http://bugs.winehq.org/show_bug.cgi?id=15593
Summary: Unclear how to link a bug report to a still queued
application / version
Product: WineHQ Bugzilla
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P4
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jan-winehq(a)hoogenraad.net
I completely agree with the mail sent to me below.
I did not consider filing a bug report while the application was not yet in the
application db.
Neither did I see a link to add the reference to a bug report to a version
which is still in the queue.
Can ot be explained in the text while submitting a new app/version how to do
this (change in screen texts) and/or should there be an enhancement to the
AppDB and/or bugzilla to allow linking to bugs to queued items ?
AppDB wrote:
> Test Results added to version 2007 of Tiny op de boerderij by JeffZ
> -------------------------------------------------------
> http://appdb.winehq.org/objectManager.php?sClass=version&iId=14045&iTesting…
> This Test data has been submitted by Jan Hoogenraad.
> Appdb admin reply text:
> please don't paste debug info into your test reports - if your application does not work, file a bug report and attach the debug output in addition to filing a test report here
>
> Best regards.
> The AppDB team
> http://appdb.winehq.org/
>
>
> If you don't want to receive any other e-mail, please change your preferences:
> http://appdb.winehq.org/preferences.php
>
>
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http://bugs.winehq.org/show_bug.cgi?id=16429
Summary: qtw 2.0 16bits can't be installed as win95 aplication
Product: Wine
Version: 1.1.10
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: manuelsspace-listas(a)yahoo.com
Created an attachment (id=17764)
--> (http://bugs.winehq.org/attachment.cgi?id=17764)
qtw 2,0 setup.exe log
I've an old application designed to 16bit win95 which require and came
w/quicktime for windows 2.0. It failed to install
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http://bugs.winehq.org/show_bug.cgi?id=19823
Summary: Completion of support for various pixel formats
Product: Wine
Version: 1.1.28
Platform: PC
URL: http://source.winehq.org/git/wine.git/?a=blob;f=dlls/w
ined3d/utils.c;h=3c25ebeb3e0ad7cce94cba904fb9645a1e38d
aad;hb=HEAD#l2029
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Markus.Elfring(a)web.de
I would appreciate the support for more pixel formats so that messages like the
following can be switched off for games like Civilization 4.
err:d3d:getColorBits Unsupported format: WINED3DFMT_R16G16_FLOAT
err:d3d:IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt Unable to check
compatibility for Format=WINED3DFMT_R16G16_FLOAT
...
err:d3d:getColorBits Unsupported format: WINED3DFMT_R16G16B16A16_FLOAT
err:d3d:IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt Unable to check
compatibility for Format=WINED3DFMT_R16G16B16A16_FLOAT
...
err:d3d:getColorBits Unsupported format: WINED3DFMT_R32_FLOAT
err:d3d:IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt Unable to check
compatibility for Format=WINED3DFMT_R32_FLOAT
...
err:d3d:getColorBits Unsupported format: WINED3DFMT_R32G32B32A32_FLOAT
err:d3d:IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt Unable to check
compatibility for Format=WINED3DFMT_R32G32B32A32_FLOAT
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http://bugs.winehq.org/show_bug.cgi?id=21145
Summary: cmd if /I unsupported
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, testcase
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
/i should do a case insensitive search, so:
IF /i bar==BAR echo bar1
should return 'bar1'. On wine, fails.
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http://bugs.winehq.org/show_bug.cgi?id=21106
Summary: RPC clients that connect via ncacn_ip_tcp to a Windows
RPC server are broken
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: rpc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winesku(a)googlemail.com
CC: robertshearman(a)gmail.com
Created an attachment (id=25343)
--> (http://bugs.winehq.org/attachment.cgi?id=25343)
Call Stack in 1.1.35 when things go awry
With version 1.1.35, all my RPC clients that work over ncacn_ip_tcp to connect
to a windows server don't work anymore. Things still worked without any
problems in version 1.1.34. The problem is, that now with version 1.1.35, every
RPC fails because NdrClientCall2 returns ERROR_NOT_ENOUGH_SERVER_MEMORY (1130,
"Not enough server storage is available to process this command"). I have
debugged this and things start to fail when NdrClientCall2 is in the
PROXY_GETBUFFER phase. There it calls into the following call stack
rpcrt4_conn_tcp_read at rpc_transport.c 1452
rpcrt4_conn_read at rpc_binding.h 77
RPCRT4_default_receive_fragment at rpc_message.c 1297
RPCRT4_receive_fragment at rpc_message.c 1363
RPCRT4_ReceiveWithAuth at rpc_message.c 1396
RPCRT4_Receive at rpc_message.c 1553
I_RpcReceive at rpc_message.c 1851
I_RpcSendReceive at rpc_message.c 1911
NdrSendReceive at ndr_clientserver.c 214
NdrClientCall2 at ndr_stubless.c 747
Please also see my attachments to this issue with screenshots of the debugger
when things go wrong in 1.1.35 and the same situation in 1.1.34 where things
worked. I will also attach a couple binaries to easily repro the problem.
