http://bugs.winehq.org/show_bug.cgi?id=10672
Summary: ArcGIS 9.2 (ArcMap.exe) crashes on startup
Product: Wine
Version: 0.9.50.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: test
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yecarrillo(a)gmail.com
Created an attachment (id=9499)
--> (http://bugs.winehq.org/attachment.cgi?id=9499)
ArcMap 9.2 Crash on startup
ArcGIS 9.2 (ArcMap.exe) crashes on startup after a successful install process.
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http://bugs.winehq.org/show_bug.cgi?id=10479
Summary: Grass jumping around in S.T.A.L.K.E.R.
Product: Wine
Version: 0.9.49.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ambro(a)b4ever.net
In S.T.A.L.K.E.R. - Shadow of Chernobyl, parts of grass are disappearing and
appearing on wrong locations. E.g. there's some area where there is no grass as
should be but there's some grass on the road where it shouldn't be. The grass
keeps appearing and disappearing as I move and look around, also if I stay on
the same posistion I think.
With UseGLSL=disabled everything looks fine.
GeForce 8800GTX, driver 100.14.19
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http://bugs.winehq.org/show_bug.cgi?id=15324
Summary: gdi32: bitmap test fails in PC-BSD but not Ubuntu
Product: Wine
Version: 1.1.4
Platform: PC
OS/Version: FreeBSD
Status: NEW
Keywords: source, testcase
Severity: minor
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
[pcbsd@pcbsd ~/wine-git/dlls/gdi32/tests]$ rm -rf ~/.wine ; make bitmap.ok
../../../tools/runtest -q -P wine -M gdi32.dll -T ../../.. -p gdi32_test.exe.so
bitmap.c && touch bitmap.ok
wine: created the configuration directory '/home/pcbsd/.wine'
Could not load Mozilla. HTML rendering will be disabled.
wine: configuration in '/home/pcbsd/.wine' has been updated.
bitmap.c:1193: Test failed: GetDIBits with 4 bpp DIB selected in DC: Invalid
DIB bits
bitmap.c:1193: Test failed: GetDIBits with 8 bpp DIB selected in DC: Invalid
DIB bits
err:x11drv:X11DRV_CreateBitmap Trying to make bitmap with planes=1, bpp=8
err:x11drv:X11DRV_CreateBitmap Trying to make bitmap with planes=1, bpp=24
err:x11drv:X11DRV_CreateBitmap Trying to make bitmap with planes=1, bpp=32
err:bitmap:DIB_GetBitmapInfo (39): unknown/wrong size for header
err:bitmap:DIB_GetBitmapInfo (11): unknown/wrong size for header
err:bitmap:DIB_GetBitmapInfo (13): unknown/wrong size for header
err:bitmap:DIB_GetBitmapInfo (16): unknown/wrong size for header
*** Error code 2
+bitmap attached
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http://bugs.winehq.org/show_bug.cgi?id=15283
Summary: Morrowind: Random, usually reproducible crashes when
traveling by boat
Product: Wine
Version: 1.1.4
Platform: PC
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=16086)
--> (http://bugs.winehq.org/attachment.cgi?id=16086)
output/backtrace in git
Got some free time, fired up Morrowind. All graphics settings are Wine default.
Had it happen once earlier, when using the boat at Khuul. As soon as I talk to
the person to travel, I get a hang, then in the terminal I see the crash. Tried
to reproduce it with logging, didn't happen. Few hours later, while still
logging, saw it again (twice). Log attached.
Is a +heap needed? With such a memory intensive app, it's going to be slow as
hell and a huge file...
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http://bugs.winehq.org/show_bug.cgi?id=14616
Summary: Dracula Origin Demo: Pixelshaders broken
Product: Wine
Version: 1.1.1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cja(a)gmx.net
Created an attachment (id=15015)
--> (http://bugs.winehq.org/attachment.cgi?id=15015)
Dracula Origin with PixelShaders on.
If you turn on PixelShaders in winecfg, the characters in the
dracula origin demo is all black, if existing, and missplaced.
The console is then fille with:
--
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 411
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glUseProgramObjectARB @ glsl_shader.c / 3383
--
Over and over again.
If pixelshaders is turned off, the game seems to run fine.
