http://bugs.winehq.org/show_bug.cgi?id=20841
Summary: Read buffer overflow in test_GetSidSubAuthority?
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: advapi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
CC: xerox_xerox2000(a)yahoo.co.uk
http://kegel.com/wine/valgrind/logs/2009-11-26-06.08/vg-advapi32_security.t…
complains
Invalid read of size 4
at test_GetSidSubAuthority (security.c:3212)
Address 0x7f037878 is 0 bytes after a block of size 24 alloc'd
at notify_alloc (heap.c:247)
by RtlAllocateHeap (heap.c:1695)
by HeapAlloc (heap.c:276)
by GlobalAlloc (heap.c:369)
by LocalAlloc (heap.c:969)
by ConvertStringSidToSidW (security.c:4857)
by ConvertStringSidToSidA (security.c:4885)
by test_GetSidSubAuthority (security.c:3200)
The code in question is
3200
ok(pConvertStringSidToSidA("S-1-5-21-93476-23408-4576",&psid),"ConvertStringSidToSidA
failed\n");
...
3203 ok(*pGetSidSubAuthorityCount(psid) == 4,"GetSidSubAuthorityCount gave
%d expected 4\n",*pGetSidSubAuthorityCount(psid));
...
3212 todo_wine ok(*pGetSidSubAuthority(psid,4) == 0,"GetSidSubAuthority
gave %d,expected 0\n",*pGetSidSubAuthority(psid,4));
http://support.microsoft.com/kb/286182 makes me think the 2nd arg
to GetSideSubAuthority is zero-based, so it seems like
that test is overrunning the buffer, and line 3212 should be deleted.
What say?
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http://bugs.winehq.org/show_bug.cgi?id=20406
Summary: Perfect World International - Diagonal Lines on Tiger
Barbarians
Product: Wine
Version: 1.1.31
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: k8bebop(a)gmail.com
When viewing Tiger-Headed Barbarians anywhere in the game, there is a brown or
black line that leads away from the head to the leftmost border and from the
head, diagonally upwards. On the face of the Tiger Barb, there are also some
brown lines.
It only occurs on a Tiger barb, and only when he's in untamed mode. If he is in
tiger mode (like an actual tiger), there are no lines. It does not happen to
Venomancers, Elves, Archers, anyone. Even if they have brown hair.
The lines look approximately 1x1 pixel wide.
The game is not really effected, the game still runs. It just weird.
I had installed v1.1.29 when I first installed this game, and the lines have
persisted up to v1.1.31
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http://bugs.winehq.org/show_bug.cgi?id=19395
Summary: ExSystemTimeToLocalTime is not implemented
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntoskrnl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ehoover(a)mines.edu
The routine 'ExSystemTimeToLocalTime' is required by the Sentinel driver, which
is used by ZEMAX
(http://appdb.winehq.org/objectManager.php?sClass=application&iId=4422) to
verify that the user has a valid license.
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http://bugs.winehq.org/show_bug.cgi?id=18658
Summary: Kingsoft Office crashes almost immediately on launch
Product: Wine
Version: 1.1.22
Platform: PC
URL: http://kingsoftresearch.com/downloads/setup_US_1033_6.
3.0.1618_Beta_full.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=21370)
--> (http://bugs.winehq.org/attachment.cgi?id=21370)
application's log
A user reported in wine-users that their favorite office suite, Kingsoft
office, doesn't work in Wine. I gave it a try in git, and it crashes almost
immediately. Winetricks ie6 works around the crash.
There's not a usable backtrace, the application catches the crash and aborts.
I'm attaching it's logs, in case it's useful.
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http://bugs.winehq.org/show_bug.cgi?id=18541
Summary: HoneyBOT: Wine crash upon Right Click Copy of text.
Product: Wine
Version: 1.1.21
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=21208)
--> (http://bugs.winehq.org/attachment.cgi?id=21208)
This wine crash/debug occurs upon copying an area of text.
When using HoneyBOT, all works well. It's only until you right click on an area
of text and select copy from the menu that the entire program crashes. Most
likely an unimplemented function in the native MSVBVM60 I through into wine's
C:\Windows\system, but I dunno.
Attached is the log.
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http://bugs.winehq.org/show_bug.cgi?id=18381
Summary: Oblivion: blank screen when HDR is enabled
Product: Wine
Version: 1.1.20
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: roothorick(a)new.rr.com
In Oblivion, if you turn on HDR, all you get is a blank screen of some color
appropriate to the setting you should be seeing (e.g. sky blue if you're
outside in broad daylight), with the HUD elements overlaid upon it. If you
disable HDR and restart Oblivion, you can see again.
I can only speculate that the shader Oblivion uses for HDR isn't translated
properly (at all?) and as a result nothing is actually rendered.
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http://bugs.winehq.org/show_bug.cgi?id=17650
Summary: Maya PLE 8.5 doesn't install
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: l.jirkovsky(a)gmail.com
CC: fgouget(a)codeweavers.com
Maya PLE 8.5 doesn't install. When installation should begin (I mean the "real"
installation after clicking next, next, install) it only blinks and shows that
installation was unsuccessful.
I've gone through bisecting tree and found this:
36e195a18568c65d42cae6bf4a35006102e6c959 is first bad commit
commit 36e195a18568c65d42cae6bf4a35006102e6c959
Author: Francois Gouget <fgouget(a)codeweavers.com>
Date: Tue Nov 25 16:41:52 2008 +0100
shell32: Remove WINAPI/CALLBACK on static functions where not needed.
:040000 040000 c6e86211e6cbc39f40e1ce39977e4621a81bc939
63e5851922a64364394227535471b41a5a9c6a38 M dlls
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http://bugs.winehq.org/show_bug.cgi?id=17308
Summary: ArtRage needs native gdiplus
Product: Wine
Version: 1.1.14
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: knan-wine(a)anduin.net
Created an attachment (id=19320)
--> (http://bugs.winehq.org/attachment.cgi?id=19320)
+gdiplus log
ArtRage 2.5 does not start with wine gdiplus, but fails with a succession of
error message boxes and exits.
Native gdiplus works around the issue.
"An error occurred reading data from a binary resource file. Image failed to
load from resources."
(Note: the app installer forgets to install visual c runtime, winetricks
vcrun2005 and vcrun2005sp1 is needed)
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http://bugs.winehq.org/show_bug.cgi?id=17203
Summary: Regression in PowerPC compilation
Product: Wine
Version: 1.1.13
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ovek(a)arcticnet.no
The commit
9f365e7705e137a9d6058abd6486cdf67e491eb0, by Alexandre Julliard, broke
compilation of the wineserver on PowerPC (if you're interested, there's a
complete build log at
http://experimental.debian.net/fetch.php?&pkg=wine&ver=1.1.13-1&arch=powerp…)
This is because the change introduces a type, client_ptr_t, which is not
defined in server/context_powerpc.c, because the necessary #includes are inside
a #if 0 section. Presumably, moving the #includes outside the #if 0 section
would fix the build failure on PowerPC.
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http://bugs.winehq.org/show_bug.cgi?id=17172
Summary: IDirect3DDevice9::Present ignores pDestRect
Product: Wine
Version: 1.1.13
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alex.hultman(a)skola.helsingborg.se
IDirect3DDevice9::Present function in d3d9.dll ignores any value of pDestRect.
If pDestRect is NULL, all client area should be drawn to but this does not
happen. Not even if you explicitly set the pDestRect to the size of the client
area. This is a major problem with games that want to make pixel-like graphics,
retro games.
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