http://bugs.winehq.org/show_bug.cgi?id=15082
Summary: Regression: Fallout Tactics crashes at start
Product: Wine
Version: 1.1.3
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wielkiegie(a)gmail.com
Created an attachment (id=15757)
--> (http://bugs.winehq.org/attachment.cgi?id=15757)
Wine log
When I launch Fallout Tactics, the resolution's changed, but then I've seen
following error message (in window):
"C:\dev\phoenix\display\win32\win32_window.cpp(873): **fatal error**:
Could not create display buffers"
Then when I click "OK", there's MSVC Runtime Error (abnormal program
termination) game stops.
I've attached wine log. I can play this game on wine 1.0.0, so it's a
regression.
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http://bugs.winehq.org/show_bug.cgi?id=10974
Summary: wine prefers loopback devices over regular files
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rmh(a)aybabtu.com
Created an attachment (id=9920)
--> (http://bugs.winehq.org/attachment.cgi?id=9920)
fix loopback handling
When using a loopback device as a wine drive, wine will prefer to use the
loopback device (e.g. /dev/loop0) for volume access rather than the regular
file it's based on (e.g. ~/foo.iso).
>From dlls/ntdll/directory.c:
else if (!stat( entry->mnt_fsname, &st ) && S_ISREG(st.st_mode))
{
/* if device is a regular file check for a loop mount */
if ((device = strstr( entry->mnt_opts, "loop=" )))
{
char *p = strchr( device + 5, ',' );
if (p) *p = 0;
return device + 5;
}
}
I'm not sure if this has any advantage, but it has a big inconvenient. It's
almost certain that /dev/loop0 is owned by root and not world-readable, and
it's also mostly certain that wine isn't being run as root. If the image is
user-owned, by using the loop device we lose the ability to read it.
This typicaly causes breakage that is difficult to figure out. For example,
see
http://appdb.winehq.org/objectManager.php?sClass=version&iId=727&iTestingId…
Note: I'm filing this separate from bug 10957 because it's an unrelated issue.
The patch I'm attaching here collides with the one I sent for bug 10957, but
takes both situations into account.
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http://bugs.winehq.org/show_bug.cgi?id=14230
Summary: Shadowbane err:ntdll:RtlpWaitForCriticalSection
Product: Wine
Version: 1.1.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P1
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nurmius(a)gmail.com
Created an attachment (id=14514)
--> (http://bugs.winehq.org/attachment.cgi?id=14514)
console output
In game after a minute of playing (walking around) game crashes at error shown
in attached file. Using windows 2003 msvcrt.dll (native) in order to play. Game
wasn't installed, installation hangs at some java code execution, just
installed on a windows box and then copied to linux. Login screen works good,
game start and after a minute it crashes.
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http://bugs.winehq.org/show_bug.cgi?id=17018
Summary: regedit fails to change registry
Product: WineHQ Apps Database
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: atsia2003(a)yahoo.gr
Regedit fails to change registry
Here is the output:
err:ntlm:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make sure
that ntlm_auth >= 3.0.25 is in your path.
err:ntlm:SECUR32_initNTLMSP Usually, you can find it in the winbind package of
your distribution.
fixme:advapi:RegisterTraceGuidsW 0x100778a 0x100a060 0x1001818 1 0x33fe78
(null) (null) 0x100a068
fixme:advapi:RegisterTraceGuidsW 0x100778a 0x100a080 0x1001808 1 0x33fe78
(null) (null) 0x100a088
fixme:advapi:RegisterTraceGuidsW 0x100778a 0x100a0a0 0x10017f8 1 0x33fe78
(null) (null) 0x100a0a8
fixme:advapi:RegisterTraceGuidsW 0x100778a 0x100a0c0 0x10017e8 1 0x33fe78
(null) (null) 0x100a0c8
fixme:advapi:RegisterTraceGuidsW 0x100778a 0x100a0e0 0x10017d8 1 0x33fe78
(null) (null) 0x100a0e8
fixme:advapi:RegisterTraceGuidsW 0x100778a 0x100a100 0x10017c8 1 0x33fe78
(null) (null) 0x100a108
fixme:win:RegisterDeviceNotificationW (hwnd=0x1232d8,
filter=0x7e1578fc,flags=0x00000001),
returns a fake device notification handle!
