http://bugs.winehq.org/show_bug.cgi?id=17360
Summary: Space Colony: Sound and map fail.
Product: Wine
Version: unspecified
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mentalomega(a)googlemail.com
Space Colony (PC game) installs properly, and the game runs properly.
Later into the game, the sound fails, requiring the user save and close down
the program.
Also, game has an inbuilt map editor, whilst this can be used to create maps,
the game cannot locate them once saved. (though it can locate save games)
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http://bugs.winehq.org/show_bug.cgi?id=17352
Summary: Guiter Hero III will not start --
EXCEPTION_ACCESS_VIOLATION
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: spyro.boy(a)gmail.com
Created an attachment (id=19389)
--> (http://bugs.winehq.org/attachment.cgi?id=19389)
error box
I don't remember what version of wine worked last but ever since upgrading to
1.1.14, Guitar Hero III will not start.
I'm currently using git to no avail, and I've attached screencaps of the dialog
box error and debugging information.
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http://bugs.winehq.org/show_bug.cgi?id=17303
Summary: glDrawBuffer systematically throw GL_INVALID_OPERATION
in flush_to_framebuffer_drawpixels
Product: Wine
Version: 1.1.9
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jerome.gardou(a)laposte.net
Created an attachment (id=19315)
--> (http://bugs.winehq.org/attachment.cgi?id=19315)
+d3d_surface log of supreme commander
Playing supreme commander spams the console with
fixme:d3d_surface:flush_to_framebuffer_drawpixels >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glDrawBuffer(myDevice->offscreenBuffer) @
surface.c / 1271
Attached is a +d3d_surface log of launching supreme commander and exiting after
intro movies.
Options are:
ORM = pbuffer
Multisampling = enabled
rendertargetlockmode = auto
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http://bugs.winehq.org/show_bug.cgi?id=17382
Summary: VI 2.5 cannot invoke vmware-remotemks.exe subprocess to
handle remote console
Product: Wine
Version: 1.1.15
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)doty.ru
When you click on the "console" button or tab, nothing happens. In Windows this
starts separate executable vmware-remotemks.exe with the arguments such
"vmware-remotemks.exe -@ "vmdbPipeHandle=2724; vm=_ie; gui=true" -H 2628 -R -C
off -P 2 -D"
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http://bugs.winehq.org/show_bug.cgi?id=17230
Summary: autocad 2006 : cpu 100% utilization
Product: Wine
Version: 1.1.12
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bruckethio(a)yahoo.com
After initializing and importing a drawing in autocad 2006, the CPU raises to
100%. The drawing which I incorporated is not that big in size, but since it
consumes the processor very highly zoom in/out as well as executing different
command makes the application process very very slow
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http://bugs.winehq.org/show_bug.cgi?id=17177
Summary: Can't change resolution on Total Overdose
Product: Wine
Version: 1.1.13
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: manuel_jose_silva(a)hotmail.com
On total overdose game, if i change the default resolution (800 x 600) to
another resolution (for example 1024 x 768), the game exits and when i restart
the game, it uses the default resolution.
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http://bugs.winehq.org/show_bug.cgi?id=15975
Summary: Autograph 3.2: Icons not displayed on toolbars
Product: Wine
Version: 1.1.8
Platform: PC
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: angeldodger(a)tiscali.co.uk
Created an attachment (id=17165)
--> (http://bugs.winehq.org/attachment.cgi?id=17165)
command line output when app is run
Any help with solving this problem would be much appreciated.
On first install Autograph would crash on startup. This was fixed by using the
native version of msxml3.
The program now appears to be fine apart from the above issue, with icons not
being displayed on any toolbars. I've attached the command line output below.
Any help greatly appreciated.
Andy
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http://bugs.winehq.org/show_bug.cgi?id=17471
Summary: Jane's F/A-18 doesn't run
Product: Wine
Version: 1.1.14
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)adiemus.org
Installing Jane's F/A-18 works in wine-1.1.14. With a no-cd in place, the game
will run as well. However, nearly the entire screen is black. The debug text
displayed to this point is:
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex
samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) >
combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x33ec60,0x00000000), stub!
