http://bugs.winehq.org/show_bug.cgi?id=10697
Summary: Starcraft:Broodwar (using OpenGL renderer) regression.
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kazikcz(a)gmail.com
Lately (since 0.9.47) Starcraft became unplayable for me in the OpenGL mode
rendering. I suppose this is since the hardware color conversion was
implemented.
I guess a little background history may also help:
?.?.?? - 0.9.46:
** 'textex' and 'readtex':
The game works. But if the wine window lost it's focus, the would freeze
forever and never resume (though the sounds were working, and you could
actually try playing).
** 'auto'/others:
I don't remember. Propably crashed.
0.9.47 - 0.9.49:
** 'textex' and 'readtex':
The game starts. Sound is working, you can start the game, but all you can
see is an upscaled upper-left (or so I've heard from someone) pixel to
fullscreen - i.e. you see solid colored wine window.
** 'auto'/others:
The game crashes nearly instantly after opening wine window.
0.9.50 - git:
** 'textex' and 'readtex':
The game starts. Sound is working, you can even start the game, but all you
can see is a white screen.
I get these messages in the terminal:
------
fixme:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM
(0x500) from glTexImage2D @ surface.c / 304
fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500)
from glTexSubImage2D @ surface.c / 245
fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500)
from glTexSubImage2D @ surface.c / 245
...
fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500)
from glBindBufferARB @ surface.c / 234
fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glTexSubImage2D @ surface.c / 238
...
Full log in the attachement.
------
** 'auto'/others:
The game crashes just after displaying the main menu screen.
I get these messages in the terminal:
------
...
=>1 0x7c85847c d3dfmt_convert_surface+0x10a() in wined3d (0x00000000)
0x7c85847c d3dfmt_convert_surface+0x10a in wined3d: movzbl
0x0(%ecx,%edi,1),%edx
...
Full log in the attachement.
------
I use nvidia binary drivers 9643, with a GeForce 4 MX440 card. I'm not using
any compositing manager and I've tried running Xorg in both 16 and 24 bit
depth.
A friend of mine reports he has exactly same issues with his GeForce 4 Ti.
I also checked this with xorg-server 1.3 and xorg-server 1.4.
The game however, works for some people (I hear GeForce 6+ users) smoothly and
very fast.
Is there anything else I should provide ? Some extra debug ?
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http://bugs.winehq.org/show_bug.cgi?id=10690
Summary: Dragon Naturally Speaking 9 stutters/loops with ALSA
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://nuance.com
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Dragon Naturally Speaking 9 works ok with OSS, but
terribly with ALSA.
With ALSA, training often stutters and you have to
pause and unpause it to unstutter it.
Doing Microphone / Tools / Dragon pad pops up
and starts recognizing right away.
I said "This is the first time I have spoken", and
it got it. But then it recognized the same phrase over
and over, as if there were an audio input stutter.
Just like in training, though, turning off the mic
and turning it on again got it into a sane state.
With OSS, none of this happens.
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http://bugs.winehq.org/show_bug.cgi?id=10623
Summary: Visual C++ 5 doesn't know who registered it
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Installing Visual C++ 5 goes fine, but
when the app starts up, the splash screen says
This product is licensed to:
Unregistered
Unauthorized copy
even though I duly filled out the info and put
in the cd key.
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http://bugs.winehq.org/show_bug.cgi?id=10592
Summary: EVE Online login screen causes some gfx corruptions
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.eve-online.com/download/
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kelfe(a)gmx.de
The planet on the loginscreen has heavy flickering on the left side.
The Atmosphere on the left side also looks different under wine.
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http://bugs.winehq.org/show_bug.cgi?id=10591
Summary: EVE Online Loginscreen fails to display automaticly
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.eve-online.com/download/
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kelfe(a)gmx.de
The loginscreen has a logo moving in but the area of the screen stays black.
After opening and closing the ESC menu it displays.
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http://bugs.winehq.org/show_bug.cgi?id=10588
Summary: Shotonline fails to start
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://shotonline.cdnetworks.us/ShotOnline/ShotOnlineCli
ent_Global_Gamescampus.exe
OS/Version: Linux
Status: UNCONFIRMED
Keywords: download
Severity: enhancement
Priority: P2
Component: wine-shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xerox_xerox2000(a)yahoo.co.uk
A user submitted this into appdb, with garbage results. Seems to suffer from
lot of bugs, however the first bug is that it just returns to the console:
fixme:shdocvw:PersistMemory_Load (0x129198)->(0x452cfc 9c)
That's all it says basically
by return just S_OK instead of E_NOTIMPL in PersistMemory_Load it gets tiny bit
further, then returning again S_OK instead of E_NOTIMPL in WebBrowser_getBusy
makes the initial window come up fine,and the autostart patching starts to work
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http://bugs.winehq.org/show_bug.cgi?id=10586
Summary: 'Ÿ' is displayed instead of Japanese characters in
Small Fonts font
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ncliang(a)gmail.com
The following command should bring up the wiki page for Japanese kana:
LC_ALL=ja_JP.UTF-8 wine iexplore http://en.wikipedia.org/wiki/Kana
All kana characters are displayed as 'Ÿ'. A +font log shows that the font
"Small Fonts" is selected to display the text. Typing Japanese into notepad and
selecting the "Small Fonts" font also shows the text as 'Ÿ' while using some
other font like "System" displays the text normally.
I notice that this only happens in ja_JP locale when jsmalle.fon is used as the
"Small Fonts" font.
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http://bugs.winehq.org/show_bug.cgi?id=10580
Summary: S.T.A.L.K.E.R. shadow corruption
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ambro(a)b4ever.net
Some video corruption can be seen in S.T.A.L.K.E.R. - Shadow of Chernobyl.
It was introduced by the following commit:
edb78187a9277de615d7e9c2039505a8302a2940 wined3d: Hardcode local constants into
the shader if possible.
Screenshots attached.
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http://bugs.winehq.org/show_bug.cgi?id=10573
Summary: dlls/kernel32/tests/comm.c test fails on systems with
serial ports
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: regression
Severity: minor
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thestig(a)google.com
I only noticed this after enabling the serial port on my laptop...
for dll/kernel32/tests/comm.c, I get the following errors:
comm.c:677:Found Com port COM1. Connected devices may disturbe results
comm.c:705:GetCommModemStatus returned 0x00000000->
comm.c:739: Test failed: A timed-out read should return TRUE
comm.c:740: Test failed: err=109
comm.c:742: Test failed: Unexpected TimeOut 0, expected 1000
For many people, this test gets skipped, ie:
http://test.winehq.org/data/200711221000/wine_2000_0.9.49-331-g7a8eb4c/kern…
the regression is caused by:
commit 539d5863e6fae78943fe59a60b151433126a9481
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Fri Apr 6 16:05:53 2007 +0200
ntdll: Reimplement NtReadFile.
Always try a read() before queuing an async I/O.
Handle timeout waits for synchronous I/O entirely on the client side.
Queue the final APC as a proper user APC.
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http://bugs.winehq.org/show_bug.cgi?id=10559
Summary: C&C3 extremly slow
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ambro(a)b4ever.net
CC: stefandoesinger(a)gmx.at
In current wine git, I get bad fps in C&C3. Normally the game worked fine at
the lowest quality, but I get 3 fps after the following commit:
959212304dfaf0e7459374593b20b74fe22a0b57 wined3d: Track vertex declaration
changes on vertex shaders.
card is Nvidia Quadro NVS 130, driver 100.14.23
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