http://bugs.winehq.org/show_bug.cgi?id=18030
Summary: Images not show (or flickering) in old app
Product: Wine
Version: 1.1.18
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jvromans(a)squirrel.nl
CC: wijn(a)online.nl
Created an attachment (id=20419)
--> (http://bugs.winehq.org/attachment.cgi?id=20419)
Screendump #1
I have purchased an old windows program that is intended for the training of
people handicapped with afasia. The program is written in (some) BASIC and runs
on anything from Windows98 and higher. It runs nicely with Wine, except for one
thing: The program displays images and these are most of the time not visible,
or flicker quickly before disappearing.
The program can be dowloaded from http://www.desmidt.eu/digitaal.html (click
on "Klik hier om de complete versie gratis te downloaden").
Install the program as usual and start it up (you need to be in the directory
where the program is installed, most likely .wine/drive_c/Program
Files/DigitAal).
Click on "Oefeningen op woordniveau" and "Benoemen".
You see something similar to Screendump #1.
The big grey area should show an image of a chicken. The grey area below should
contain the text "k . ." (where the name of the object is to be filled in). The
right grey area should show a star.
When the window has been obscured by another window, the non-obscured parts
appear, as can be seen in Screendump #2.
Also, when I move around the window, the image of the chicken appears. The "k .
." and star still do not show.
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http://bugs.winehq.org/show_bug.cgi?id=18007
Summary: Subtitle Workshop "Save as.." selection menu not
appearing
Product: Wine
Version: 1.1.19
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: killzenator(a)gmail.com
CC: bunglehead(a)gmail.com
Created an attachment (id=20384)
--> (http://bugs.winehq.org/attachment.cgi?id=20384)
Results of regression test
When using the "Save as" option in Subtitle Workshop a list of the available
formats and a little icon for each one is supposed to appear, it worked fine in
1.1.18 but in 1.1.19 this list and icons fail to show.
Regression test result is attached with a picture of the bug.
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http://bugs.winehq.org/show_bug.cgi?id=17984
Summary: Invalid handle for RegOpenKeyExA in win64 bit
application
Product: WineHQ Bugzilla
Version: unspecified
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P1
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yugandhar_bireddy(a)satyam.com
OS: Linux Enterprise server
Wine: 1.1.17
Database: Oracle 11g
ODBC: UnixODBC
When my 64 bit windows application reads a registry key,I could see
INVALID_HANDLE.I observed that, no RegOpenKey is successfull.
Find the following error while openeing one of the key:
0009:Call advapi32.RegOpenKeyExA(ffffffff80000002,2b3cc7634b70
"Software\\EE\\Communication Server\\Database",
00000000,00020019,2b3cc4f1e568) ret=005466d0
0009:trace:reg:NtOpenKey (0xffffffff80000002,L"Software\\EE\\Communication
Server\\Database",20019,0x2b3cc4f1e568)
0009: open_key( parent=80000002, access=00020019, attributes=00000000,
name=L"Software\\EE\\Communication Server\\Database" )
0009: open_key() = INVALID_HANDLE { hkey=0000 }
0009:trace:reg:NtOpenKey <- (nil)
0009:Ret advapi32.RegOpenKeyExA() retval=00000006 ret=005466d0
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http://bugs.winehq.org/show_bug.cgi?id=17910
Summary: Black & White: Crashes in texture code at start
Product: Wine
Version: 1.1.13
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shacklein(a)gmail.com
Created an attachment (id=20227)
--> (http://bugs.winehq.org/attachment.cgi?id=20227)
Backtrace from wine-1.1.12-112-gfd33f0f
Sorry about the vague description, but I couldn't think of anything better :)
Black & White crashes very shortly after starting with the following backtrace
on all releases of Wine from 1.1.13 to 1.1.18:
http://bugs.winehq.org/attachment.cgi?id=20214
Backtrace was previously submitted on Bug 14939. Note that the backtrace from
wine-1.1.12-112-gfd33f0f has crashed in a different function.
Regression test results in:
fd33f0f97fe68123e608218822877bf6004631db is first bad commit
commit fd33f0f97fe68123e608218822877bf6004631db
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Mon Jan 5 10:10:16 2009 +0100
wined3d: Convert samplerState to a bitmap in struct SAVEDSTATES.
:040000 040000 81bbb93f3f5a3fe812f6dcadfbe27885814269ca
bec880d80e408cb6b26c0e84f4f2459e3d55b938 M dlls
This is interesting in context of the previous commits:
commit c33b38117e3c8376bd47b93c26beeaa2bae46ca4
wined3d: Convert renderState to a bitmap in struct SAVEDSTATES.
commit fc39831e4cc46615b71ad81d74183bfae96b1f31
wined3d: Convert transform to a bitmap in struct SAVEDSTATES.
But I have confirmed that the regression test is correct, as Black & White does
not crash on start in wine-1.1.12-111-gc33b381.
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http://bugs.winehq.org/show_bug.cgi?id=17774
Summary: Fable crashes on starting a new or existing game
Product: Wine
Version: 1.1.11
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fernando(a)cmartins.nl
Created an attachment (id=20002)
--> (http://bugs.winehq.org/attachment.cgi?id=20002)
back trace
The game works fine in 1.1.10 and after that it just dies when starting a game.
I did a bisect on 1.1.11 and got:
4a19d893e5d5955c045d5dbfe5b764d98cf951fd is first bad commit
commit 4a19d893e5d5955c045d5dbfe5b764d98cf951fd
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Fri Dec 19 19:21:56 2008 +0100
wined3d: Only apply shader constants that changed.
This improves performance a bit for applications that use a lot of
shaders with a lot of constants.
