http://bugs.winehq.org/show_bug.cgi?id=16802
Summary: error on SQL browsers (odbc32.dll)
Product: Wine
Version: 1.1.11
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: odbc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: soh.voodoo(a)gmail.com
I try to use programs like SQLyog, navicat and mysql-front, but any one works,
and all return this message:
#wine SQLyogEnt.exe
err:module:attach_process_dlls "odbc32.dll" failed to initialize, aborting
err:module:LdrInitializeThunk Main exe initialization for
L"Z:\\media\\disk\\Program Files\\SQLyog Enterprise\\SQLyogEnt.exe" failed,
status c0000005
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http://bugs.winehq.org/show_bug.cgi?id=12068
Summary: First Wine instance always hangs, the second one works
Product: Wine
Version: 0.9.57.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: julius(a)zgod.cjb.net
Created an attachment (id=11436)
--> (http://bugs.winehq.org/attachment.cgi?id=11436)
Output of strace -p <wineserver pid>
When I run Wine for the first time on this computer (by running winefile f.e.),
it always hangs the first time and I can't kill this process.
The second time I run it then however, it works without any problems. I have
this even after starting over with a fresh .wine and on both Ubuntu Dapper &
Hardy with all recent Wine versions as far as I can remember.
I suspect it is related to my hardware in some way. I've attached the output of
strace -p on the wineserver pid. strace -p on the first wine-pthread pid
doesn't give anything.
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http://bugs.winehq.org/show_bug.cgi?id=15380
Summary: Games Only Showing Mouse
Product: Wine
Version: 1.1.5
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: stephen(a)waywardchild.net
Games loads up and will only show the mouse, the rest of the screen is either
black with occasional large blocky squares. Game does not crash.
I have tested this with 'Spore' and 'CNC3: Tiberium Wars'.
Previously CNC3 worked for me fine less mouse. I tested around wine 1.0
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http://bugs.winehq.org/show_bug.cgi?id=13565
Summary: Shin Megami Tensei Online: Imagine errors out
Product: Wine
Version: 1.0-rc2
Platform: PC
URL: http://www.megatenonline.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pat(a)snowfox.fur.com
Created an attachment (id=13508)
--> (http://bugs.winehq.org/attachment.cgi?id=13508)
screenshot
Shin Megami Tensei Online, as the name suggests, is an MMORPG, and a Japanese
one at that. It's one of those free-to-play types, with optional real-world
payment for certain items.
Many things work flawlessly -- installation, upgrading, and the like, but it's
when one actually tries to play that problems arise.
As you can see by the screenshot, a few moments after starting the game, a
message box pops up; clicking OK shuts down the program. Although the boxes
visible in the screenshot are rather less than enlightening, I was able to grab
the actual error message through an error log created by the program:
(1.163)例外エラーが発生しました(10009)[19,81,14]。真・女神転生Imagineを終了します。
...or, in English, "(1.163) An exception error has occurred (10009)[19,81,14] -
Imagine's Shin Megami Tensei Online will now close -"
Oddly, running the program on a computer that's under a heavy load (by, say,
using a 'noisy' WINEDEBUG setting) lets one actually get in-game... but the
error still eventually occurs, but with different numbers after the 10009.
Also odd is that turning off Vertex Shader Support in winecfg stops the error
from happening altogether. However, this disables 3D graphics, which makes the
game a little hard to play. ;)
(A warning for those who want to duplicate the error: it requires the
downloading of a couple of gigs of data, first to install, and then to update;
you'll also need the ability to input Japanese text through an IME if you want
to get past the character creation screen. The error still happens in the
latter case, however.)
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http://bugs.winehq.org/show_bug.cgi?id=13973
Summary: Can't move Steam window with alt + drag
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thestig(a)google.com
Using KDE 3.5.7, I can move the main Steam window by dragging the title bar.
However, if I try to do it by holding down the alt key and dragging the window,
it would snap back to its original location when I release the mouse.
