http://bugs.winehq.org/show_bug.cgi?id=4588
--- Comment #11 from CN Gnome <cngnome(a)gmail.com> 2009-03-24 14:48:23 ---
Seems to work fine in 1.1.17. The only trace I get is :
~/.wine/drive_c/TOPDRAW$ wine topdraw.exe
fixme:ole:OleRegisterServer16 (TopDraw.3,...): stub
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http://bugs.winehq.org/show_bug.cgi?id=3200
--- Comment #9 from CN Gnome <cngnome(a)gmail.com> 2009-03-24 14:41:39 ---
Still appears on testing of 1.1.17.
Note: you have to right-click the program display in order to open the
properties setup.
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http://bugs.winehq.org/show_bug.cgi?id=5433
Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |REOPENED
Resolution|FIXED |
--- Comment #27 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2009-03-24 14:23:09 ---
Reopening. Please attach log from:
WINEDEBUG=warn+file,+setupapi wine setup.exe
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http://bugs.winehq.org/show_bug.cgi?id=5433
--- Comment #26 from Noel Bourke <cros13(a)gmail.com> 2009-03-24 11:19:15 ---
Yep, I still have the issue. Deleted ~/.wine, no change.
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http://bugs.winehq.org/show_bug.cgi?id=5433
--- Comment #25 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2009-03-24 11:13:42 ---
You still should open separate bugs for any other problems. Don't pile
everything into one report.
> But it was just reported as still present in 1.1.17..
I'm assuming you completely removed ~/.wine directory, ran 'winecfg' to verify
settings and tried to reinstall your program?
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--- Comment #24 from Chris Spencer <spencercw(a)googlemail.com> 2009-03-24 10:38:23 ---
> This bug about not being able to copy a file from DVD. In comment 9 you said
> it's working - the bug is closed.
>
> Open a new bug for any other problems.
But it was just reported as still present in 1.1.17..
Perhaps it is an intermittent problem and I got lucky in #9?
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Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #23 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2009-03-24 10:28:06 ---
This bug about not being able to copy a file from DVD. In comment 9 you said
it's working - the bug is closed.
Open a new bug for any other problems.
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http://bugs.winehq.org/show_bug.cgi?id=16176
Summary: err:ntdll:RtlpWaitForCriticalSection on "Sacred 2:
Fallen Angel" startup
Product: Wine
Version: 1.1.9
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: daniel.spies(a)fuceekay.com
Created an attachment (id=17417)
--> (http://bugs.winehq.org/attachment.cgi?id=17417)
Crashlog for Sacred 2 Fallen Angel with wine 1.1.9
Used system:
Kubuntu 8.10 64bit on
AMD Ati hd 2600 xt with
fglrx from Ubuntu repositories.
Sacred 2 Fallen Angel crashes on the intro movies. I never got behind the point
of seeing the "tested on dell" screen. The last line I see is always the
"err:ntdll:RtlpWaitForCriticalSection section 0x7e451800 "d3d9_main.c: d3d9_cs"
wait timed out in thread 003e, blocked by 002d, retrying (60 sec)" output. More
crash log attached.
It seems this is somehow related to 64 bit and/or ATI. Another guy using Nvidia
doesn't face these problems.
Can I provide any other useful information? Please ask.
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http://bugs.winehq.org/show_bug.cgi?id=17216
Summary: Crysis crashes before 3D gameplay
Product: Wine
Version: 1.1.11
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thefirstkeet(a)gmail.com
I'm using Gentoo Linux AMD64, and wine version 1.1.11. I installed DirectX 9C
using this guide:
http://www.wine-reviews.net/microsoft/directx-90c-march-2008-redistributabl…
I also edited my registry as follows:
OffscreenRenderingMode=fbo
Then I installed Crysis from the CD and tried running it with a no-cd patch,
with "r_glow = 0" in game.cfg, setting all detail settings to high. When I run
this:
wine crysis.exe -DEVMODE +map island +exec benchmark_gpu
Then the level loads and I see graphics which look mostly accurate but have
bright squares and less-bright squares going like a checkerboard on the screen.
Wine gives these messages in the console:
fixme:d3d_surface:surface_load_ds_location (0x1592e8) Not supported with fixed
up depth stencil
fixme:d3d:context_attach_surface_fbo >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505)
from glFramebufferTexture2DEXT() @ context.c / 176
fixme:d3d:color_fill_fbo >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION_EXT
(0x506) from glClear @ device.c / 6060
fixme:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from
glBindFramebuffer() @ context.c / 53
fixme:d3d:context_attach_surface_fbo >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505)
from glFramebufferTexture2DEXT() @ context.c / 176
fixme:d3d:color_fill_fbo >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION_EXT
(0x506) from glClear @ device.c / 6060
fixme:d3d:apply_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from
glDrawBuffers() @ context.c / 1422
fixme:d3d_surface:surface_load_ds_location (0x1592e8) Not supported with fixed
up depth stencil
fixme:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from
glBindFramebuffer() @ context.c / 53
fixme:d3d_surface:surface_load_ds_location (0x1592e8) Not supported with fixed
up depth stencil
over and over again.
When I load the normal game, the opening videos play, but with no sound.
However, the menu works fine with sound, and the game loads the level
successfully. The introduction plays with sound and no video (I think that
there is no video during this part, anyway), but it crashes before the 3D
visual of the main characters inside the aircraft, so I never actually see any
3D graphics. My settings are all set to high, and I tried it with all set to
medium except for Pixel Shaders (high).
While/after the introduction plays, it repeats errors like this over and over:
fixme:d3d:stretch_rect_fbo >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from
glBlitFramebuffer() @ device.c / 6452
fixme:d3d_surface:surface_load_ds_location (0x159350) Not supported with fixed
up depth stencil
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glUseProgramObjectARB @ glsl_shader.c / 3567
Then it crashes with this error:
Backtrace:
=>0 0x7bb54e1d in libglcore.so.1 (+0xabfe1d) (0x6747e168)
1 0x00000ca6 (0x00000002)
2 0x00000000 (0x00000000)
fixme:ntdll:FILE_GetNtStatus Converting errno 12 to STATUS_UNSUCCESSFUL
err:module:load_builtin_dll failed to load .so lib for builtin L"FaultRep.dll":
/usr/bin/../lib32/wine/faultrep.dll.so: failed to map segment from shared
object: Cannot allocate memory
Segmentation fault
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