http://bugs.winehq.org/show_bug.cgi?id=2329
Alistair Leslie-Hughes <leslie_alistair(a)hotmail.com> changed:
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http://bugs.winehq.org/show_bug.cgi?id=6208
Robert Parker <robert(a)parker.vg> changed:
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--- Comment #14 from Robert Parker <robert(a)parker.vg> 2009-04-19 16:30:37 ---
I am encountering the same issues outlined in this bug release on version 9c of
diamond mind running version 1.01 of wine. I hope this helps.
Everything seems to work fine on the install... but unix reveals the following
after a successful install
I received this error message during install - on os x version 10.5.6
err:module:MODULE_LoadModule16 Serious trouble. Just loaded module
'C:\dmb9\agt2\Ver' (hinst=0x122f), but can't get module handle. Filename too
long ?
fixme:shell:IShellLinkA_fnGetPath (0x16f078): WIN32_FIND_DATA is not yet
filled.
fixme:shell:DllCanUnloadNow stub
fixme:shell:DllCanUnloadNow stub
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http://bugs.winehq.org/show_bug.cgi?id=8987
Vincent Povirk <madewokherd(a)gmail.com> changed:
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http://bugs.winehq.org/show_bug.cgi?id=2467
chr <cr2005(a)u-club.de> changed:
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--- Comment #105 from chr <cr2005(a)u-club.de> 2009-04-19 14:27:56 ---
I noticed something else ... while running with a lot of debug flags which made
sc slow:
After selecting battlenet and when the login screen appears, I see that the
background is properly drawn ... and then it fades out! (and not in)
I guess the last 'black' color is transparent and therefore all the rest of the
battle.net GUI is broken.
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http://bugs.winehq.org/show_bug.cgi?id=3542
Benjamin Silvestre <robinetron(a)yahoo.fr> changed:
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--- Comment #26 from Benjamin Silvestre <robinetron(a)yahoo.fr> 2009-04-19 10:20:15 ---
The debug trace shows the problem comes from IDirectDrawSurfaceImpl_GetPalette.
The IWineD3DPalette_GetParent call raises an exception which crashes the game.
I try to comment this few lines in dlls/ddraw/surface.c:
// if(wPal)
// {
// hr = IWineD3DPalette_GetParent(wPal, (IUnknown **) Pal);
// }
// else
// {
*Pal = NULL;
hr = DDERR_NOPALETTEATTACHED;
// }
This is VERY dirty but it worked. The game work seems to work fine (the menu is
ok and I could start a new game).
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http://bugs.winehq.org/show_bug.cgi?id=6955
Sebastian Doering <moralapostel(a)gmail.com> changed:
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--- Comment #18 from Sebastian Doering <moralapostel(a)gmail.com> 2009-04-19 06:52:48 ---
(In reply to comment #17)
> Created an attachment (id=20251)
--> (http://bugs.winehq.org/attachment.cgi?id=20251) [details]
> Patch implementing software vertex blending in wine-1.1.18
>
Thanks a lot Claudio! Your patch works beautifully.
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http://bugs.winehq.org/show_bug.cgi?id=9156
--- Comment #10 from NSLW <lukasz.wojnilowicz(a)gmail.com> 2009-04-19 06:30:02 ---
Still present in Wine 1.1.19
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http://bugs.winehq.org/show_bug.cgi?id=7416
--- Comment #8 from Mikko Rasa <tdb(a)tdb.fi> 2009-04-19 05:08:03 ---
Supreme Commander still does not see multiple monitors in my TwinView setup.
The "Secondar Adapter" selection is grayed out.
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