http://bugs.winehq.org/show_bug.cgi?id=17078
Summary: Extremely slow character rendering in all apps over
freenx
Product: Wine
Version: 1.1.12
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kkant(a)xmission.com
Wine 1.1.12 on Fedora 10 x64 renders fonts/characters extremely slowly when
operating over a remote freenx session. This affects all apps, including
winecfg. Each character is rendered pixel by pixel in an agonizingly slow
manner; it makes me think that raw bitmaps are being sent over the freenx link,
rather than character data with a fontname. The symptoms appear anywhere text
is rendered in an app: menus, text fields, lists, etc etc etc. The bug can be
confirmed by running winecfg.
I experienced this bug with Wine 1.1.12, Freenx server 0.7.3 (the latest
version in the Fedora repository as of Jan 22 2009), and the NoMachine nx
client for windows v3.3.0-3 (downloadable from nomachine.com).
This is a new bug in 1.1.12 that did not exist in the previous Wine version I
was using (1.1.9). I reproduced this bug several times after removing my
~/.wine folder and reinstalling 1.1.12. I reconfirmed that the older version
1.1.9 does NOT have this bug by removing version 1.1.12, removing the ~/.wine
folder, and reinstalling version 1.1.9.
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http://bugs.winehq.org/show_bug.cgi?id=14660
Summary: Zoo Tycoon: Crashes After Adding Terrain & Other Objects
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: stevebohlen(a)gmail.com
Game crashes when adding some objects, most notably terrain. Can reproduce
pretty regularly. Terrain additions seem to cause crashes when 1) There are
other recently added objects nearby, and 2) When more than 2 terrain squares
have been added before "committing" the changes with that menu selection.
Wine version is 1.00. Have tested on Ubuntu 8.04 with integrated graphics card
and PCLinuxOS 2007 with ATI card with the same results.
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http://bugs.winehq.org/show_bug.cgi?id=14644
Summary: Sttlers Heritage of Kingdom Crash
Product: Wine
Version: 1.1.2
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: smol.robert(a)gmail.com
CC: smol.robert(a)gmail.com
Created an attachment (id=15066)
--> (http://bugs.winehq.org/attachment.cgi?id=15066)
Log of the game.
Hi,
I've checked the Settlers Heritage of Kings in appdb and it was gold so I went
and bought the copy. Game installs fine, I can even run into the main menu, but
when going to Campaign I can select a mission to start, then I am presented
with screen and the it crases. Will attach the log.
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http://bugs.winehq.org/show_bug.cgi?id=14540
Summary: Graphical glitches and black areas in Joint Operations
Escalation and wine 1.1.1
Product: Wine
Version: 1.1.1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: starmatz71(a)yahoo.de
Created an attachment (id=14879)
--> (http://bugs.winehq.org/attachment.cgi?id=14879)
Black areas in wine 1.1.1
In wine 0.9.37 the graphics looks much better than in wine 1.1.1 today.
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http://bugs.winehq.org/show_bug.cgi?id=13931
Summary: Polar Weblink 2.4.0 cannot send data to Polar website.
Product: Wine
Version: 1.0-rc4
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rchrd.c(a)gmail.com
Created an attachment (id=14059)
--> (http://bugs.winehq.org/attachment.cgi?id=14059)
Ole Error for Weblink 2.4.0
Polar Weblink starts and displays "Weblink encountered an error see log for
details". This same message is displayed when trying to send data to the Polar
website, after data has been uploaded from the wristwatch.
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http://bugs.winehq.org/show_bug.cgi?id=12547
Summary: Original Civilization III does not run -- drive read
error
Product: Wine
Version: 0.9.59.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mattsch(a)gmail.com
The original Civilization III installs properly but when attempting to run the
game while the CD is mounted fails. When executing Civilization3.exe, it looks
like it looks for the CD properly while the CD is mounted but when it finds the
CD, I get a dialog box that says: DRIVE READ ERROR -- Please Insert
Civilization III in CD Drive -- Retry | Cancel. Clicking Retry only brings up
the window again. Also note, I have tried a NoCD hack and I get a different
error in that case:
fixme:xrandr:X11DRV_XRandR_SetCurrentMode Cannot change screen BPP from 32 to
16
err:xrandr:X11DRV_XRandR_SetCurrentMode Resolution change not successful --
perhaps display has changed?
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http://bugs.winehq.org/show_bug.cgi?id=15143
Summary: Google Lively fails to log in
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.lively.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: royshea(a)gmail.com
Created an attachment (id=15854)
--> (http://bugs.winehq.org/attachment.cgi?id=15854)
fixme+all,+crypt32,+secur32,+winsock,+winhttp
Logging into Google Lively appears to hang. This seems to come from repeated
attempts to connect to a google talk server. Attached is a log generated
using:
WINEDEBUG=fixme+all,+crypt32,+secur32,+winsock,+winhttp
This bug may be related to bug 3254.
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http://bugs.winehq.org/show_bug.cgi?id=15649
Summary: Ultima Online with Razor (.NET) often crashes
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leffeman(a)gmail.com
Created an attachment (id=16705)
--> (http://bugs.winehq.org/attachment.cgi?id=16705)
catted together a couple different stack traces
UO often crashes when launched by Razor (a .NET application), it appears to be
due to some stack corruption as all stack traces originate at
``wine_switch_to_stack,'' and sometimes I get the ``stack overflow %u bytes in
thread %04x'' message (haven't been able to catch it this time though).
List of applications needed for testing:
http://gamedaily.newaol.com/pub/0078700501/UOML_setup.exehttp://www.runuo.com/razor/Razor_Latest.exe
.NET 2.0 (``winetricks dotnet20'' works well, some people might have to run
some font installers as well.)
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http://bugs.winehq.org/show_bug.cgi?id=10959
Summary: Star Wars Battlefront 2: Crashes on game launch
Product: Wine
Version: 0.9.52.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: delnar.ersike(a)gmail.com
Created an attachment (id=9896)
--> (http://bugs.winehq.org/attachment.cgi?id=9896)
Wine debug output for the crash
When entering the launch menu in Star Wars Battlefront 2 and clicking play, the
game crashes.
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http://bugs.winehq.org/show_bug.cgi?id=15693
Summary: On Debian configure says freetype lib is missing, but
problem is actually zlib 32bit
Product: Wine
Version: 1.1.6
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: le.ben.smith(a)gmail.com
I ran ./configure on Debian Lenny and was told that the freetype lib was
missing. When I looked at config.log I found that actually configure was
trying to compile with -lz and the compile was failing due to my only having
64bit libz.a.
Once I installed Debian's lib32z1-dev, configure no longer reported the missing
freetype lib.
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