regedit: ERROR converting CSV hex stream. Invalid value at '\'
regedit: ERROR Key HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows
NT\CurrentVersion not created. Value: DigitalProductId, Data:
hex:a4,00,00,00,03,00,00,00,35,35,32,37,34,2d,36,34,30,2d,\
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http://bugs.winehq.org/show_bug.cgi?id=16952
Summary: Arcanum (and possibly other ddraw 2D games) have very
slow rendering
Product: Wine
Version: 1.1.12
Platform: PC
URL: http://appdb.winehq.org/objectManager.php?sClass=version
&iId=3476
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Wintershade(a)gmail.com
On WINE 1.0.1 Arcanum
(http://appdb.winehq.org/objectManager.php?sClass=version&iId=3476) runs fine,
even on my hardware (laptop with Mobility Radeon 9700, open-source drivers).
However, with the introduction of the new versions (at the moment I can confirm
this happening with 1.1.9 and 1.1.12) Arcanum runs unplayably slow. I have
tried also to run it after installing the proprietary drivers for my graphics
card, but to no avail.
Since exactly the same thing happens with Sid Meier's Civilization III
(http://appdb.winehq.org/objectManager.php?sClass=version&iId=7905), it's
somewhat a reason to believe it happens on many other DirectDraw 2D
applications/games.
Moreover, changing the default ddraw renderer to opengl instead of default in
regedit only makes things worse, regardless of the application.
However, when a 3D application, like World of Warcraft, is introduced, the
rendering is fine, with no noticeable slowdown (actually works a bit better
than in the stable version, at least for me).
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http://bugs.winehq.org/show_bug.cgi?id=16856
Summary: Program crashes on startup
Product: Wine
Version: 1.1.12
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: klaus.layer(a)gmx.de
Created an attachment (id=18598)
--> (http://bugs.winehq.org/attachment.cgi?id=18598)
+relay log
A program I try to run with wine crashes on startup. Please see the attached
log with +relay and the backtrace. Any idea how to track down the issue?
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http://bugs.winehq.org/show_bug.cgi?id=16133
Summary: Overlord crashes after the first loading screen
Product: Wine
Version: 1.1.8
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pedrobneves(a)gmail.com
Created an attachment (id=17373)
--> (http://bugs.winehq.org/attachment.cgi?id=17373)
wine output
Overlord crashes after the first loading screen.
Installed with no problem, but to run it needed to add d3dx9_36.dll and
xinput9_1_0.dll and a nodvd patch (it wouldn't work anyother way)
The game starts and loads the first menu, player creation. After that it shows
a loading screen, which renders extremely slow, and finally crashes.
Just one more note: I didn't experience any problem with the d3dx9_36.dll (to
my knowledge) as referenced in the 13465 and 13406 bugs.
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http://bugs.winehq.org/show_bug.cgi?id=14941
Summary: Thief2 crashes at startup
Product: Wine
Version: 1.1.2
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)jacob.wintershaven.net
Created an attachment (id=15540)
--> (http://bugs.winehq.org/attachment.cgi?id=15540)
crash backtrace
Attempting to run Thief 2 (version 1.18) under Wine produces the crash detailed
in the attachment. I'm running on Ubuntu 8.04, on a multicore AMD64 processor;
I tried the suggested methods to force Thief2 to run on a single processor, but
this merely produced the same crash again.
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http://bugs.winehq.org/show_bug.cgi?id=14602
Summary: WinRAR clocks tells wrong time
Product: Wine
Version: 1.0.0
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: enhancement
Priority: P5
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Zenitur(a)yandex.ru
When I extract files (for example, many small files in one big RAR archive),
WinRAR tells wrong time (3 sec, but in was 5 minutes)!
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