http://bugs.winehq.org/show_bug.cgi?id=14347
Summary: Toon Town Standalone Launcher error
Product: Wine
Version: 1.1.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bmrgar(a)insightbb.com
Created an attachment (id=14647)
--> (http://bugs.winehq.org/attachment.cgi?id=14647)
ToontownLauncer.exe url error debug output
ToontownLauncher.exe (standalone launcher w/o need for web browser) fails at
login stating it cannot retrieve a url.
See attachment for full output.
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http://bugs.winehq.org/show_bug.cgi?id=13738
Summary: F.E.A.R : Crashes when sound is enabled
Product: Wine
Version: 1.0-rc4
Platform: PC-x86-64
URL: http://www.whatisfear.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: taedium_vitae(a)eml.cc
Created an attachment (id=13770)
--> (http://bugs.winehq.org/attachment.cgi?id=13770)
Terminal output
Game crashes at certain points of the game when sound is enabled.The first time
this is encountered is when selecting a menu option of the main menu.Sometimes
you can get past this, but it will crash shortly after entering the first
building, when you get control of the player.There is a workaround posted on
the appdb page, however it doesn't work for me.
The crashes don't occur when sound is disabled through winecfg, or through the
game itself, however, because the driver of the car at the start of the game
doesn't say anything, you get out of the car earlier which results in you being
stuck inside/behind the rubbish bin and you can't move back to the other side.
Last few lines of terminal output are attached.I didn't post the entire log, as
it comes out as a 2.8M file, and I have a slow upload speed.The preceding
output is just the glDisable GL_FOG fixme, repeating over and over.
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http://bugs.winehq.org/show_bug.cgi?id=12997
Summary: The Lord of the Rings: The Return of the King: no sound
in movies and no background sound/voices ingame
Product: Wine
Version: 0.9.61.
Platform: PC-x86-64
URL: ftp://largedownloads.ea.com/pub/demos/rotk.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sebastian.friedel(a)s2005.tu-chemnitz.de
This was mentioned in all test results on AppDb but I found no bugreport for
this so far.
The Problem: the game movies do not have any sound whatsoever. Additionally
there are background sounds/music and character voices missing ingame. As far
as I can tell, the same problem exists in the downloadable demo I linked.
I have played around a bit with ALSA/OSS settings and emulation mode but had no
success with it. I'm testing on Ubuntu 8.04 x86_64 with kernel
2.6.24-17-generic and snd_intel_hda sound using wine-0.9.61 from
wine.budgetdedicated.com repository.
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http://bugs.winehq.org/show_bug.cgi?id=11958
Summary: Magic Workstation (mws play) Stops Displaying Cards
Product: Wine
Version: 0.9.56.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: wineserver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: grandmasterv(a)hotmail.com
Everything was working fine on Ubuntu Gutsy (updated to Feb 29th) then I
applied a wine update 0.9.55 to 0.9.56 and now I cannot see any of the card art
in mws play.
Upgrading to version 0.9.57 does not fix this problem.
I reverted to version Wine 0.9.55 i386 on ubuntu gutsy and now I can see the
cards again. If you have the same problem do the following:
1) Backup your .wine directory in your home folder
2) In a terminal window type in the following "sudo apt-get remove --purge
wine"
3) Download the 0.9.55 version from here
wine.budgetdedicated.com/archive/index.html
4) Install it by double clicking the .deb file
5) Run MWS. If its not there restore your .wine profile directory that you
backed up previously.
Hope this helps anyone who had the same problem
- Vince
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http://bugs.winehq.org/show_bug.cgi?id=16075
Summary: Wine can't open MGS1
Product: Wine
Version: 1.1.8
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P5
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sergio_andvar(a)yahoo.com
When i try to open MGS1 with Wine, I get a black screen and I must press ALT+F4
to close the broken game.
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http://bugs.winehq.org/show_bug.cgi?id=15308
Summary: Black&White 1 - 1.3 patch
Product: Wine
Version: 1.1.4
Platform: PC-x86-64
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: taril_laszlo(a)yahoo.co.uk
fixme:d3d_surface:surface_convert_format Cannot find a conversion function from
format WINED3DFMT_DXT3 to WINED3DFMT_A4R4G4B4
Textures are missing
objects are missing
rocks, buildings are black
people are missing
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http://bugs.winehq.org/show_bug.cgi?id=16172
Summary: processing queued test data: misleading description
Product: WineHQ Apps Database
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bluedzins(a)wp.pl
processing queued test data: misleading description
I am maintainer of two apps and I find to difficult maintaing it beacause of
page when you have to decide whether to process or reject the queued data.
Here is why -- the info says:
"
This is the list of test results waiting for submission, rejection or d
deletion.
"
but the available actions are not three but two -- process and delete.
Info says:
To view a submission, click on its name.
And there is no name field.
So please correct the information to be accurate -- you can view the data by
processing it, and on the next page (processing) you can submit, reject, delete
data not on the queue data page.
Each time I have to figure out and remember from the last time how this page
actually works.
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http://bugs.winehq.org/show_bug.cgi?id=15026
Summary: Ableton Live: Glitches in right channel of mp3 imports
Product: Wine
Version: 1.1.3
Platform: Other
URL: http://www.ableton.com/free-trial
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: conrad(a)bebbington.org
When importing some mp3s into Live, short glitches appear in the right channel.
I think these are introduced in the import stage because they appear in the
waveform view, zooming in shows that these are a high frequency square wave.
This seems to happen mostly on mp3s from beatport.com, I have tried loading the
files into live running on windows xp and they are fine.
I'm running Wine 1.1.3 on gentoo amd64.
Which debug logs would be useful?
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http://bugs.winehq.org/show_bug.cgi?id=17799
Summary: winecfg and unistall do not run
Product: Wine
Version: 1.1.17
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rupsyco(a)hotmail.com
I'm using Ubuntu, and I installed FEMM and changed comctl.dll to native and the
software runs fine, but now winecfg does not run giving this kind of message
riccardo@riccardo:~$ winecfg
fixme:advapi:CheckTokenMembership (0x44 0x12b110 0x32fa80) stub!
fixme:ntdll:NtQueryInformationProcess (process=0xffffffff) Unimplemented
information class: ProcessWx86Information
when i run winecfg as root then the configuration appears...
when I click on unistall wine software also does not run, but I've never tried
it before... also the registry editor doesn't show entries. hope not to bug you
with this bug, I'm a novice.
salutations
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http://bugs.winehq.org/show_bug.cgi?id=12766
Summary: Cursor incorectly drawn in Dungeon Siege
Product: Wine
Version: 0.9.60
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: roderick.greening(a)gmail.com
While not critical, it is quite annoying. The cursor is drawn without
transparency (appears black). Then, while moving the cursor, it inherits
artifacts from various parts of the screen. This gets in the way of the game,
as it is a "point-n-click" game and you need to be able to accurately click on
objects. I have died more than once due to this bug.
This happens with all 0.9.x releases up to 0.9.60 and including the most recent
git version.
I would like to assist in resolving, but I need some guidence as to how to
track down the issue. I assume the program is using a software cursor and the
code in DirectX8 related to that would be a good starting point.
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