http://bugs.winehq.org/show_bug.cgi?id=17216
Summary: Crysis crashes before 3D gameplay
Product: Wine
Version: 1.1.11
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thefirstkeet(a)gmail.com
I'm using Gentoo Linux AMD64, and wine version 1.1.11. I installed DirectX 9C
using this guide:
http://www.wine-reviews.net/microsoft/directx-90c-march-2008-redistributabl…
I also edited my registry as follows:
OffscreenRenderingMode=fbo
Then I installed Crysis from the CD and tried running it with a no-cd patch,
with "r_glow = 0" in game.cfg, setting all detail settings to high. When I run
this:
wine crysis.exe -DEVMODE +map island +exec benchmark_gpu
Then the level loads and I see graphics which look mostly accurate but have
bright squares and less-bright squares going like a checkerboard on the screen.
Wine gives these messages in the console:
fixme:d3d_surface:surface_load_ds_location (0x1592e8) Not supported with fixed
up depth stencil
fixme:d3d:context_attach_surface_fbo >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505)
from glFramebufferTexture2DEXT() @ context.c / 176
fixme:d3d:color_fill_fbo >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION_EXT
(0x506) from glClear @ device.c / 6060
fixme:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from
glBindFramebuffer() @ context.c / 53
fixme:d3d:context_attach_surface_fbo >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505)
from glFramebufferTexture2DEXT() @ context.c / 176
fixme:d3d:color_fill_fbo >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION_EXT
(0x506) from glClear @ device.c / 6060
fixme:d3d:apply_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from
glDrawBuffers() @ context.c / 1422
fixme:d3d_surface:surface_load_ds_location (0x1592e8) Not supported with fixed
up depth stencil
fixme:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from
glBindFramebuffer() @ context.c / 53
fixme:d3d_surface:surface_load_ds_location (0x1592e8) Not supported with fixed
up depth stencil
over and over again.
When I load the normal game, the opening videos play, but with no sound.
However, the menu works fine with sound, and the game loads the level
successfully. The introduction plays with sound and no video (I think that
there is no video during this part, anyway), but it crashes before the 3D
visual of the main characters inside the aircraft, so I never actually see any
3D graphics. My settings are all set to high, and I tried it with all set to
medium except for Pixel Shaders (high).
While/after the introduction plays, it repeats errors like this over and over:
fixme:d3d:stretch_rect_fbo >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from
glBlitFramebuffer() @ device.c / 6452
fixme:d3d_surface:surface_load_ds_location (0x159350) Not supported with fixed
up depth stencil
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glUseProgramObjectARB @ glsl_shader.c / 3567
Then it crashes with this error:
Backtrace:
=>0 0x7bb54e1d in libglcore.so.1 (+0xabfe1d) (0x6747e168)
1 0x00000ca6 (0x00000002)
2 0x00000000 (0x00000000)
fixme:ntdll:FILE_GetNtStatus Converting errno 12 to STATUS_UNSUCCESSFUL
err:module:load_builtin_dll failed to load .so lib for builtin L"FaultRep.dll":
/usr/bin/../lib32/wine/faultrep.dll.so: failed to map segment from shared
object: Cannot allocate memory
Segmentation fault
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http://bugs.winehq.org/show_bug.cgi?id=17661
Summary: Eve online dies because it's out of memory
Product: Wine
Version: 1.1.16
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: puciek(a)gmail.com
Created an attachment (id=19848)
--> (http://bugs.winehq.org/attachment.cgi?id=19848)
Backtrace of the crash
After playing for a while, eve online will die with GL_OUT_OF_MEMORY error
(possible memory leak somewhere ?). It will die a lot sooner with higher buffer
setting.
I got latest drivers installed on my geforce 9600.
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http://bugs.winehq.org/show_bug.cgi?id=16854
Summary: Prince of Persia 2008 malloc failed
Product: Wine
Version: 1.1.12
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yast4ik(a)yahoo.com
In the Temple (after Elica's father defeat) game crashes:
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glUseProgramObjectARB @ glsl_shader.c / 3568
fixme:dsound:IDirectSoundBufferImpl_AcquireResources
(0x21ed98,00000000,0,(nil)): stub
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #2547:
"Vertex info\n-----------\n(0) : error C9008: malloc failed in
\"mem_Alloc\"\n\nFragment info\n-------------\n(0) : error C9008: malloc failed
in \"mem_Alloc\"\n"
fixme:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from Find glsl program uniform locations @ glsl_shader.c / 3423
fixme:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glUseProgramObjectARB(programId) @ glsl_shader.c / 3437
fixme:d3d_shader:hardcode_local_constants >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from Hardcoding local constants
@ glsl_shader.c / 3271
fixme:d3d_shader:hardcode_local_constants >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from Hardcoding local constants
@ glsl_shader.c / 3271
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glUseProgramObjectARB @ glsl_shader.c / 3568
fixme:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from
glDrawArrays @ drawprim.c / 278
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>>
GL_OUT_OF_MEMORY (0x505) from glCopyTexSubImage2D @ surface.c / 986
(0) : fatal error C9008: out of memory - malloc failed
My configuration:
OS: Xubuntu 8.10 x86; Nvidia Driver 177.82; GeForce 88G00T
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http://bugs.winehq.org/show_bug.cgi?id=17835
Summary: OpenGL Out of Memory issues
Product: Wine
Version: 1.1.17
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dirtbag(a)gmx.li
With Wine 1.1.17 I get lots of "GL_OUT_OF_MEMORY"-errors after a few minutes of
playing Lord of the Rings Online. These errors have not been there with 1.1.16
and previous versions.
