http://bugs.winehq.org/show_bug.cgi?id=2467
Vytautas <vytautas1987(a)yahoo.com> changed:
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--- Comment #62 from Vytautas <vytautas1987(a)yahoo.com> 2008-05-03 11:15:01 ---
Category: Main > Games > Strategy Games > StarCraft > Demo 1.01 (download link
included there ~20Mb)
Could help for wine developers because it is probably the only shareware
program which uses BNET.
If you want to see bug start game and after loading press M then enter.
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http://bugs.winehq.org/show_bug.cgi?id=2493
--- Comment #8 from Robi Lampreht <robert_lampreht(a)t-2.net> 2008-05-03 09:41:13 ---
Created an attachment (id=12668)
--> (http://bugs.winehq.org/attachment.cgi?id=12668)
patch
This patch solves the problem, but I don't know if it's the correct way.
Tested on regedit.
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http://bugs.winehq.org/show_bug.cgi?id=5764
Sean D. Condon <pandora_xero(a)comcast.net> changed:
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--- Comment #9 from Sean D. Condon <pandora_xero(a)comcast.net> 2008-05-03 08:06:08 ---
confirmed this bug still exists in 0.9.61, complete with the imm/ime infinite
loop
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http://bugs.winehq.org/show_bug.cgi?id=3023
Matthias Bahlke <mrfuzzemz(a)gmail.com> changed:
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--- Comment #9 from Matthias Bahlke <mrfuzzemz(a)gmail.com> 2008-05-03 08:03:58 ---
I would like to add that while the place part fix works(commenting out and
recompiling), it still will not allow the user to simulate a circuit once it is
built. The pspice simulation configuration menus do not even show up in Orcad
Capture. This is using Orcad PSPICE student edition 9.1 which is available to
download free on-line. If there is a version that does work well with WINE
(will properly simulate circuits built in Capture) do let us know.
Thanks
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http://bugs.winehq.org/show_bug.cgi?id=7187
Vitaly Lipatov <lav(a)etersoft.ru> changed:
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--- Comment #9 from Vitaly Lipatov <lav(a)etersoft.ru> 2008-05-03 06:57:46 ---
CoSwitchCallContext still unimplemented in 0.9.61
Please resend patch with CoSwitchCallContext implementation.
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http://bugs.winehq.org/show_bug.cgi?id=421
Vytautas <vytautas1987(a)yahoo.com> changed:
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--- Comment #46 from Vytautas <vytautas1987(a)yahoo.com> 2008-05-03 06:07:22 ---
I noticed that on 0.9.60 Starcraft: Brood war 1.15.2 speed is better on my PIII
600Mhz CPU. Now CPU load is ~91% so game is playable. Just when too much action
like intense battle comes into screen lag appears. Still I want to remember to
everyone that with windows 95 same situation is on PI 90Mhz CPU.
But because I skipped some older wine versions and game itself got some updates
it is hard to say anything more.
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http://bugs.winehq.org/show_bug.cgi?id=2467
--- Comment #61 from Vytautas <vytautas1987(a)yahoo.com> 2008-05-03 05:54:20 ---
It's still an issue in 0.9.60. And I think the biggest one remaining for
StarCraft and StarCraft: Brood war.
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Jesper <INCSlayer(a)gmail.com> changed:
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--- Comment #46 from Jesper <INCSlayer(a)gmail.com> 2008-05-03 05:49:26 ---
the patches dont work with wine 0.9.61
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http://bugs.winehq.org/show_bug.cgi?id=124
--- Comment #11 from Dmitry Timoshkov <dmitry(a)codeweavers.com> 2008-05-03 00:09:07 ---
Alexandre said that the server requests should be reviewed and some entries
re-arranged to make alignment rules not enlarge the request structure sizes
instead.
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Steven Edwards <winehacker(a)gmail.com> changed:
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--- Comment #10 from Steven Edwards <winehacker(a)gmail.com> 2008-05-02 23:09:02 ---
I'd like to see the x86-64 server request padding patch go in if there is still
time as Winelib64 is partly working these days.
See Greg van Geldorp's comments here
http://oss.gse.nl/wine/
Allocate more space in server request structure
I submitted a patch for this which was at first ignored. Some time later, a
thread
[http://www.winehq.org/pipermail/wine-devel/2006-July/049811.html] was started
on wine-devel about this patch. If I understand the argument correctly,
Alexandre says the patch wastes memory. I'm not sure I understand that, it's
not like there are thousands or even hundreds of these structures allocated at
the same time. In fact, I ran some tests and found the maximum number of
request structures allocated at the same time to be 3. So the maximum amount of
memory saved would be 3 * 32 = 96 bytes of stack space, on Wine64 only (no
waste on Wine32). To conserve that amount, extra code would need to be added
for more complicated packing and unpacking. My guess is that the code to do
that would take up more than 96 bytes, making this a nett loss.
In the mean time, Pavel Roskin submitted a slightly better version:
Patch [http://oss.gse.nl/wine/Win64-needs-more-space.txt]
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