http://bugs.winehq.org/show_bug.cgi?id=9046
Tijl Coosemans <tijl(a)ulyssis.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
OS/Version|Linux |FreeBSD
Summary|simcity 3000: cannot set |simcity 3000: executable
|directory |exits immediately
--- Comment #15 from Tijl Coosemans <tijl(a)ulyssis.org> 2009-03-23 12:13:46 ---
I'll repeat myself once more: the original problem is still there. The
executable exits immediately when run. There's no intro video, no exception.
There's nothing at all.
The updated version of the game does get further and has the same problem as
bug 7067, but once more, the original version of the game doesn't, at least for
me.
It's interesting how you mention you needed a NoCD patch in bug 17804. It's
possible that this bug is caused by some copy protection verification failing
very early (before even touching the cdrom).
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http://bugs.winehq.org/show_bug.cgi?id=3077
--- Comment #14 from Ryan May <rmay(a)ou.edu> 2009-03-23 11:56:24 ---
I'm still seeing this on 1.1.17 on Gento AMD64 with Weatherscope 1.7.0. Look
at the difference between double clicking on an item on the left and right
clicking and selecting properties. When you right click and select properties,
it behaves as though you are dragging an item around. You no longer
inadvertently move items around in this state now (an improvement in Wine), but
a black line with arrows on the end appears as it does when dragging items
around. If you right click and hit escape (to close the context menu), it
behaves similarly.
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http://bugs.winehq.org/show_bug.cgi?id=9046
--- Comment #14 from Ken Sharp <kennybobs(a)o2.co.uk> 2009-03-23 10:53:07 ---
If the original bug is fixed, then it's fixed.
Bug 7067 is already open for the exception.
There is also Bug 17804 for a different error.
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http://bugs.winehq.org/show_bug.cgi?id=17801
Summary: Brothers In Arms: Earned In Blood; mouse can't move
freely
Product: Wine
Version: 1.1.17
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jounijarvis(a)gmail.com
This old problem is still alive in BiA:EiB where without a registry setting,
mouse can't move freely, instead it stops 4cm from (real measurement)
bottom/top and 2.5cm from sides of the screen.
Here's howto workaround this bug (originally submitted by Paul Brooks in his
report for EIBPCRC1.00):
{
[1] Running winecfg, and creating a separate profile for EIB.exe. Profile
just states WinXP emulation required. (I did this mainly for the next step -
regedit). Close winecfg.
[2] Run wine regedit, and navigate to HK_CU > Software > Wine > Appdefaults >
EIB.exe.
[3] Create a new key "DirectInput"
[4] Create a new string in "Direct Input" - "MouseWarpOverride" with value
"force"
[5] Close regedit, run the game, and enjoy full control.
}
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http://bugs.winehq.org/show_bug.cgi?id=17827
Summary: Fallout 3 detects video card capabilities by description
Product: Wine
Version: 1.1.17
Platform: PC
OS/Version: other
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: John-Whitlock(a)ieee.org
Fallout 3 appears to detect video card capabilities by description. The
attached patch to 1.1.17 allows the video card description to be read from the
registry, and makes the game playable.
Without the patch, the game will run through the intro pages until "New Game"
is selected. At that point it will crash, usually blaming it on xlive.dll (see
bug #15839). However, this may be a crash handler that is failing.
One work-around is to modify My Documents/My Games/Fallout 3/FALLOUT.INI, to
set "bUseFaceGenHeads=0". This allows the "New Game" to continue, but without
heads on any characters.
It appears that Fallout 3 uses the video card description to discover shader
support. This may be a fallback for an unimplemented function. With the
attached patch, the video card description can be added to the registry, and
the game will allow "New Game" with character heads.
There may be a deeper issue at work, but this would allow the game to earn the
"Gold" status it is currently advertised with.
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http://bugs.winehq.org/show_bug.cgi?id=3962
--- Comment #43 from Sven Stähs <sven.staehs(a)stud.fh-muenchen.de> 2009-03-22 19:26:26 ---
Hi, me again.
I just confirmed on a machine running windowsXP that the Game is running. So
the problem is not my installation of ERo but the emulation. Can anyone give me
a hint on how to get this to work?
BTW I found a pRO client which claims to run smoothly on linux via wine:
Deliverence Online.
http://www.deliverance-online.com/invision/index.php?showtopic=25538&hl=lin…
This Thread basically says to install wine, Sakray and Deliverence, then patch
and enjoy.
Will try this one next, as soon as I can download it (my connection is kinda
poor :/ ) and comment on the outcome.
Bye
Sven
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http://bugs.winehq.org/show_bug.cgi?id=4543
Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dank(a)kegel.com
--- Comment #16 from Dan Kegel <dank(a)kegel.com> 2009-03-22 16:47:01 ---
Still an issue. Let's at least get the test committed?
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http://bugs.winehq.org/show_bug.cgi?id=4145
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #7 from Austin English <austinenglish(a)gmail.com> 2009-03-22 16:23:29 ---
(In reply to comment #6)
> Works perfectly fine in wine 1.1.17.
>
Yep, works fine now.
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http://bugs.winehq.org/show_bug.cgi?id=8613
--- Comment #6 from CN Gnome <cngnome(a)gmail.com> 2009-03-22 16:22:07 ---
Still crashes on 1.1.17:
err:ddraw:IDirectDrawImpl_GetGDISurface IWineD3DDevice::GetBackBuffer failed
fixme:xrandr:X11DRV_XRandR_SetCurrentMode Cannot change screen BPP from 32 to
16
fixme:d3d:IWineD3DDeviceImpl_CreateSurface Trying to create a render target
that isn't in the default pool
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
fixme:d3d:IWineD3DDeviceImpl_CreateSurface Trying to create a render target
that isn't in the default pool
wine: Unhandled page fault on read access to 0x00000051 at address 0x51 (thread
005a), starting debugger...
Unhandled exception: page fault on read access to 0x00000051 in 32-bit code
(0x00000051).
Crash
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http://bugs.winehq.org/show_bug.cgi?id=5986
--- Comment #10 from Alexandre Julliard <julliard(a)winehq.org> 2008-06-27 09:46:23 ---
Closing bugs fixed in 1.1.0.
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