http://bugs.winehq.org/show_bug.cgi?id=10630
Summary: Madden NFL 08 run crashes with dsound error and page
fault
Product: WineHQ Apps Database
Version: unspecified
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: website-bugs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: j.craig(a)aggiemail.usu.edu
Created an attachment (id=9439)
--> (http://bugs.winehq.org/attachment.cgi?id=9439)
Output of "wine Madden08.exe", the program's launcher
Recently added Madden NFL 08 to the AppDB, I was able to get it to install with
some native DLLs, now I'm trying to run it.
The application's "launcher" does not display, only a couple of the buttons
show up (Readme, FAQ, Uninstall) when you roll over them, and the Play/Exit
buttons do not show up.
Running the "mainapp.exe" which is the actual game executable, it crashes with
a dsound error and then unhandled page fault.
Running mainapp.exe with a native dsound.dll stops the dsound error and seems
to get a little farther (but not much farther) and crashes with a segmentation
fault.
I've attached a log of the launcher run, the builtin dsound.dll run, and the
native dsound.dll run.
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http://bugs.winehq.org/show_bug.cgi?id=10486
Summary: Rayman 3 Demo doesn't shows 'loading' screens
(regression?)
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.gamershell.com/download_1164.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-user
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Pawel.Rozanski(a)gmail.com
Rayman 3 Demo shows white screen (totally - excluding top black frame
(unrelated bug)) which blank to gray and then again white..
Looks like back buffer/front buffer flipping.
After several flips there is a main menu of the game (in 3d, working correctly)
It broke at 8b42238b5b420d4ae13f863b3a8db70ccf143cca
user32: Cache the window class name on the client side.
(I have found that commit via git bisect)
Before that it showed (after one bad white 'flip') a picture and a progress bar
at top of the screen (so we can see clearly a game is loading)
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http://bugs.winehq.org/show_bug.cgi?id=11873
Summary: Lotus Notes - blinking screen
Product: Wine
Version: 0.9
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P5
Component: ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nesnera(a)email.cz
Created an attachment (id=11162)
--> (http://bugs.winehq.org/attachment.cgi?id=11162)
log
Screen blinking (about 3 times) if Lotus Notes starts = user logged on or
switched to a different user. Application works fine but generates continually
error:
err:win:DefWindowProcW called for other process window 0x10020
The same error was appear in the bug 8392.
openSUSE 10.3 64-bit
KDE 3.5.9
wine-0.9.56
Lotus Notes Clients (notes; administrator; designer) - R 7.0.3
specific: I made suggested correction for bug 5944 = using native dll
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http://bugs.winehq.org/show_bug.cgi?id=12729
Summary: Wine does not pick up the correct font
Product: Wine
Version: 0.9.58.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: fonts
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: renu.rajput(a)gmail.com
CC: dank(a)kegel.com
Created an attachment (id=12381)
--> (http://bugs.winehq.org/attachment.cgi?id=12381)
Screenshot showing the font clipping due to wrong font selection
My application is coded in C++/VC++, is compiled on Windows, and there the
controls are sized to show correctly with the selected font at design time. The
font being used for the dialogs is MS Sans Serif (font size 8). When the
application is run under Wine, the forms/dialogs are created using some
alternate font which results in text labels being clipped (as in attached
screenshot).
I am not sure but this could be because the windows font is not available, or
some other .ttf fonts are present.
As a workaround to the clipping problem I tried installing comic.ttf, but if
more than one ttf file is present, Wine seems to be picking the font in some
random order.
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http://bugs.winehq.org/show_bug.cgi?id=12713
Summary: The item binding screen persists on HUD in oblivion all
the time
Product: Wine
Version: 0.9.60
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ergo14(a)gmail.com
The bug did not occur in 0.9.56 i think.
Right now there is a item binding screen obscuring the whole visible area and
also preventing various actions in inventory.
The screen should normally be accessible from equipement screen by pressing 1 8
to keys.
The game is currently in non usable state with that bug.
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http://bugs.winehq.org/show_bug.cgi?id=12704
Summary: Hitman Contracts crashes on startup
Product: Wine
Version: 0.9.60
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rchayster(a)gmail.com
Created an attachment (id=12355)
--> (http://bugs.winehq.org/attachment.cgi?id=12355)
crash output. it's compiled from the git, yes. but it's exactly the same as
0.9.60
It seems to me that wine 0.5.59->0.9.60 update has broken Hitman Contracts.
I haven't tested the game on 0.5.59 but the people are saying it's working fine
on it. This could also mean, of course, that there's a problem with my system
but I bet the bug is on wine.
I'm attaching crash log right away.
Note: this is not a duplicate of the bug #7113. The game crashes even if you
use the game's OpenGL renderer in this case...
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http://bugs.winehq.org/show_bug.cgi?id=12671
Summary: Flash 8: selection objects with left shift key did not
work
Product: Wine
Version: 0.9.59.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: buzzilo(a)gmail.com
Trying to select multiple objects with left shift key without success. Right
shift works.
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http://bugs.winehq.org/show_bug.cgi?id=12565
Summary: Prgram does not start because of unimplemented function.
Product: Wine
Version: 0.9.55.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: ntoskrnl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: michael.schulz.mail(a)gmail.com
Black $ White by Lionehad Studios does not start because of unimplemented
funtcion ntoskrnl.exe.MmIsDriverVerifying.
See attachment for backtrace.
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http://bugs.winehq.org/show_bug.cgi?id=11866
Summary: Black Screen on game startup
Product: Wine
Version: 0.9.56.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rudirennsau(a)hotmail.com
The Game "X-Force" does startup, but all you can see is a black screen/black
window.
the console repeats only one error:
err:d3d_surface:d3dfmt_convert_surface Unsupported conversation type 12
tested with a new wineprefix
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http://bugs.winehq.org/show_bug.cgi?id=11475
Summary: mIRC 6.31 sends text upon filling in text box
Product: Wine
Version: 0.9.54.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jouva(a)moufette.com
Normally, like any application with a single line text entry bar, mIRC will
allow for one to enter plenty of text into the single line text entry box.
However mIRC tends to scroll of plenty of text in the process if I recall. Due
to this, when the text reaches the far right edge, instead of scrolling, the
text is sent, whether it be to a channel or query window.
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