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http://bugs.winehq.org/show_bug.cgi?id=20790
Summary: Diagnet generates OLE error 80004002
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shapiro.ezra(a)gmail.com
CC: shapiro.ezra(a)gmail.com
Diagnet was previously working in Ubuntu 9.04 (about a month ago). Currently,
on the same computer on which it was working, it is no longer working, and also
on a new installation of 9.10 it is not working. When launching the program,
it shows an error box that says, "OLE error 80004002." After pressing OK, the
program opens a box from which you can exit, but you cannot open the files
associated with the program. Diagnet is used for medical purposes and there is
no other program of its kind that I know of.
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http://bugs.winehq.org/show_bug.cgi?id=20469
Summary: Dragon Age: Origins: Texture glitches (textures
frequently switching from visible to black)
Product: Wine
Version: 1.1.32
Platform: PC-x86-64
URL: http://blog.bioware.com/2009/10/13/character-creator-a
nd-the-bioware-social-network/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: benedikt.morbach(a)googlemail.com
Created an attachment (id=24354)
--> (http://bugs.winehq.org/attachment.cgi?id=24354)
Wine output
In the Dragon Age: Origins character creator the textures and the whole screen
are frequently flickering black.
The higher the graphics detail, the more often it happens.
If the detail is set to low, it happens more seldom, but the problem stays
As the charakter creator uses the game engine, this would also prevent people
from playing the "real game" when it is released.
The application can be downloaded at the given link.
In case it matters (as it is a graphics problem) graphics card is nvidia,
driver version 190.42
Note: The log is full of
"fixme:d3d:transform_projection >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from
glOrtho @ state.c / 3872"
I removed 10400 of those lines to keep the size down
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http://bugs.winehq.org/show_bug.cgi?id=19625
Summary: Oblivion: flickering shadows (regression)
Product: Wine
Version: 1.0-rc2
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: taedium_vitae(a)eml.cc
Created an attachment (id=22896)
--> (http://bugs.winehq.org/attachment.cgi?id=22896)
Flickering shadows screenshot
With the video driver/description patch enabled, shadows in Oblivion worked
correctly until wine-1.1.21.Now they still work, but they flicker and look very
glitchy.This has been tested up to 1.1.27, and the bug still persists.
Here is the regression report:
2cb8f42168aa9b00b8dd511a6e5828b45088cbba is first bad commit
commit 2cb8f42168aa9b00b8dd511a6e5828b45088cbba
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Fri May 8 17:24:01 2009 +0200
wined3d: Support clipplanes with GLSL.
This is the Nth attemt to make clipping work with GLSL shaders. The patch
now
uses the GLSL quirk table to handle cards that need a custom varying for
gl_ClipPos, and the code is adapted to the changed state table and shader
backend system.
Video card = 8800GT
Driver version = 185.18.31
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http://bugs.winehq.org/show_bug.cgi?id=19300
Summary: MS Web Platform installer goes into endless loop
Product: Wine
Version: 1.1.25
Platform: PC
URL: http://www.microsoft.com/web/downloads/platform.aspx
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andras(a)csevego.net
Created an attachment (id=22347)
--> (http://bugs.winehq.org/attachment.cgi?id=22347)
+winsock log
It does an endless loop with calling WSARecvFrom function, and gets error
10035.
See attached +winsock log.
It requires .net 2.0 to be installed.
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http://bugs.winehq.org/show_bug.cgi?id=18764
Summary: Wine update breaks gecko's js3250.dll
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Stuart(a)houseofanime.org
Created an attachment (id=21520)
--> (http://bugs.winehq.org/attachment.cgi?id=21520)
js3520.dll error
Every time I update a version of wine (including reinstalling the same version
as that installed) without removing the .wine directory first, I get the
attached error when trying to navigate within DVD Profiler. DVD Profiler
requires Gecko to run, as its interface is html/javascript based.
If I delete the .wine directory and reinstall the software (thereby recreating
a fresh .wine), the error is gone.
I can't see anything different in the registries etc. that can trigger this,
and this has happened reliably for many version releases.
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