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http://bugs.winehq.org/show_bug.cgi?id=13603
Summary: Rome Total War 1.5: Mouse movement at screen borders
does not cause desired behavior
Product: Wine
Version: 1.0-rc3
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tjlyon(a)gmail.com
This happens with Rome Total War ver. 1.5 as installed from the Gold Edition
pack. It also happens in the Barbarian Invasion expansion.
On the campaign map, moving the mouse to the borders of the screen is supposed
to move the campaign map around. However, it only works when moving the mouse
to the top or to the left sides of the screen. It does nothing at the right or
bottom sides.
Similar behavior is experienced in the battle screens. Nothing happens when
moving the mouse to the right or bottom sides, when it is supposed to move or
rotate the view.
This might sound like not such a big deal, but for me it makes the battles
practically unplayable.
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http://bugs.winehq.org/show_bug.cgi?id=17853
Summary: EQ2 Particle errors
Product: Wine
Version: 1.1.17
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dhess31(a)comcast.net
In Everquest II, the particle effects do not draw correctly. Most of the time
they don't show up at all, however, occasionally they are drawn and the screen
look correct for a split second.
This actually causes some of the important game features to not function
correctly. Playing with any GFX setting doesn't seem to fix it, including the
setting of ComplexShaderDistance to -1.
Using Ubuntu 8.10 x86 with nvidia 177 drivers.
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http://bugs.winehq.org/show_bug.cgi?id=17633
Summary: Zoner Photo Studio has broken computer tree
Product: Wine
Version: 1.1.16
Platform: PC
OS/Version: Solaris
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: petr.sumbera(a)sun.com
Created an attachment (id=19816)
--> (http://bugs.winehq.org/attachment.cgi?id=19816)
patch
Zoner Photo Studio has broken computer tree (instead directory names just
strange/empty characters/boxes). This is regression after:
---
cf164785afac461a84e23d1e370205c28de73e0a is first bad commit
commit cf164785afac461a84e23d1e370205c28de73e0a
Author: Aric Stewart <aric(a)codeweavers.com>
Date: Mon Nov 3 10:14:53 2008 -0600
shell32: Do not automatically fail in SHGetFileInfo if the flag
SHGFI_USEFILEATTRIBUTES is combined with SHGFI_ATTRIBUTES, SHGFI_EXETYPE, or
SHGFI_PIDL.
:040000 040000 6d94577d69fa143f0911de5fa1336c4d6c698d63
81a41666dac7553414bff76b73f986f7b15580ab M dlls
---
It seems that szFullPath is needed even for SHGFI_PIDL and
SHGFI_USEFILEATTRIBUTES flags combination (ZPS uses flags=0x20e18).
See attached patch which fixes this.
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http://bugs.winehq.org/show_bug.cgi?id=17149
Summary: HOMM 5: Invalid pointer error makes game crash
Product: Wine
Version: 1.1.13
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
Created an attachment (id=19013)
--> (http://bugs.winehq.org/attachment.cgi?id=19013)
Console output
This bug appears randomly, non regarding for how long I have been playing the
game. At some point, the game crashes with the following main line in the
console output:
*** glibc detected *** H5_Game.exe: free(): invalid pointer: 0x78f4cab7 ***
I played the game previously under Ubuntu and the first releases after wine
1.0, and I do not remember the game crashing so often at the time. Hence this
might be a regression, but I do not remember a particular milestone however as
for when it began to crash. I tested this with the latest wine-git (1.1.13)
under Gentoo X64. The rest of the console output is attached.
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http://bugs.winehq.org/show_bug.cgi?id=17060
Summary: Eve Online graphical glitch
Product: Wine
Version: 1.1.13
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alanluth(a)gmail.com
Created an attachment (id=18870)
--> (http://bugs.winehq.org/attachment.cgi?id=18870)
wine output
The screen turns white for a few seconds before turning to normal textures.
This only happens when running the eve premium client with the Cache turned off
in the game.
See the attachment for the output.
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