http://bugs.winehq.org/show_bug.cgi?id=14615
Summary: rks_trial game is drawn out of place in its window
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://kurotama.sakura.ne.jp/product/rks/download.html#t
rial
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leffeman(a)gmail.com
For the game Rosenkreuz Stilette, in windowed mode, the game is not drawn
correctly unless the window is at (0, 0) or bottom-left of the screen.
Otherwise, the game is offset in the window by as much as it is moved from the
corner.
Screenshot attached shows the problem (along with uninteresting Wine messages).
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http://bugs.winehq.org/show_bug.cgi?id=14578
Summary: Thief, System Shock 2 - video intros hang/crash in the
end
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexd4(a)inbox.lv
CC: m.b.lankhorst(a)gmail.com
After recent fixes, videos now start playing in Wine with builtin quartz.dll.
But some new problems now appeared.
There was a regression - some crashes because of "quartz: Fix reference leak in
avi splitter on end of stream." (28d6203ca9bd0ba17ce38e309f340b518f954c08)
patch. So far it appears to have been fixed by recently submitted "quartz: Fix
handling of zero byte samples and endofstreams".
The latter patch, although fixing the crash, seems to introduce hangs of intro
videos in Thief (i.e. it works before "fix reference leak", it crashes after
"fix reference leak" and it doesn't crash but hangs after also applying "fix
handling of zero byte samples". Very likely it simply exposes a previously
hidden underlying problem. Because, for example, system shock 2 (also a Looking
Glass game with similar engine) has some videos for which I can't find a
working Wine version, probably they always had this hang problem. I've analyzed
+quartz logs for differences, and it looks to me that the critical difference
is lack of AVISplitter_SendEndOfFile on the video (0) stream in NON-working
cases, which possibly makes game unaware that video ended. Non-working cases
have either "END OF STREAM" detected on stream 1 only or not at all.
+quartz log of Thief session in Wine build that works fine has:
err:quartz:AVISplitter_next_request END OF STREAM ON 1
trace:quartz:AVISplitter_SendEndOfFile End of file reached
[...]
err:quartz:AVISplitter_next_request END OF STREAM ON 0
trace:quartz:AVISplitter_SendEndOfFile End of file reached
+quartz log of Thief session in Wine build that hangs has no SendEndOfFile at
all.
+quartz log of System Shock 2 in Wine build that works for Thief (but SS2 still
hangs) has
err:quartz:AVISplitter_next_request END OF STREAM ON 1
trace:quartz:AVISplitter_SendEndOfFile End of file reached
System Shock 2 with 28d6203ca9bd0ba17ce38e309f340b518f954c08 and "fix zero size
samples" patch - can't compare because it now crashes (assert failed) :/
filesource.c:1250: FileAsyncReader_WaitForNext: Assertion `rtStop ==
rtSampleStop' failed.
This pattern shows when watching videos outside the game in the graphedit tool
as well.
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http://bugs.winehq.org/show_bug.cgi?id=14566
Summary: comctl32_test header: crash on win9x in
test_hdm_filterMessages at DestroyWindow
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine.dev(a)web.de
Created an attachment (id=14918)
--> (http://bugs.winehq.org/attachment.cgi?id=14918)
test-output on win98
The test "header" for comctl32 crash on win9x on various systems.
Working systems as example:
comctl32 4.72.3110.1 with user32 4.10.0.1998
comctl32 5.81.4134,100 with user32 4.90.0.3000
crashed systems as example:
comctl32 5.81.4807.2300 with user32 4.0.0.950
comctl32 5.81.4916.400 with user32 4.10.0.2222
my system has:
comctl32 5.81.4916.400 with user32 4.10.0.2233
Attached is a log for the test with additional debug output.
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http://bugs.winehq.org/show_bug.cgi?id=14513
Summary: msysgit installer fails due to missing CreateHardLinkA
stub
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://msysgit.googlecode.com/files/Git-1.5.6.1-
preview20080701.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cesar.barros(a)gmail.com
When attempting to install msysgit on wine-1.1.1-55-g6dd7f06, it fails with a
MessageBox "Runtime Error (at -1:0):\r\n\r\nCannot Import dll:Kernel32.dll.". A
relay trace shows the failure is because of a failed GetProcAddress of
CreateHardLinkA.
