http://bugs.winehq.org/show_bug.cgi?id=15172
Summary: File Names with spaces seen as seperate files
Product: Wine
Version: 1.1.4
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ToddAndMargo(a)verizon.net
Hi All,
When opening a file for editing, whose file name contains spaces, with
Lotus Word Pro 9.8.0208.1300, Word pro sees each segment of the file
name as a separate file.
For instance, if you open "my new file", Word Pro sees it as
file 1: my
file 2: new
file 3: file
To reproduce:
1) start word pro
2) file-->open
3) browse to a file with spaces in it
Please fix. (Nag, Nag, Nag.)
Additional info:
1) note pad plus's file open works correctly with spaces
2) the Word Pro file browse windows looks dramatically different that
it does in native Windows
Many thanks,
-T
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http://bugs.winehq.org/show_bug.cgi?id=15088
Summary: Lotus Approach page faults on open dialog
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ToddAndMargo(a)gbis.com
Created an attachment (id=15763)
--> (http://bugs.winehq.org/attachment.cgi?id=15763)
Approach Crash trace
Hi All,
$rpm -qa \*wine\*
wine-1.0-1.el5.rf
Lotus Approach 9.8.0208.1300 page faults when you click on the open
icon (or File--> Open). I have attached my trace.
Many thanks,
-T
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http://bugs.winehq.org/show_bug.cgi?id=15081
Summary: Perfect World - Grey Characters (1.1.3 Regression)
Product: Wine
Version: 1.1.3
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: srpape(a)gmail.com
Created an attachment (id=15755)
--> (http://bugs.winehq.org/attachment.cgi?id=15755)
Grey Character
After upgrading from 1.1.2 to 1.1.3, NPCs and monsters appear grey until
highlighted with the mouse. This bug also affects other player's heads.
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http://bugs.winehq.org/show_bug.cgi?id=14970
Summary: everquest causes a crash of wine in ntdll
Product: Wine
Version: 1.1.3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: celticht32(a)aol.com
CC: celticht32(a)aol.com
When everquest starts up and begins to load into the game
wine crashes in a critical block in ntdll leaving the ll driver open:
err:ntdll:RtlpWaitForCriticalSection section 0x60b2f1c0 "x11drv_main.c:
X11DRV_CritSection" wait timed out in thread 0040, blocked by 002d, retrying
(60 sec)
fixme:winmm:MMDRV_Exit Closing while ll-driver open
fixme:winmm:MMDRV_Exit Closing while ll-driver open
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http://bugs.winehq.org/show_bug.cgi?id=14812
Summary: dsound bug causes games to crash
Product: Wine
Version: 1.1.2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ben.trusty(a)gmail.com
example
command and conquer - tiberian dawn
in game, everything works, until the sound crashes
see log
after sound crashes, ingame continues to work (although silently), though any
further action (abort game, finish map, etc) when loading next section causes
game to crash and get 100% cpu, requiring force quit of program.
upon googling it, it seems that SEVERAL games have this problem and there is no
fix.
http://www.google.com/search?hl=en&q=err%3Adsound%3ADSOUND_MixOne&btnG=Goog…
other games effected
counterstrike
wow
warcraft 3
zdoom
pharaoh
eve online
super cosplay war ultra
worms armagedon
(the list continues)
i believe this to be a major problem with directx sound which probably effects
most games that use directx.
please see attached file <log.txt>
like 7 & 9 where the sound breaks
"err:dsound:DSOUND_MixOne Fatal error. Under/Overflow?"
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http://bugs.winehq.org/show_bug.cgi?id=13825
Summary: Morrowind pagefaults when trying to run fullscreen
Product: Wine
Version: 1.0-rc4
Platform: PC-x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ben(a)atomnet.co.uk
Created an attachment (id=13873)
--> (http://bugs.winehq.org/attachment.cgi?id=13873)
Fullscreen crash log
Morrowind runs perfectly fine if you use Wine's virtual desktop OR if you use
the game's own Windowed mode, but for some odd reason, if you try and run the
game fullscreen it will pagefault.
Log of fullscreen crash attached and game's own windowed mode for comparison.
Not sure if this is a regression, will check later.
