http://bugs.winehq.org/show_bug.cgi?id=11125
Summary: s.t.a.l.k.e.r does not start
Product: Wine
Version: 0.9.52.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: asdmin(a)gmail.com
Created an attachment (id=10163)
--> (http://bugs.winehq.org/attachment.cgi?id=10163)
printout
Is there anybody who has a clue on this error message? This appears whenever i
want to start stalker, installed and started as the appdb howto spefifies.
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http://bugs.winehq.org/show_bug.cgi?id=10606
Summary: L/R volume of a sound source changes improperly in
S.T.A.L.K.E.R.
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ambro(a)b4ever.net
When there is a continous source nearby and I look left or right from it, the
L/R channels are supposed to change volumes. However this doesn't work properly
in Wine.
The channels are of same volume when looking directly at the source. Then say I
look away left from the source and the sound volume decreases on the left
channel and reaches its minimum at around 35 degrees away from the source. This
it the same as in Windows.
However when looking further away towards 90 degrees, in Windows the volume in
the left channel increases back to a certain point and I think it gains some
sort of effect. But not in Wine, in Wine the left volume just stays at the
minimal level.
This happens with both ALSA and OSS. Default rate is 44100, default bits 16.
Audio chip is Intel HD audio.
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http://bugs.winehq.org/show_bug.cgi?id=10605
Summary: Gun sounds coming from a distant source in
S.T.A.L.K.E.R.
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ambro(a)b4ever.net
The gunshot sounds and other weapon sounds (reloads, switching guns,
binoculars) seem to come from a distant source, but the volumes should be the
same for both left and right channels.
I mean the L and R volumes change as I look around - looking in a certain
direction both channels are the same, and the volume shifts as I look more left
or right.
However the footsteps sound right.
This happens with both ALSA and OSS. Default rate is 44100, default bits 16.
Audio chip is Intel HD audio.
I've attached a log with +dsound - I started the game, loaded a savegame, then
shot a few rounds in each direction, first towards the source, than left,
right, and away from. Then I minimized it and hit ctrl+c.
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http://bugs.winehq.org/show_bug.cgi?id=10266
Summary: Numpad keyboard handling is strange, Del key produces
two events
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: peter(a)cendio.se
The current handling of the numeric keypad is strange in two aspects:
1) The Decimal / Comma / Del key (key 104) behaves very strange: It produces
*both* a Backspace and a comma character on my machine, when Shift is active.
2) In general, the interaction with Shift is odd. This is a quite complicated
area. Windows, QT, GTK all uses different models, but Wine does not follow
either of them. I'm suggesting that Wine should follow the QT model, which has
also been implemented in rdesktop. For details, see
http://www.cendio.com/~astrand/keyboards/numpad.txt. Patch will follow.
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http://bugs.winehq.org/show_bug.cgi?id=10100
Summary: Photoshop Elements 4 and 5 HTML welcome dialog displays
scroll bars
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: NEW
Severity: enhancement
Priority: P2
Component: wine-shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mikolaj.zalewski(a)gmail.com
It looks like if the scrollable area would be equal to the client area if the
scroll bars were not present.
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http://bugs.winehq.org/show_bug.cgi?id=9930
Summary: Leaves on Oblivion's trees are rotated
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chris.kcat(a)gmail.com
Created an attachment (id=8433)
--> (http://bugs.winehq.org/attachment.cgi?id=8433)
Rotated leaves
Affects both the trees and bushes. Some appear to be rotated 90 degrees
clockwise, and others counter-clockwise. They sway as expected, they're just
off. See image.
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http://bugs.winehq.org/show_bug.cgi?id=9708
Summary: Application hangs with "fixme:ole" error
Product: Wine
Version: 0.9.45.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexander.nagorny(a)gmail.com
I ran russian accounting program called 1C. Installation went fine, but during
startup of this application console shows "fixme:ole:GetHGlobalFromILockBytes
cbSize is 7873024" and program hangs.
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http://bugs.winehq.org/show_bug.cgi?id=9348
Summary: [winmm.waveOutReset] wrong function implementation ?
Product: Wine
Version: CVS
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-winelib
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bug-track(a)fisher-privat.net
Created an attachment (id=7633)
--> (http://bugs.winehq.org/attachment.cgi?id=7633)
WINEDEBUG=fixme-all,+relay
Seems like Olympus DSSPlayer2002 use winmm.dll for sound coversion from *.dss
to *.wav but instead of doing this it silently return to the programm ( if oss
backend is used ). With alsa backend the programm will freaz at this poin:
........
0009:Ret KERNEL32.ReleaseSemaphore() retval=00000001 ret=0118586e
0009:Call KERNEL32.ReleaseSemaphore(000000d0,00000001,00000000) ret=0118586e
0009:Ret KERNEL32.ReleaseSemaphore() retval=00000000 ret=0118586e
0009:Call KERNEL32.SetEvent(000000f0) ret=0118587f
0009:Ret KERNEL32.SetEvent() retval=00000001 ret=0118587f
0009:Call KERNEL32.WaitForSingleObject(000000e8,ffffffff) ret=0119b447
0009:Ret KERNEL32.WaitForSingleObject() retval=00000000 ret=0119b447
0009:Call winmm.waveOutReset(00008000) ret=0119b454
0009:Call msacm32.drv.wodMessage(0000ffff,0000000c,001f1218,00000000,00000000)
ret=7e9fb189
0009:Call winmm.waveOutReset(00008001) ret=7c947bcd
0009:Call winealsa.drv.wodMessage(00000000,0000000c,7e9fcbfb,00000000,00000000)
ret=7e9fb189
0009:Call KERNEL32.CreateEventW(00000000,00000000,00000000,00000000)
ret=7ca29f20
0009:Ret KERNEL32.CreateEventW() retval=00000144 ret=7ca29f20
0009:Call KERNEL32.WaitForSingleObject(00000144,ffffffff) ret=7ca29fd5
May be i'm wrong about this dll but still don't know where is the problem.
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http://bugs.winehq.org/show_bug.cgi?id=12101
Summary: SpellForce: The Order Of Dawn - Graphical bug
Product: Wine
Version: 0.9.57.
Platform: PC
URL: http://spellforce.jowood.com/?rid=1180&lang=en
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: amlopezalonso(a)gmail.com
When either character/perspective moves, large dark terrain sections appear
looking like a "negative" version of the background. This can be tested both in
demo and retail versions of the game.
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http://bugs.winehq.org/show_bug.cgi?id=12080
Summary: Portal 1.0: Graphics go haywire when first portal opens
Product: Wine
Version: 0.9.57.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: moralapostel(a)gmail.com
Created an attachment (id=11461)
--> (http://bugs.winehq.org/attachment.cgi?id=11461)
graphical glitch after portal opens
When the first portal opens the game becomes unplayable. See attachments for a
picture after the graphic-crash (hope this will work). Everything works fine
and looks great before the portal opens, then everything glitches.
The game is still running after that (i can hear foodsteps or load a savegame),
but playing is impossible.
I am running Gentoo, Xorg 7.2 with current ati-drivers.
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