A message found at http://www.spinics.net/lists/git/msg53517.html confirms the
problem and has a patch which simply uncomments the stubs for CreateHardLinkA
and CreateHardLinkW on kernel32.spec. I tested uncommenting both stubs and it
is enough for the installation to succeed.
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http://bugs.winehq.org/show_bug.cgi?id=14381
Summary: Google Lively installer does not work
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://www.lively.com/install
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeffzaroyko(a)gmail.com
Created an attachment (id=14679)
--> (http://bugs.winehq.org/attachment.cgi?id=14679)
+relay,+seh,+tid
wine-1.1.0-402-g4904c80, installed firefox3.
The installer livelysetup.exe (sha1 220aba6d869e5c52428c7efbd249d7c89e95e77b)
exits silently.
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http://bugs.winehq.org/show_bug.cgi?id=14374
Summary: Diablo2:LOD Digital Distribution: "Agree" button never
enables
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neonphog(a)gmail.com
Created an attachment (id=14670)
--> (http://bugs.winehq.org/attachment.cgi?id=14670)
wine error log
The digital distribution of blizzard's Diablo II expansion "Lord of
Destruction" (and likely the original game as well) will not install.
The license agreement is supposed to enable the "Agree" button when you scroll
to the bottom, but does not.
The error log shows fixme errors from the mshtml module related to scrolling
(see attached).
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http://bugs.winehq.org/show_bug.cgi?id=14351
Summary: RtlpWaitForCriticalSection times out towards end of
tests
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: testcases
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austin.lund(a)gmail.com
I've been getting a crash all the time in winetest since 1.0. Seems there is
not
a problem with any of the tests themselves (i.e. running make test works).
The last few lines of output from winetest is:
fixme:xrandr:X11DRV_XRandR_SetCurrentMode Cannot change screen BPP from 32 to 8
fixme:xrandr:X11DRV_XRandR_SetCurrentMode Cannot change screen BPP from 32 to
16
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found
1440x900x24 @0! (XRandR)
err:ntdll:RtlpWaitForCriticalSection section 0x7bc91824 "loader.c:
loader_section" wait timed out in thread 0039, blocked by 0036, retrying (60
sec)
wine: Critical section 7bc91824 wait failed at address 0x7bc3ab60 (thread
0039), starting debugger...
err:seh:raise_exception Unhandled exception code c0000194 flags 0 addr
0x7bc3ab60
I did a bisection and I got it to occur first at this commit:
commit 3434935f44eadecae1e8aa11d08142a40b671978
Author: Hans Leidekker <hans(a)it.vu.nl>
Date: Mon Jun 23 20:57:46 2008 +0200
wininet: Clear last error upon successful return from HttpSendRequest.
But when reverting this commit, it still happens.
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http://bugs.winehq.org/show_bug.cgi?id=14344
Summary: Morrowind crashes with: filesource.c:1355:
FileAsyncReader_EndFlush: Asserzione `!This-
>sample_list[x].pSample' fallita.
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mattemod(a)gmail.com
I use Wine GIT and I could play Morrowind with wine-1.1.0-253-g2f1c7b1.
A few hours ago I updated my local GIT, recompiled and tried. Morrowind opens
normally, but when I try to load a game, it prints this out
filesource.c:1355: FileAsyncReader_EndFlush: Asserzione
`!This->sample_list[x].pSample' fallita.
(translation, just to be sure: Asserzione -> Assertion; fallita -> failed)
and then crashes (I'm going to attach backtrace). I found 'filesource.c' in
'dlls/quartz/', so I think it should be a quartz regression.
As I said, it worked with wine-1.1.0-253-g2f1c7b1 but not with current GIT
(this is the HEAD:
http://source.winehq.org/git/wine.git/?a=commit;h=2734fb44e0f4065179044b9eb…).
If I'll have some free time I'll try to identify the commit which caused the
regression, but it should be easy even without my help, considering the [small]
number of patches to check ;)
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http://bugs.winehq.org/show_bug.cgi?id=14333
Summary: WALL-E demo displays upside down.
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://wall-e.playthq.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ead1234(a)hotmail.com
Created an attachment (id=14630)
--> (http://bugs.winehq.org/attachment.cgi?id=14630)
picture of error
The demo for wall-e displays upside down upon launch.
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