http://bugs.winehq.org/show_bug.cgi?id=9501
Summary: Window manager panel elements remain on the fullscreened
game
Product: Wine
Version: 0.9.44.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-gui
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rzadzins(a)wit.edu.pl
In wine 0.9.44, when i run StarCraft, panels from my xfce4 wm remain on top of
the screen (starcraft runs in fullscreen mode). They disappear when connecting
to the battle.net. This didn't happen in 0.9.42, not sure about 43 but are
there in this version.
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http://bugs.winehq.org/show_bug.cgi?id=9322
Summary: Eve Online causing machine to hang.
Product: Wine
Version: 0.9.43.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: james_wells(a)users.sourceforge.net
CC: james_wells(a)users.sourceforge.net
Greetings,
A few weeks ago a friend of mine set Wine 0.9.41 to support Eve Online.
Other than a few of the graphical issues noted in previous bugs, I have seen no
issues, until I started moving from solar system to solar system. I am have
that I can warp anywhere within system without issue, however, when I attempt
to use a stargate, my system will hang intermittently.
Initially, I thought it might have been an issue with the Video card
overheating, or possibly memory issue, however, I have been able to eliminate
both of those as issues. Further, I have found that it does not matter if Eve
is in the foreground (covered over by another application such as firefox),
background, or in a window.
Please note that I did not start playing Eve until wine-0.9.41 come out, so
I have not tested previous versions, however, I have been able to replicate the
issue in wine-0.9.43.
When my system hangs, it is a complete system hang, CTRL-ALT-BKSP and SysReq
do not work. Additionally, just to be sure, I have tried to ping, ssh, and
even use a serial console and all of them fail.
System Specifics;
Dell Inspiron E1504 laptop
Intel T7200 proc
2GB RAM
ATI Radeon X-1400 Mobile w/256MB RAM
Gentoo (Unstable Branch)
KDE 3.5.7
Latest ATI (Propietary) drivers
Latest X-Org
No AIGLX/XGL
Linux Kernel 2.6.20 (gentoo-sources)
Wine Specifics;
Version 0.9.41 & 0.9.43 w/elfe's w43.diff applied (Could not get Eve to
start under 0.9.42)
ALSA Audio with sound/voice turned off
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http://bugs.winehq.org/show_bug.cgi?id=13520
Summary: Facewound crosshair does not render
Product: Wine
Version: 1.0-rc2
Platform: PC-x86-64
URL: http://www.garry.tv/?p=512
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P4
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: asksteved.com(a)gmail.com
Created an attachment (id=13450)
--> (http://bugs.winehq.org/attachment.cgi?id=13450)
Console log from launching and exiting facewound
The crosshair in Facewound does not render at any time. The cursor does not
appear to be animated. On the off chance that it could be useful, I attached
the console output from starting up and quitting the game. The mouse appears
when it is not the crosshair, like when it's over the buttons in the menu.
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http://bugs.winehq.org/show_bug.cgi?id=12861
Summary: Mono 1.9.1 (and older) Gtk# demo (gtk-demo.exe) doesn't
work
Product: Wine
Version: 0.9.60
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mattemod(a)gmail.com
Created an attachment (id=12559)
--> (http://bugs.winehq.org/attachment.cgi?id=12559)
wine 0.9.60 running "bin/gtk-demo.exe" with Mono 1.9.1
Like said in the summary, i tried to install Mono 1.9.1 and tried the Gtk# demo
provided with the package (bin/gtk-demo.exe), but the result is the one in the
attached image.
I tried both manual installation and "winetricks mono19", but nothing changed.
I've been trying Mono for a long time now, so i tried older versions of Mono
and Wine, but results are always the same.
I'm going to attach wine output of both installation with winetricks and the
gtk-demo.exe running (keeping them separate), hoping they can help...
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http://bugs.winehq.org/show_bug.cgi?id=12309
Johnny <JoaoGSF(a)sapo.pt> changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|energyXT gui rendering bring|energyXT gui rendering
|the system to its knees. |brings the system down to
| |its knees.
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http://bugs.winehq.org/show_bug.cgi?id=12133
Summary: Desktop directory is invalid
Product: Wine
Version: 0.9.56.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: shell32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thesource(a)mail.ru
Though I configured desktop as /home/thesource/Рабочий стол (Russian
characters), wine creates launchers in home folder instead.
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http://bugs.winehq.org/show_bug.cgi?id=11948
Summary: TF2 and Portal do not render correctly with nvidia-
drivers-169.x and above
Product: Wine
Version: 0.9.57.
Platform: PC-x86-64
URL: http://www.steampowered.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: l_bratch(a)yahoo.co.uk
Created an attachment (id=11263)
--> (http://bugs.winehq.org/attachment.cgi?id=11263)
Image showing menu
Nvidia drivers 100.x work correctly with these games, however 169.x and 171.x
do not. Attached are some screenshots showing the problems (no background menu
image, fonts not correct in the server list, and black boxes where HUD items
should be).
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http://bugs.winehq.org/show_bug.cgi?id=11943
Summary: Wacom Tablet Y-axe gets inverted on click
Product: Wine
Version: 0.9.57.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: grunca101(a)yahoo.com
On Gutsy with Wine 0.9.57, using a Wacom Graphire 4 on ArtRage 2.5 the Y-axe is
getting inverted on action (click, touching the tablet). On hover everything is
fine. When clicking, the cursor jumps on the mirrored location symmetrical to
the horizontal center line of the screen. (if the center of the screen is Y 0,
what on hover is Y 100 on click it jumps to Y -100).
Pressure is working fine.
This issue might be also present in version 0.9.56 (as tested from me a while
ago). But version 0.9.55 DOESN'T HAVE THIS ISSUE.
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http://bugs.winehq.org/show_bug.cgi?id=11735
Summary: ClocX: UpdateLayeredWindow needs to be implemented
Product: Wine
Version: 0.9.54.
Platform: PC
URL: http://www.clocx.net/download.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nodisgod(a)yahoo.com
Running the ClocX application on Wine version 0.9.54, all that can be seen in
the clock window is an empty blue window. The only apparent message from
terminal output is:
fixme:win:UpdateLayeredWindow
(0x50308,0x1d0,(nil),0x34f844,0x3b0,0x34f854,0x00000000,0x34f840,2): stub!
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http://bugs.winehq.org/show_bug.cgi?id=10544
Summary: treeview scrolling on collapsing is broken on windows
Product: Wine
Version: unspecified
Platform: PC-x86-64
OS/Version: Windows XP
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: timo.kreuzer(a)web.de
when using comctl32.dll on windows and use for example regedit with it, then
collapsing of treeview items messes up the treeview.
This is due to not using any ClipRegion in ScrollWindowEx when collapsing.
Maybe there's also a bug in ScrollWindowEx.
To fix, simply replace
ScrollWindowEx (infoPtr->hwnd, 0, scrollDist, &scrollRect, NULL,
NULL, NULL, SW_ERASE | SW_INVALIDATE);
with
ScrollWindowEx (infoPtr->hwnd, 0, scrollDist, &scrollRect, &scrollRect,
NULL, NULL, SW_ERASE | SW_INVALIDATE);
in TREEVIEW_Collapse()
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