(Nvidia properitery drivers, stock kubuntu 8.04.1)
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http://bugs.winehq.org/show_bug.cgi?id=14511
Summary: Discworld Noir: segfault crash regression upon startup
Product: Wine
Version: 1.1.1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: drakh(a)spamcop.net
CC: jon_p_griffiths(a)yahoo.com
Discworld Noir crashes due to a segmentation fault upon attempting to run the
game. It will change screen resolution and black the screen, but fails before
displaying the "Loading" graphic. This is a regression, caused by the following
commit (assuming I did the regression test correctly):
1ad733e4e0a589bf2713121cf12c3cbf57799608 is first bad commit
commit 1ad733e4e0a589bf2713121cf12c3cbf57799608
Author: Jon Griffiths <jon_p_griffiths(a)yahoo.com>
Date: Fri Jun 20 00:19:09 2008 -0700
ntdll: Implement [Rtl]InitializeCriticalSectionEx.
:040000 040000 ec12af5b4d2ed0419484dbe1e93b5ccd07eca086
453f1ed108b3fad8f3e135ccd08f299866799033 M dlls
:040000 040000 0b71251ecb6641f5300fcba465db355f7a9067aa
2ca394752d86bc84409c7076572fdcc28c1acfe4 M include
Before this, it would load and let you start a new game, before crashing with
another segmentation fault after playing the intro. There is a report in the
AppDB that the game was fully playable with WINE 0.9.59, though I've been
unable to replicate that.
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http://bugs.winehq.org/show_bug.cgi?id=14057
Summary: "Psalmen - Lieder des Lebens" fails to load
Product: Wine
Version: 1.0.0
Platform: Other
URL: http://bibelsoftware.de/index.php?mode=5&pid=82
OS/Version: other
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: online(a)patrick-brueckner.de
Created an attachment (id=14277)
--> (http://bugs.winehq.org/attachment.cgi?id=14277)
wine output
Installing "Psalmen - Lieder des Lebens" works now with 1.0 - thanks for that.
Unfortunately it's still not possible to use that programme: When starting up
an error "Runtime Error (6): Overflow" is shown and the programme quits.
Attached there is the wine output (a lot of fixme's). I'm not quite sure which
of these errors causes the programme to crash. If the application is needed, I
will provide it - just contact me via email.
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http://bugs.winehq.org/show_bug.cgi?id=13302
Summary: GetProcessMemoryInfo is unimplemented
Product: Wine
Version: 1.0-rc1
Platform: PC
URL: http://forum.winehq.org/viewtopic.php?t=946
OS/Version: Linux
Status: NEW
Keywords: testcase
Severity: enhancement
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
>From wine-users:
I have made a simple program, but results from both windows and wine are quite
different. Is this a bug in my program or in wine? Any advice is appreciated :)
/*
result under windows:
{
}
[successed: 1085440]{
}
result under wine(linux):
{
}
[successed: 0]{
*/
#include <windows.h>
#include "psapi.h"
#include <stdio.h>
#include <stdlib.h>
#pragma comment ( lib, "psapi.lib" )
void GetCurrentProcessMemory ()
{
PROCESS_MEMORY_COUNTERS pmc;
printf("{\n}");
bool ret=GetProcessMemoryInfo ( GetCurrentProcess() , &pmc, sizeof ( pmc
) );
if (ret)
printf("\n[successed: %d]", (int)pmc.WorkingSetSize);
else
printf("\n<failed>");
printf("{\n}");
}
void main()
{
GetCurrentProcessMemory();
}
For anyone interested in implementing, see:
http://source.winehq.org/source/dlls/psapi/psapi_main.c#L520http://source.winehq.org/source/dlls/ntdll/process.c#L211
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http://bugs.winehq.org/show_bug.cgi?id=12896
Summary: kernel32: pipe.ok hangs in PC-BSD but not Linux
Product: Wine
Version: 0.9.60
Platform: PC
OS/Version: FreeBSD
Status: NEW
Keywords: testcase
Severity: minor
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=12602)
--> (http://bugs.winehq.org/attachment.cgi?id=12602)
+ntdll,+pipe
When running make -k test in PC-BSD, I often get a hang in kernel32: pipe.ok
+ntdll,+pipe attached.
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http://bugs.winehq.org/show_bug.cgi?id=12200
Summary: [Regression] error message in TREPCAD on project
creation
Product: Wine
Version: 0.9.58.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: a.strich.b(a)web.de
Created an attachment (id=11607)
--> (http://bugs.winehq.org/attachment.cgi?id=11607)
Screenshot of the error message
When starting TREPCAD 3.4.0, before the user can create a new project, there
pops up an error message. When choosing to create a new stair anyways, the
program is usable as before this regression occured. This bug showed in the
same way with 0.9.51. TREPCAD worked fine with 0.9.57.
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