dmitry(a)codeweavers.com> 2008-02-23 08:30:48 ---
Marking as invalid.
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http://bugs.winehq.org/show_bug.cgi?id=7574
Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://teach2000.memtrain.co
| |m/
Keywords| |download
--- Comment #2 from Dan Kegel <dank(a)kegel.com> 2008-02-23 07:52:24 ---
Thanks, I've added the 'download' keyword and the URL for teach2000.
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http://bugs.winehq.org/show_bug.cgi?id=881
Lukas Jirkovsky <l.jirkovsky(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |l.jirkovsky(a)gmail.com
--- Comment #54 from Lukas Jirkovsky <l.jirkovsky(a)gmail.com> 2008-02-23 06:49:00 ---
I'm not really sure, but I think that this doesn't have to be the same problem
in the Baldur's gate 2 and in System shock 2 because:
1. BG2 is OpenGL based and SS2 is based on DirectX (maybe it doesn't depend on
graphics engine)
2. To get rid of the problem in BG2 it enough to switch between desktops or,
when you're playing in windowed mode move mouse cursor out from the window and
then move back. In SS2 nothing of this help.
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