:040000 040000 7fe4fa1068000740cb69e3354d1bd4924e1f2230
d61b0b2d51cbced94f404343448a25db9c93238e M dlls
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http://bugs.winehq.org/show_bug.cgi?id=17528
Summary: 3D Mark 2001 SE Dragothic: Textures not rendered on
running humans
Product: Wine
Version: 1.1.15
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: paniemin(a)cc.hut.fi
Created an attachment (id=19644)
--> (http://bugs.winehq.org/attachment.cgi?id=19644)
dragothic low detail test run
I don't know when this error started but I can remember wine rendering these
textures long time ago but now I noticed that they aren't. I don't see anything
in log that seems like related to this but attached log when only running the
Dragothic test.
radeon-m 9200 (r280)
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http://bugs.winehq.org/show_bug.cgi?id=17478
Summary: Fix dpa warning from comctl32/listview.c
Product: Wine
Version: 1.1.15
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: peter.schauer(a)mytum.de
Created an attachment (id=19571)
--> (http://bugs.winehq.org/attachment.cgi?id=19571)
Patch for listview.c ranges_assert
This patch fixes a small glitch in listview.c which causes a
warn:dpa:not enough pointers in array (0 vs 0)
warning from DPA_GetPtr.
It happens when LISTVIEW_DeselectAllSkipItem creates an empty range
and then calls ranges_additem to add one item to the range.
ranges_additem calls ranges_add which calls
ranges_check(ranges, "before add"), effectively calling ranges_assert.
And ranges_assert calls DPA_GetPtr(ranges->hdpa, 0), accessing the
first element in the empty range, which triggers the warning.
Here is a patch without whitespace changes to make it more readable,
the proper patch is in the attachment:
diff --git a/dlls/comctl32/listview.c b/dlls/comctl32/listview.c
index b8545fd..578482b 100644
--- a/dlls/comctl32/listview.c
+++ b/dlls/comctl32/listview.c
@@ -2605,8 +2605,9 @@ static void ranges_assert(RANGES ranges, LPCSTR desc,
const char *func, int line
assert (ranges);
assert (DPA_GetPtrCount(ranges->hdpa) >= 0);
ranges_dump(ranges);
- prev = DPA_GetPtr(ranges->hdpa, 0);
if (DPA_GetPtrCount(ranges->hdpa) > 0)
+ {
+ prev = DPA_GetPtr(ranges->hdpa, 0);
assert (prev->lower >= 0 && prev->lower < prev->upper);
for (i = 1; i < DPA_GetPtrCount(ranges->hdpa); i++)
{
@@ -2615,6 +2616,7 @@ static void ranges_assert(RANGES ranges, LPCSTR desc,
const char *func, int line
assert (curr->lower < curr->upper);
prev = curr;
}
+ }
TRACE("--- Done checking---\n");
}
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http://bugs.winehq.org/show_bug.cgi?id=17397
Summary: Ventrilo 3.0.4 won't initialize GSM 6.10 codec stream
Product: Wine
Version: 1.1.15
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msadp32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: willw(a)litany.me.uk
Ventrilo 3.0.4 with wine-1.1.15 is no longer able to use the GSM 6.10 audio
codec. Speex codec still works.
Pop-up dialogue box contains:
----8<----
Failed to get encoder for specified Codec.
Unable to initialize outbound codec (GSM 6.10 - 22 KHz, 16 bit): Unable to open
codec stream. Code = 512
----8<----
git-bisect shows that the offending commit is 'wine-1.1.14-384-gc262d5b'
(msadp32: ADPCM allows other sample rates other than 8000, 11025, 22050 and
44100.)
To reproduce without connecting to a server, bring up the Setup dialog, select
the 'GSM 6.10' codec in the 'Test with' section, and click the 'Test' button.
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http://bugs.winehq.org/show_bug.cgi?id=16989
Summary: Cobra 11 Nitro: Cars drawn as artifacts
Product: Wine
Version: 1.1.13
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukaschmela(a)centrum.cz
Created an attachment (id=18780)
--> (http://bugs.winehq.org/attachment.cgi?id=18780)
Artifacts in Cobra 11 Nitro
When playing Cobra 11 Nitro, cars are drawn badly as artifacts, although
environment looks fine.
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http://bugs.winehq.org/show_bug.cgi?id=16613
Summary: A Vampyre Story Demo installer doesn't work
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://fileshack.com/file.x/13285/A+Vampyre+Story+Demo
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tsalacinski(a)gmail.com
A Vampyre Story demo installer doesn't work - when I launch it, it doesn't show
any errors at all, then while installing it hangs and floods console with these
messages:
fixme:setupapi:SetupPromptForDiskA (nil) "Setup - Files Needed" "Disk 2" "3"
"Disk2.cab" (null) 776 0x7ed4efc8 260 (nil): stub
fixme:setupapi:SetupPromptForDiskA (nil) "Setup - Files Needed" "Disk 2" "3"
"Disk2.cab" (null) 776 0x7ed4efc8 260 (nil): stub
fixme:setupapi:SetupPromptForDiskA (nil) "Setup - Files Needed" "Disk 2" "3"
"Disk2.cab" (null) 776 0x7ed4efc8 260 (nil): stub
fixme:setupapi:SetupPromptForDiskA (nil) "Setup - Files Needed" "Disk 2" "3"
"Disk2.cab" (null) 776 0x7ed4efc8 260 (nil): [tommy@TommyPC
A_Vampyre_Story_Demo]$
My WINE version is wine-1.1.11-49-g028617b, but it happened in previous
releases too. I am running in Windows XP mode, although it doesn't work in
Win98 either.
Using
winetricks msi2
Doesn't help, unfortunately (at least, I think it's due to a bug in MSI).
Cheers, and Merry Christmas!
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