http://bugs.winehq.org/show_bug.cgi?id=9489
Summary: Wow hangs on exit with new Wine version 0.9.44 (ok with
version 0.9.43)
Product: Wine
Version: 0.9.44.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: therwald(a)laposte.net
Created an attachment (id=7829)
--> (http://bugs.winehq.org/attachment.cgi?id=7829)
wine WINEDEBUG output (last 100 lines)
After upgrading to the new 0.9.44 wine version, I found out that wine was
hanging when exiting.
here is my uname -a output for reference:
Linux gwaihir 2.6.20-gentoo-r8 #3 Fri Jul 27 00:17:24 CEST 2007 i686 AMD
Athlon(tm) XP 3200+ AuthenticAMD GNU/Linux
wine compiled with gcc 4.1.2
last 100 lines of debug output attached.
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http://bugs.winehq.org/show_bug.cgi?id=9474
Summary: Wine plays all games with static instead of sound.
Product: Wine
Version: 0.9.44.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-multimedia
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: goce_jeb(a)yahoo.com
When playing any games, wine outputs static instead of sound. Wine 9.43 was
fine, but Wine 9.44 is not fine at all.
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http://bugs.winehq.org/show_bug.cgi?id=9472
Summary: OpenZelda Player Window Menu Rendering issues.
Product: Wine
Version: 0.9.44.
Platform: Other
URL: http://openzelda.thegaminguniverse.com/
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kphillisjr(a)gmail.com
Created an attachment (id=7814)
--> (http://bugs.winehq.org/attachment.cgi?id=7814)
Open Zelda Player Menu Rendering Issue.
This might be wrong on the information, but here's a small trace i did...
err:wgl:X11DRV_wglGetProcAddress (wglMakeContextCurrentARB) - not found
err:wgl:X11DRV_wglGetProcAddress (wglGetCurrentReadDCARB) - not found
fixme:win:EnumDisplayDevicesW ((null),0,0x34f9f8,0x00000000), stub!
fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x1352b0) : stub,
simulating 64MB for now, returning 64MB left
fixme:dmime:IDirectMusicPerformance8Impl_Init (iface = 0x1665c28, dmusic =
0x1003ca44, dsound = 0x15fe480, hwnd = (nil))
err:dmloader:IDirectMusicLoaderImpl_IDirectMusicLoader_SetObject : could not
attach stream to file
fixme:dmime:IDirectMusicPerformance8Impl_Stop (0x1665c28, (nil), (nil), 0, 0):
stub
fixme:dmime:IDirectMusicPerformance8Impl_CloseDown (0x1665c28): stub
from that i don't know what else is going on with that, but i also do know that
i have an example of how the player window is supposed to be rendered... which
is below.
http://openzelda.thegaminguniverse.com/images/screenshot2.PNG
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http://bugs.winehq.org/show_bug.cgi?id=9451
Summary: Mouse movements causes crash
Product: Wine
Version: 0.9.43.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: r_hurst(a)microwavesoft.com
Created an attachment (id=7781)
--> (http://bugs.winehq.org/attachment.cgi?id=7781)
console output
Dungeon Siege @
http://appdb.winehq.org/appview.php?iVersionId=3776&iTestingId=2591
now breaks under newer version 0.9.43, and is reproducible by simply moving the
mouse to over SECOND item for highlighting (first item highlight works). I
tried on/off option for 'Allow DirectX apps to stop mouse leaving their
window', with no improvement. I declared GOLD for this app using 0.9.39, but
it has been breaking since. Multi-threading issues? Attaching console output.
FYI, game loads to continue adventuring regressed to poor performance (30x +
longer, i.e., 6-seconds to minutes) from the previous version 0.9.42. Not
critical, but disappointing.
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http://bugs.winehq.org/show_bug.cgi?id=9445
Summary: La Mulana crashes with unhandled page fault
Product: Wine
Version: 0.9.43.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Rincebrain(a)gmail.com
Created an attachment (id=7778)
--> (http://bugs.winehq.org/attachment.cgi?id=7778)
Console output of La Mulana on crash
I attempted to install and run the freeware game La Mulana, and after it
changed my screen resolution to the 512x384 it utilizes, I was dumped to
console with the attached output taunting me.