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http://bugs.winehq.org/show_bug.cgi?id=12393
Summary: adobe illustrator 10 crashed on startup
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cemelmaci(a)hotmail.com
adobe illustrator 10 crashed on startup
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http://bugs.winehq.org/show_bug.cgi?id=12057
Summary: Power! Estimator renders numerical cell text incorrectly
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://scguy318.freeshell.org/PowerSetup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nodisgod(a)yahoo.com
Created an attachment (id=11423)
--> (http://bugs.winehq.org/attachment.cgi?id=11423)
Power! Estimator terminal output
While I have hosted the demo application for convenience on my personal space,
the actual demo itself can be obtained after filling out information from
(http://www.jaffesoftware.com/ElectricalSoftware.htm?index.htm). After
installing the application and going through the demo dialogs, the numerical
values in the database window have the appearance of two dots inside, a major
issue for anyone trying to actually read the numbers. On Windows the problem is
not exhibited. Attached are terminal logs and comparison screenshots. Wine
version used is wine-0.9.57-211-gfad0f48.
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http://bugs.winehq.org/show_bug.cgi?id=12040
Summary: Stronghold 2 1.4: crash when starting the application
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: danxuliu(a)gmail.com
CC: stefandoesinger(a)gmx.at
When Stronghold 2 is started, it first shows a dialog to select some parameters
(detail level, resolution...). After clicking "Play" button, it goes fullscreen
and an "in-game" menu (with "in-game" I mean an image with some buttons with
the look and feel of the game, instead of a desktop dialog like the first) the
user is prompted about updating the game or play.
After selecting play, an image with a progress bar should appear, then an
introduction video and then the menu game. However, when the progress bar
appears, the game crashes.
The downloadable Stronghold 2 demo doesn't seem affected by this problem (but
by others, as it also crashes, but in other point).
I have run a regression test (as it worked in older Wine releases) and found
the offending patch:
a460a2df43aa8eae10b1db028c6020829b009c54 is first bad commit
commit a460a2df43aa8eae10b1db028c6020829b009c54
Author: Stefan Dösinger <stefandoesinger(a)gmx.at>
Date: Sat Jun 9 14:27:41 2007 +0200
wined3d: Store the gl information in a per adapter structure and initialize
it only once.
:040000 040000 d8ae35832fcdbca8de07acae73b9e21564ced413
1720cc38fb598110071c9ee4f21f8f61b6f764c3 M dlls
I would also like to note that with the first bad commit, when the progress bar
appears it just crashes. However, with current git, instead of just crashing,
the screen goes black and dark blue and seems to load the game (as it stays
some seconds in that state), but eventually it also crashes.
I can't attach a log file, as I tried to follow
http://www.winehq.org/site/docs/wineusr-guide/bug-reporting , but when using
relay debug option the game won't pass from the initial dialog (when "Play"
button is clicked it exits silently).
Also note that I executed the game in the game's directory instead from wine's
build directory. That is, I executed "full/path/to/wine Stronghold2.exe" in
Stronghold directory instead of "wine full/path/to/Stronghold2.exe" in wine's
build directory (if executed from wine's build directory, it won't pass from
initial dialog either, even running wine without debug options).
I suppose that I made something wrong, but I don't know what, sorry :) I know
that without a debug log this is almost useless... so, what can I do to provide
you more information? Thanks.
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http://bugs.winehq.org/show_bug.cgi?id=11716
Summary: star wars battlefront regression
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ajw1980(a)gmail.com
Created an attachment (id=10942)
--> (http://bugs.winehq.org/attachment.cgi?id=10942)
battlefront pagefault output
There is a regression in star wars battlefront that causes a page fault. I'll
attach the output. I did a bisect and traced it to this:
2a117a20176815b3b8e52c0e4b56a40c4e41e74d is first bad commit
commit 2a117a20176815b3b8e52c0e4b56a40c4e41e74d
Author: Maarten Lankhorst <maarten(a)codeweavers.com>
Date: Mon Nov 5 23:23:11 2007 +0100
dsound: Add support for WAVEFORMATEXTENSIBLE format.
:040000 040000 c15e15dea6363c9afea9cc1b16aedfe9d68aacab
30550b00f81d89f2aac88946e5d3a5bfd48d02fd M dlls
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