http://bugs.winehq.org/show_bug.cgi?id=11544
Summary: Audio problems with Heroes II and ALSA Driver
Product: Wine
Version: 0.9.55.
Platform: PC
URL: http://appdb.winehq.org/objectManager.php?sClass=applica
tion&iId=2402
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alex(a)thehandofagony.com
When using the ALSA driver with Heroes of Might and Magic II, there are two
major sound problems, probably related:
- Audio/Video is not syncronized in films: the audio lags behind
- When playing, the audio lags behind in such a way that when a sound effect is
played, you hear the one that was supposed to be played previously. For
example, the first sound effect in the game is replaced by a segment of the
intro film music. Next time a sound effect is to be played it will be the one
previously replaced by the film music segment, and so on.
With the OSS driver everything works fine (and ALSA works fine for other
games). The background MIDI music plays as it should.
Sound card: SoundBlaster Audigy 2 ZS, emu10k1 driver
There is a demo version of the game; although it does not have films it might
be helpful.
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http://bugs.winehq.org/show_bug.cgi?id=11444
Summary: Pirates Of the Caribbean Online having login issue
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wolfenstein8jp(a)hotmail.com
Disney's Pirates of the Caribbean Online has an issue with login. possibly wine
cant connect to the http server to the game because PotCo uses a very basic dx
and open GL for graphics
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http://bugs.winehq.org/show_bug.cgi?id=11403
Summary: Installation fails after selecting the install folder
Product: Wine
Version: 0.9.46.
Platform: PC
URL: http://www.jtl-software.de/jtlwawi.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wakmoo(a)gmail.com
Hey,
after I having selected the install folder the installation failed. In the
attachment is the hole output of the shell. User name and group is displaced
with x.
The program is a german erp for free with a wide range of useres in germany. As
a database you can use Sybase ASE Express Edition (Linux) or Microsoft SQL
Server 2005 Express Edition.
Thanks for your attention!
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http://bugs.winehq.org/show_bug.cgi?id=11376
Summary: Origin 7.5 crashes while plotting data
Product: Wine
Version: 0.9.54.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: prolineserver(a)gmail.com
Created an attachment (id=10488)
--> (http://bugs.winehq.org/attachment.cgi?id=10488)
error message
Origin 7.5 crashes when I select a column and click on the button for plotting
the data. This crash also occurs in version 0.9.53, however version 0.9.51
works fine
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http://bugs.winehq.org/show_bug.cgi?id=11229
Summary: Sonic Adventure DX 3D models leave behind a "ghost"
Product: Wine
Version: 0.9.53.
Platform: PC
URL: http://www.sega.jp/pc/sonicdx/
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: echidnaman(a)gmail.com
Created an attachment (id=10318)
--> (http://bugs.winehq.org/attachment.cgi?id=10318)
Symptoms
3D models on the character selection screen for the demo for Sonic Adventure DX
leave behind a "ghost". The model is drawn in it's new location while the old
location still has the model drawn to it. I can't really explain it too well,
but the picture can.
Only errors given are:
fixme:imm:ImmDisableIME (0): stub
fixme:win:EnumDisplayDevicesW ((null),0,0x34f8d8,0x00000000), stub!
fixme:d3d:set_tex_op_nvrc >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from
set_tex_op_nvrc()
With the last on repeating several times.
The demo is available at the url.
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http://bugs.winehq.org/show_bug.cgi?id=11186
Summary: Worms 2 regression: Page fault if you start the game by
throwing a grenade
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: toni.spets(a)gmail.com
Created an attachment (id=10243)
--> (http://bugs.winehq.org/attachment.cgi?id=10243)
trace
After regression testing it points out this patch:
216c3b0d0aee29728adcd8f0b7846563fca030fb is first bad commit
commit 216c3b0d0aee29728adcd8f0b7846563fca030fb
Author: Mikołaj Zalewski <mikolaj(a)zalewski.pl>
Date: Mon Aug 13 10:55:08 2007 -0700
kernel: Allocate global memory with execute permission.
:040000 040000 7986f16fb6a4ee32a75679e1f60cc29c58883b39
3f0c684de9f8aba983eabbdf8a375503c064b96d M dlls
Before it works without problems.
Attaching a trace from Wine 0.9.53.
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http://bugs.winehq.org/show_bug.cgi?id=10805
Summary: EmEditor hangs
Product: Wine
Version: 0.9.51.
Platform: PC
URL: http://www.emeditor.com/modules/download2/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gdi-(printing)
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: echidnaman(a)gmail.com
Upon execution, EmEditor prints a single fixme to the console. It then hangs
indefinitely, munching CPU.
The fixme:
err:statusbar:StatusWindowProc unknown msg 204e wp=0101 lp=7beab99c
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http://bugs.winehq.org/show_bug.cgi?id=10769
Summary: Window contents spontaneously move to root (0,0), stops
updating
Product: Wine
Version: 0.9.50.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: trick(a)icculus.org
This is a little Windows program used to generate sound effects:
http://www.cyd.liu.se/~tompe573/sfxr.zip
Run it and play with it for a little while (space to play sound). After a
little while -- the exact period varies, but it's usually within a couple
minutes, sometimes a bit longer -- the contents of the window spontaneously
moves to the top left of the screen (ie the root window), escaping its window
frame, and the window contents will stop updating. The program still runs and
works fine in its original window frame, as can be verified by modifying
sliders (blindly) and playing the sounds, though file windows won't pop up.
Usually I also get this message in the console when this happens:
err:region:CombineRgn Invalid rgn=(nil)
This happens both with and without wine emulating a virtual desktop.
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