System:
Intel Core 2 Duo E4400
Nvidia Geforce 8600GTS (512MiB)
Debian Testing
KDE 4.2, but desktop compositing effects always disabled.
I tried with all Nvidia 180.* driver releases and they all show the same
behaviour.
The first sign of "game will crash soon" is that some ingame window or menu
does not appear anymore, e.g. the world map will just show the red arrow for my
character but not the map itself.
Attached is the console output from two runs of the game. The first crash
occured after ca. 20 minutes, the second after 30 minutes with no reboot of the
computer in between. I just started the game again.
If you need further information or testing, please contact me.
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http://bugs.winehq.org/show_bug.cgi?id=5433
Noel Bourke <cros13(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |cros13(a)gmail.com
--- Comment #22 from Noel Bourke <cros13(a)gmail.com> 2009-03-24 07:22:39 ---
Still an issuer on 1.1.17 with v1.0
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http://bugs.winehq.org/show_bug.cgi?id=7698
Daniel Rammelt <drammelt(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |drammelt(a)gmail.com
byteframe <byteframe(a)yahoo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |byteframe(a)yahoo.com
--- Comment #160 from Daniel Rammelt <drammelt(a)gmail.com> 2009-03-19 19:58:20 ---
In CS:S
None of the posted "fixes" fix this for me. I find that if I play on a GG
server with a quick map change time I can play for hours, with occasional
lockups for ~2 seconds.
If I play on de_dust2 the game will crash within 1-5 minutes, regardless of
what I am doing or what is going on in the game, Ive had it crash in a big fire
fight but also during buy mode at the start with 0 shooting etc.
System:
Gentoo x86_64
Intel E2200
2g ram
Nvidia 9800gt, tested drivers 177.82 through 180.37 to no effect.
Alsa, no configuration options help, including turning sound off.
Kernel 2.6.29_rc8.
Wont paste a crash log as its identical to the others posted.
--- Comment #161 from byteframe <byteframe(a)yahoo.com> 2009-03-23 16:46:16 ---
If the win98 mode for hl2.exe seems to fix it, and as I've noticed it uses the
older win9x fonts ingame, then might we just have to have the requisite fonts
that steam uses? Would installing mscorefonts on regular wine fix the problem?
If so, then it would seem we just need a few more free replacements. Correct me
if I'm wrong, but Tahoma Bold is used throughout steam, but the bold style
doesn't seem to be in the tahoma font provided by winehq. The only font I add
myself to my wineprefix is 'lucida console', for the hl2.exe console.
All in all, I would rather not have to install mscorefonts, so should we be
having a discussion focused more on which fonts are suspect?
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http://bugs.winehq.org/show_bug.cgi?id=9220
--- Comment #10 from CN Gnome <cngnome(a)gmail.com> 2009-03-23 15:11:43 ---
Crahes still on wine 1.1.17 :
$ wine ff7demo.exe
fixme:ntoskrnl:KeInitializeSpinLock stub: 0x657d74
fixme:win:EnumDisplayDevicesW ((null),0,0x33f70c,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33de84,0x00000000), stub!
fixme:xrandr:X11DRV_XRandR_SetCurrentMode Cannot change screen BPP from 32 to
16
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
fixme:d3d7:IDirect3DImpl_7_CreateDevice (0x1379f0): Only one Direct3D device
per DirectDraw object supported
wine: Unhandled page fault on read access to 0x000006c8 at address 0x46dba5
(thread 0009), starting debugger...
Unhandled exception: page fault on read access to 0x000006c8 in 32-bit cod
Crash
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http://bugs.winehq.org/show_bug.cgi?id=9068
--- Comment #5 from CN Gnome <cngnome(a)gmail.com> 2009-03-23 15:04:03 ---
Note to #4 - this is wine 1.1.17.
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--- Comment #4 from CN Gnome <cngnome(a)gmail.com> 2009-03-23 15:02:29 ---
Download Link gave Mein geld 2009.
On starting I get two dialogs :
1. Der text zum hindweis 128 is nicht definiert.
2. Der text zum hindweis 37 is nicht definiert.
Die signatur des programs is fehlerhaft!
According google translate :
The signature of the programs is flawed!
And then the program quits.
Log complains still of err:ole:COMPOBJ_DllList_Add couldn't load in-process dll
L"C:\\Program Files\\Common Files\\Microsoft Shared\\DAO\\Dao360.dll"
Because Dao is not installed. Should the program install it ?
dao360.dll is a process associated with Microsoft DAO 3.6 Object Library from
Microsoft
Neverthless, it is pretty much impossible to test this without the original
2008 version because I get different errors now than on the original log.
Or maybe it is now fixed and would work with the new version ??
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http://bugs.winehq.org/show_bug.cgi?id=3077
--- Comment #15 from CN Gnome <cngnome(a)gmail.com> 2009-03-23 14:32:20 ---
You are right! The black line appears. I was looking for object dragging. A bit
smaller issue than the dragging but yes, you are correct.
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