http://bugs.winehq.org/show_bug.cgi?id=12187
Summary: Tabula Rasa - Missing textures on some models
Product: Wine
Version: 0.9.58.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P5
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: onshin(a)yahoo.com
Wine: 0.9.58 (Linux)
Tabula Rasa: 1.5 (latest version at time of writing).
Requires d3dx9_33.dll and must be run with /NoPatch switch
The following models have missing textures under Wine - the entire model
appears white (with the exception of the guards):
- Maws
(Found in Pools. One spawns just by the Snakepit dropship pad)
- Flaregashers
(These can be found to the west of Irendas Penal Colony in Plains or west of
Raintree Thicket in Incline)
- Male AFS guards
* No texture at all when viewed from greater than ~35 meters
* No helmet texture from any distance
(These can be found in various bases, such as Fort Defiance in Plateau)
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http://bugs.winehq.org/show_bug.cgi?id=11576
Summary: FIFA 2008 Demo: nothing seen during gameplay
Product: Wine
Version: 0.9.54.
Platform: PC
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: suawek(a)interia.eu
Created an attachment (id=10746)
--> (http://bugs.winehq.org/attachment.cgi?id=10746)
Screenshot 1
FIFA 2008 Demo works very good. all menus, sounds and other things are OK. But
when I try to start a match, the game loads, but after that the screen looks
like shown on the screenshot. I am able to get into menu, which even during
gameplay works perfectly. Also HUD is displayed properly.
The same thing happens in FIFA 2008 (full version) even in practice mode.
Attached screenshots show :
1 - movies before the match
2 - the match
3 - menu activated during the match
My OS: Ubuntu 7.10
Graphic card: ATI Radeon 9600 (newest drivers from ATI website installed
correctly)
Wine: 0.9.54
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http://bugs.winehq.org/show_bug.cgi?id=11147
Summary: Stalker mouse movement
Product: Wine
Version: 0.9.53.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: beast(a)plitka.mine.nu
Since version 0.9.51, mouse in STALKER moves to left normal, to right at double
speed. in other games all ok
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http://bugs.winehq.org/show_bug.cgi?id=10873
Summary: Various display issues in/with Delphi
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gui
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ionic(a)ionic.de
Created an attachment (id=9765)
--> (http://bugs.winehq.org/attachment.cgi?id=9765)
Font size set to 12 in Delphi/WINE.
Hey all,
after the installation of Delphi worked without noteworthy problems, I am now
experiencing a couple of issues with WINE drawing/printing things, which might
be easily fixable due to the fact that they are just graphical problems.
First one: in Delphi one can set various font sizes for elements like Labels,
Panel and so on, which works fine in Windows. But WINE shows a strange behavior
here: when changing from font size 12 to 14 WINE does nothing, whereas in
Windows the font size really grows. Also, you could set the the size to 100 (I
did for testing purposes in the screenshots), but WINE does not change any size
but uses still the 12pt size, it seems that something is broken there within
WINE.
Well that's happening in the "designer" mode, but it seems to be the same on
runtime, so I guess there might be also other applications hitting that bug
with binary programs (Screenshots flagged with "Runtime") ...
Second one: properties changed in the object inspector should be bold when they
are not set to the default value. That's a nice feature which helps people to
see which property *they* changed and makes it easy to revert bad decisions.
However, WINE does not print them in bold font or anything
This bug is not limited to object inspector though, NO fonts in Delphi's
"design" mode are bold, even when set to that, but instead WINE ignores it,
even in the compiled program later on.
This does NOT hit the editor in Delphi which is able to show wonderful bold
text.
You can find plenty examples for this bug in the "Delphi-Size-xx" screenshots.
Third issue: that is a little bit more complicated indeed and might not be
easily to fix in contrast to the first ones.
As you may or may not know (at least you will see it) Delphi has something like
a box with verbose compiler messages at the bottom side of the editor.
