http://bugs.winehq.org/show_bug.cgi?id=2329
Alistair Leslie-Hughes <leslie_alistair(a)hotmail.com> changed:
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http://bugs.winehq.org/show_bug.cgi?id=6208
Robert Parker <robert(a)parker.vg> changed:
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--- Comment #14 from Robert Parker <robert(a)parker.vg> 2009-04-19 16:30:37 ---
I am encountering the same issues outlined in this bug release on version 9c of
diamond mind running version 1.01 of wine. I hope this helps.
Everything seems to work fine on the install... but unix reveals the following
after a successful install
I received this error message during install - on os x version 10.5.6
err:module:MODULE_LoadModule16 Serious trouble. Just loaded module
'C:\dmb9\agt2\Ver' (hinst=0x122f), but can't get module handle. Filename too
long ?
fixme:shell:IShellLinkA_fnGetPath (0x16f078): WIN32_FIND_DATA is not yet
filled.
fixme:shell:DllCanUnloadNow stub
fixme:shell:DllCanUnloadNow stub
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http://bugs.winehq.org/show_bug.cgi?id=8987
Vincent Povirk <madewokherd(a)gmail.com> changed:
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http://bugs.winehq.org/show_bug.cgi?id=2467
chr <cr2005(a)u-club.de> changed:
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--- Comment #105 from chr <cr2005(a)u-club.de> 2009-04-19 14:27:56 ---
I noticed something else ... while running with a lot of debug flags which made
sc slow:
After selecting battlenet and when the login screen appears, I see that the
background is properly drawn ... and then it fades out! (and not in)
I guess the last 'black' color is transparent and therefore all the rest of the
battle.net GUI is broken.
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http://bugs.winehq.org/show_bug.cgi?id=3542
Benjamin Silvestre <robinetron(a)yahoo.fr> changed:
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--- Comment #26 from Benjamin Silvestre <robinetron(a)yahoo.fr> 2009-04-19 10:20:15 ---
The debug trace shows the problem comes from IDirectDrawSurfaceImpl_GetPalette.
The IWineD3DPalette_GetParent call raises an exception which crashes the game.
I try to comment this few lines in dlls/ddraw/surface.c:
// if(wPal)
// {
// hr = IWineD3DPalette_GetParent(wPal, (IUnknown **) Pal);
// }
// else
// {
*Pal = NULL;
hr = DDERR_NOPALETTEATTACHED;
// }
This is VERY dirty but it worked. The game work seems to work fine (the menu is
ok and I could start a new game).
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http://bugs.winehq.org/show_bug.cgi?id=6955
Sebastian Doering <moralapostel(a)gmail.com> changed:
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--- Comment #18 from Sebastian Doering <moralapostel(a)gmail.com> 2009-04-19 06:52:48 ---
(In reply to comment #17)
> Created an attachment (id=20251)
--> (http://bugs.winehq.org/attachment.cgi?id=20251) [details]
> Patch implementing software vertex blending in wine-1.1.18
>
Thanks a lot Claudio! Your patch works beautifully.
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http://bugs.winehq.org/show_bug.cgi?id=9156
--- Comment #10 from NSLW <lukasz.wojnilowicz(a)gmail.com> 2009-04-19 06:30:02 ---
Still present in Wine 1.1.19
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http://bugs.winehq.org/show_bug.cgi?id=7416
--- Comment #8 from Mikko Rasa <tdb(a)tdb.fi> 2009-04-19 05:08:03 ---
Supreme Commander still does not see multiple monitors in my TwinView setup.
The "Secondar Adapter" selection is grayed out.
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http://bugs.winehq.org/show_bug.cgi?id=3962
--- Comment #48 from Sven Stähs <sven.staehs(a)stud.fh-muenchen.de> 2009-04-19 04:43:03 ---
Hi,
tried that:
extracted sclientinfo.xml to ERo folder (dind't find any ball1.swf)
copied npkdecrypt.sys and renamed to ero.exe
started: wine ero.exe -1asx1 /account:ball1.rsw
error message still remains, reporting failed attempt to connect to server.
tried the same after renaming sclientinfo.xml toball1.swf, still the same...
Added winsocks trace to attachments...
btw, this is all the content of sclientinfo.xml:
"
<?xml version="1.0" encoding="euc-kr" ?>
<no_free_server></no_free_server>
"
shouldn't there be some IP information or something? The game worked on vista
(with exactly these files), so these infos must be somewhere...
cya,
Sven
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