http://bugs.winehq.org/show_bug.cgi?id=9757
Summary: Attachmate KEA! starts with error, then hangs
Product: Wine
Version: 0.9.45.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: posting(a)vodacomm.ca
Created an attachment (id=8184)
--> (http://bugs.winehq.org/attachment.cgi?id=8184)
shell error output
Attachmate's KEA! VT420 emulator used to work in Wine (back in 2000 :) ). The
current version of KEA! is 5.1.
It installs, and I can start it; when I choose a connection profile, it opens a
terminal window and throws an error dialog box:
"OLE - error creating server class factory: error code 0x800706c0"
I can click okay, and sometimes it connects to the remote host, and sometimes
not, but in all cases it freezes, so that I have to kill Wine to get out.
The shell error output is attached.
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http://bugs.winehq.org/show_bug.cgi?id=9486
Summary: Undandled exception in Skipper and Skeeto
Product: Wine
Version: 0.9.44.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: test
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bjwebb67(a)gmail.com
Created an attachment (id=7827)
--> (http://bugs.winehq.org/attachment.cgi?id=7827)
Output onto command line
Trying to run Skipper and Skeeto under wine fails with an unhandled exception.
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http://bugs.winehq.org/show_bug.cgi?id=9380
Summary: Grand Prix Legends: heavy randomic slowdown at 800x600
resolution or higher
Product: Wine
Version: 0.9.43.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xwang1976(a)email.it
When I start Grand Prix Legends 2004 Demo at 640x480, the game runs fluently at
36 fps like it does under windows, but if I change the resolution at 800x600 or
higher, it runs at about 1 fps and at the same moment the cpu usage goes to
100% (at 640x480 is at 20-25% maximum). This happens in a randomic way because
sometimes it switch correctly to the higher resolution and in that case it runs
fluently even at 800x600 (I've seen this case in 3 or 4 cases over more than 30
times I tried to switch to this resolution). However I've never been able to
run at 1024x768 as I normally do under windows.
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http://bugs.winehq.org/show_bug.cgi?id=9379
Summary: Company of Heroes does not detect DirectX
Product: Wine
Version: 0.9.43.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: harrisonchen(a)gmail.com
When I try to start company of heroes, it gives me an error in a dialog box
that says it cannot find the proper hardware drivers or DirectX.
I've attached a screenshot of the error.
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http://bugs.winehq.org/show_bug.cgi?id=13101
Summary: GLXDabDrawable when antialias ON
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: guilo19(a)free.fr
When I want to start a game with wine 1.0rc1 (the problem occurs with
olderversions) it crashes with glxbaddrawable error unless antialias is set to
off in nvidia panel.
guilo@linux:/windows/Stockage/Jeux/World of Warcraft$ wine wow
fixme:ntoskrnl:KeInitializeSpinLock 0x4577a4
fixme:advapi:SetSecurityInfo stub
fixme:ntdll:server_ioctl_file Unsupported ioctl 24000 (device=2 access=1 func=0
method=0)
fixme:ntdll:server_ioctl_file Unsupported ioctl 24000 (device=2 access=1 func=0
method=0)
fixme:ntdll:server_ioctl_file Unsupported ioctl 24000 (device=2 access=1 func=0
method=0)
fixme:win:EnumDisplayDevicesW ((null),0,0x33ed84,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33ec74,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f2a8,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f40c,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f588,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f580,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f508,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f4f8,0x00000000), stub!
X Error of failed request: GLXBadDrawable
Major opcode of failed request: 144 (GLX)
Minor opcode of failed request: 5 (X_GLXMakeCurrent)
Serial number of failed request: 586
Current serial number in output stream: 586
libxcb: WARNING! Program tries to lock an already locked connection,
which indicates a programming error.
There will be no further warnings about this issue.
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http://bugs.winehq.org/show_bug.cgi?id=14795
Summary: amsn errors on startup
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://prdownloads.sourceforge.net/amsn/aMSN-0.97.2-
tcl85-windows-installer.exe
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeffzaroyko(a)gmail.com
Attempting to start amsn results in a 'domain error' where a value is said to
be out of range while executing "expr { 1.0*$origw / $origh } " procedure
::picture::ResizeWithRatio invoked from within ::picture::ResizeWithRatio
displaypicture_not_self 50 50"
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http://bugs.winehq.org/show_bug.cgi?id=14558
Summary: DirectX : Missing sprite frames in Double Dragon Forever
Product: Wine
Version: 1.1.1
Platform: PC-x86-64
URL: http://clebercasali.blogspot.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cleberdemattoscasali-hotpop(a)yahoo.com.br
Wine's DirectX fails to draw some frames from the sprites. For example, when
the character is walking, the animation does not display and the character
looks static.
I think this problem started with wine 1.1.1.
It may be related to this bug: http://bugs.winehq.org/show_bug.cgi?id=13595
wich is also still present in 1.1.1.
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http://bugs.winehq.org/show_bug.cgi?id=13976
Summary: Axis&Allies crashes after a long time of game-play ~1
hour
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: torgeriedel(a)web.de
Created an attachment (id=14152)
--> (http://bugs.winehq.org/attachment.cgi?id=14152)
The log of the crash
Axis&Allies played a long time and then crashes. See log.
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http://bugs.winehq.org/show_bug.cgi?id=12611
Summary: Warcraft III world editor page faults when switching
desktop.
Product: Wine
Version: 0.9.59.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vexorian(a)gmail.com
Created an attachment (id=12237)
--> (http://bugs.winehq.org/attachment.cgi?id=12237)
output when running it from console.
I was able to reproduce what seems to be the most important crash bug related
to Warcraft III world editor since it looks like it is the one that happens
most frequently, as a matter of fact, once I learned how to avoided I was able
to run world editor for a long amount of time.
To reproduce the bug;
- gnome, metacity 2.18.
- Warcraft III 1.21 or 1.22
- Run worldeditor (after version 1.21 CD is not necessary anymore
- Once it opens, switch to another virtual desktop, then switch back to the one
where the world editor windows are present, and make world editor active again.
It will page fault.
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http://bugs.winehq.org/show_bug.cgi?id=10406
Summary: Missing surface textures in Titan Quest game v.1.3
Product: Wine
Version: 0.9.49.
Platform: PC
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: juergenw_(a)web.de
Several surface textures are missing in this game, probably due to the below
mentioned bug:
wine err:d3d_surface:surface_prepare_system_memory Surface without memory or
pbo has SFLAG_INSYSMEM set!
I have created a .jpg to visualize this bug.
The bug was not shown in the err log proir to wine version 0.9.49 but the
surfaces were missing anyway.
My system:
Athlon64 3800+ with kernel-2.6.23 / xorg-1.3
Geforce 7600GT with latest Nvidia driver version 100.14.23
2GB sys mem
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