Now one can double click on the first message and the editor is jumping to that
specific line where an error or a warning occured, setting the background of
that line to red for better visibility.
We fix that issue (or not ;)) and double click on the second entry in that
box... this time the editor should jump to the second error line and so on,
like above, but there are some problems with WINE.
When clicking on the second entry the editor is NOT jumping to the second
erratic line but to the first one and the first entry remains
"activated"/highlighted in that box.
It is possible to override/"fix" that behavior by clicking into that box one
time and then selecting the entry one wants to have a closer look at and THAN
double click on it/in the box.
Well, as that might be possible, it's not very comfortable and not the default
behavior and should be fixed as well. :)
So that are my three points so far, I could not find any other bugs yet. ;)
You will have some screenshots attached both with WINEs (version 0.9.51 with
that little msi patch of truiken) behavior and the one under a natively running
Windows (not on the same boxes, though, but that should not cause any problems)
in the next comment. (By the way, why does Bugzilla allow only one attachment
in the first Bug Commit?)
-Ionic
(The entries in the StringGrid you see there in two of the screenshots are just
plain fiction; neither the names nor the attributes given there correspond to
the reality. (I included this to prevent privacy legality actions.))
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http://bugs.winehq.org/show_bug.cgi?id=12169
Summary: Supreme Commander: Black bar obscuring screen when
fidelity >low
Product: Wine
Version: 0.9.58.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquitsnake(a)gmx.net
As soon as the fidelity is set from low to medium, there will be a black bar
obscuring half of the screen (terrain textures, to be to the point)
This seems to be somehow related to shadows. Enabling shadows to either low or
medium settings results in the black bar shrinking from the upper half of the
screen to only obscuring the upper right corner.
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http://bugs.winehq.org/show_bug.cgi?id=12137
Summary: Test Drive: Unlimited slow performance
Product: Wine
Version: 0.9.57.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: greg87(a)online.de
Created an attachment (id=11533)
--> (http://bugs.winehq.org/attachment.cgi?id=11533)
console log
Gameplay is almost impossible. Guessing from the output in the console, its
searching for suitable pixelformat.
wine is 0.9.58
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http://bugs.winehq.org/show_bug.cgi?id=11942
Summary: Trouble with actor's shadow in "Journey to the Center of
the Earth"
Product: Wine
Version: 0.9.57.
Platform: PC
URL: http://www.journey-earth.com/data/eng/homepage_eng.htm
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: iliotropion2006(a)yandex.ru
Created an attachment (id=11251)
--> (http://bugs.winehq.org/attachment.cgi?id=11251)
screenshot
Actor's shadow displayed incorrectly since wine 0.9.57. In wine 0.9.56 it's OK.
See screenshots.
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http://bugs.winehq.org/show_bug.cgi?id=10981
Summary: Anti-Grain Geometry GDI Demo does not run
Product: Wine
Version: 0.9.52.
Platform: PC
URL: http://www.antigrain.com/demo/index.html
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: wine-gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thestig(a)google.com
The Anti-Grain Geometry GDI Demo cannot run due to the following unimplemented
gdiplus functions:
GdipGraphicsClear (the one it actually crashes on)
GdipFillEllipse
GdipCreateAdjustableArrowCap
GdipDrawImagePointRectI
GdipCloneImage
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http://bugs.winehq.org/show_bug.cgi?id=10551
Summary: When emulating Sprint-Layout the mouse doesn't catch
obercts
Product: Wine
Version: 0.9.49.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P4
Component: wine-programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chiliov(a)yandex.ru
Sprint Layout - a very good and simple CAD program for PCB design. On windows
OS it works fine, but when emulated the mouse doesn't catch tracks, routes and
pads. I must make a group with the mouse to move something, and that decreases
the productivity a lot. Here's the Sprint-layout homepage:
http://www.abacom-online.de/uk/html/sprint-layout.html
See what you can do. Regards!
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