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http://bugs.winehq.org/show_bug.cgi?id=9440
Summary: Disabled toolbar icons at screen depth 16bit are
invisible
Product: Wine
Version: 0.9.43.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: marcinzw(a)gmail.com
Created an attachment (id=7770)
--> (http://bugs.winehq.org/attachment.cgi?id=7770)
Screenshot at depth 16bit
It seems there is something wrong with function either
comctl32/toolbar.c:TOOLBAR_DrawMasked or
comctl32/imagelist.c:ImageList_DrawIndirect at screen depth 16 bits per pixel,
because
disable icons on toolbar are invisible. Everything looks fine at depth 24bit,
though. (I attached screenshots). It is worth to mention that with native
comctl32.dll icons also are OK.
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http://bugs.winehq.org/show_bug.cgi?id=9389
Summary: Joost installs, but does not run
Product: Wine
Version: 0.9.43.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: izamryan(a)gmail.com
Created an attachment (id=7679)
--> (http://bugs.winehq.org/attachment.cgi?id=7679)
Screenshot of error
Joost installs perfectly fine, after changing winecfg to default to emulate
Windows XP.
When I try to run Joost using the command line:
wine xulrunner/tvprunner application.ini
wine reports back:
Microsoft Visual C++ runtime library
Runtime Error!
R6031
- Attempt the initialize the CRT more than once.
This indicates a bug in your application.
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http://bugs.winehq.org/show_bug.cgi?id=10615
Summary: Civilization 4's custom mouse cursors do not display
Product: Wine
Version: 0.9.49.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hein(a)kde.org
Firaxis' turn-based strategy game Civilization 4 includes a set of custom mouse
cursors, such as a rotating planet animation serving as busy cursor and a fancy
metal standard cursor. These custom cursors are displayed in the game on
Windows XP, but not in Wine. Instead, the standard white arrow Windows cursor
is shown at all times (regardless of cursor state, i.e. even when a busy cursor
should be shown).
Tested wine versions include v0.9.49 and today's git
(77ee756c91dfbacc4d42ae4f58f6b145bdc97876). The problem exists in both. The
Wine configuration is fairly untouched. The Windows version is set to
Windows 2000. Pixel and vertex shader support is enabled. Microsoft's MSXML 3
was installed and related DLL overrides added, which is necessary to run the
game.
The tested version of the game is the very latest, namely "Civilization 4:
Beyond the Sword" at patch level 3.13. "Beyond the Sword" is the second
commercial expansion/upgrade pack to the original title, and the preferred
version to play the game.
Testing was undertaken using nVidia's proprietary graphics driver in version
100.14.19 on a GeForce 8800 GTX, with X.org v7.3 (xorg-server v1.4) and Linux
v2.6.23.9. The distribution is Gentoo Linux.
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http://bugs.winehq.org/show_bug.cgi?id=11455
Summary: Diablo 2 crashes on exit (d2sound)
Product: Wine
Version: 0.9.53.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rivanvx(a)fastmail.fm
Created an attachment (id=10598)
--> (http://bugs.winehq.org/attachment.cgi?id=10598)
Debug Log
OS: Debian Unstable amd64
When closing Diablo 2, it crashes and debugger leaves this output. It happens
both with wine 0.9.47 and 0.9.53.
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http://bugs.winehq.org/show_bug.cgi?id=12188
Summary: Complex Shader causes sky in Everquest 2 to turn black
Product: Wine
Version: 0.9.58.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: djdunn.safety(a)gmail.com
CPU: AMD Athlon(tm) XP 3000+
Ram 2 gigs
NVIDIA UNIX x86 Kernel Module 169.09
geforce fx 6800 video card
having the complex shader distance enabled Complex causes sky in Everquest 2 to
turn black
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