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
16
err:ddraw:IDirectDrawImpl_QueryInterface (0x16a598) The App is requesting a D3D
device, but a non-OpenGL surface type was choosen. Prepare for trouble!
err:ddraw:IDirectDrawImpl_QueryInterface (0x16a598) You may want to contact
wine-devel for help
err:ddraw:IDirectDrawSurfaceImpl_QueryInterface No interface
fixme:d3d:IWineD3DDeviceImpl_CreateSurface Trying to create a render target
that isn't in the default pool
err:d3d:IWineD3DDeviceImpl_SetupFullscreenWindow (0x16b198): Want to change the
window parameters of HWND 0x80032, but another style is stored for restoration
afterwards
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
fixme:d3d7:IDirect3DDeviceImpl_3_SetLightState D3DLIGHTSTATE_MATERIAL called
with NULL material !!!
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 62
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 63
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 64
The menus seem to function if you click on the right spots. However, trying to
start a mission gives the stack trace included in the following attachment.
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http://bugs.winehq.org/show_bug.cgi?id=17362
Summary: Cannot build wine 1.1.14 on Solaris Express Developer
Eddition
Product: Wine
Version: 1.1.14
Platform: PC-x86-64
OS/Version: Solaris
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: karel.gardas(a)centrum.cz
Hello,
I'm using Solaris Express Developer Edition 1/08 snv_79b X86 and when trying to
compile wine 1.1.14 on it and I get following error:
uuid.c:112: warning: visibility attribute not supported in this configuration;
ignored
uuid.c:112: warning: visibility attribute not supported in this configuration;
ignored
uuid.c:112: warning: visibility attribute not supported in this configuration;
ignored
rm -f libuuid.a
ar rc libuuid.a uuid.o
ranlib libuuid.a
`libdinput.def.a' is up to date.
../../tools/winegcc/winegcc -B../../tools/winebuild -shared ./acledit.spec
main.o -o acledit.dll.so -lkernel32 ../../libs/port/libwine_port.a
-lsocket -lnsl
Undefined first referenced
symbol in file
RaiseException ../../dlls/winecrt0/libwinecrt0.a(stub.o)
DisableThreadLibraryCalls main.o
ld: fatal: Symbol referencing errors. No output written to acledit.dll.so
collect2: ld returned 1 exit status
winegcc: gcc failed
*** Error code 2
make: Fatal error: Command failed for target `acledit.dll.so'
Current working directory /tmp/wine-1.1.14/dlls/acledit
*** Error code 1
The following command caused the error:
cd acledit && make
make: Fatal error: Command failed for target `acledit'
Current working directory /tmp/wine-1.1.14/dlls
*** Error code 1
The following command caused the error:
cd dlls && make
make: Fatal error: Command failed for target `dlls'
Compilation failed, aborting install.
I've tried recommended way of unpacking wine and then cd wine-1.1.14; bash
./tools/wineinstall
Thanks,
Karel
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http://bugs.winehq.org/show_bug.cgi?id=17332
Summary: Cisco IP Communicator 2.1.4 sometimes hang up on start
Product: Wine
Version: 1.1.14
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)doty.ru
Console has messages at that moment:
fixme:ole:CoInitializeSecurity ((nil),-1,(nil),(nil),2,3,(nil),0,(nil)) - stub!
err:ole:create_server class {dc203f7c-db36-43ab-880f-d6cf82d55737} not
registered
err:ole:CoGetClassObject no class object {dc203f7c-db36-43ab-880f-d6cf82d55737}
could be created for context 0x4
err:ole:create_server class {2077defb-f365-4bcb-b28f-d99f0ff281b2} not
registered
err:ole:CoGetClassObject no class object {2077defb-f365-4bcb-b28f-d99f0ff281b2}
could be created for context 0x4
err:ole:create_server class {983b3350-8948-43d1-a82e-7d9fde51dc64} not
registered
err:ole:CoGetClassObject no class object {983b3350-8948-43d1-a82e-7d9fde51dc64}
could be created for context 0x4
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
apartment threaded to multi-threaded
fixme:ole:CoInitializeSecurity ((nil),-1,(nil),(nil),2,3,(nil),0,(nil)) - stub!
err:ole:CoGetClassObject class {4590f811-1d3a-11d0-891f-00aa004b2e24} not
registered
err:ole:CoGetClassObject no class object {4590f811-1d3a-11d0-891f-00aa004b2e24}
could be created for context 0x1
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