http://bugs.winehq.org/show_bug.cgi?id=17981
Summary: Possible Wine FPS bug
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wildwolfofdark(a)hotmail.com
Well, starting up Diablo 2 (LoD expansion), I started having problems with the
fps dropping to about half the normal. I've reinstalled Ubuntu 8.04, updated
it, reinstalled Wine from 1.1.18 to 1.0, and it still drops the frames after a
few minutes. It also effects other Windows programs (No$GBA emulator) after
the Diablo 2 FPS drops. I'm running a Dell Latitude D600 laptop with Ubuntu
8.04. At the time Wine was at 1.1.18, now it's at 1.0 and still having the
problems.
The strange part is, before a few days ago, I was able to play without a
problem on Diablo 2.
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Oli <Vhann3000(a)gmail.com> changed:
What |Removed |Added
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Attachment #20333|0 |1
is obsolete| |
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What |Removed |Added
----------------------------------------------------------------------------
Attachment #20332|0 |1
is obsolete| |
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Oli <Vhann3000(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #20331|0 |1
is obsolete| |
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CC| |Vhann3000(a)gmail.com
--- Comment #20 from Oli <Vhann3000(a)gmail.com> 2009-04-08 20:12:23 ---
(In reply to comment #19)
> (In reply to comment #16)
> This test is kind of useless. It doesn't show on API level what SDL library is
> doing.
>
> Besides I think this is totally unrelated problem - of application not having
> event loop thus not receiving any input from X.
>
The program does have an event loop ( 'SDL_WaitEvent( &event )' ), but forget
it, I forgot Windows applications don't use the terminal as 'stdout', but
rather write to 'stdout.txt' file in the executable directory. In short, both
programs work, my bad (so yeah, I probably did not even understand the case
here), sorry.
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http://bugs.winehq.org/show_bug.cgi?id=9187
--- Comment #12 from Ken Sharp <kennybobs(a)o2.co.uk> 2009-04-08 18:30:55 ---
Found it.
http://downloads.bbc.co.uk/iplayer/BBC-iPlayer_Setup.exe
It installs, even though there's a bunch of unhandled exceptions according to
the console, and files are in c:\ when I don't think they should be.
Try to launch from the desktop icon creates a "Can not start service" message
from Kontiki.
So, yes, it installs...
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http://bugs.winehq.org/show_bug.cgi?id=17966
Summary: GL_INVALID_FRAMEBUFFER_OPERATION_EXT during RA3 games
Product: Wine
Version: 1.1.17
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: johaahn(a)gmail.com
Sometimes games is suddenly slowing down due to trace overflow.
This makes the game unplayable
$ wine RA3EP1.exe
fixme:ntdll:NtQueryInformationProcess
(0xffffffff,info_class=34,0x1e595f0,0x00000004,0x1e595ec) Unknown information
class
fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_HANDLE_INFORMATION
fixme:ntdll:NtQueryObject Unsupported information class 3
fixme:debugstr:CheckRemoteDebuggerPresent (0xffffffff)->(0x1e583dc): Stub!
err:rpc:I_RpcGetBuffer no binding
fixme:ntdll:NtQueryInformationProcess (process=0xffffffff) Unimplemented
information class: ProcessDebugFlags
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex
samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) >
combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x1e58268,0x00000000), stub!
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex
samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) >
combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x1e57de8,0x00000000), stub!
fixme:psapi:EnumPageFilesA (0x11c0d50, 0x1e376c0) stub
fixme:psapi:EnumPageFilesA (0x11c0d50, 0x1e01fdc) stub
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex
samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) >
combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x1d9e1e0,0x00000000), stub!
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex
samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) >
combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x1d9dd60,0x00000000), stub!
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex
samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) >
combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x1d9dd40,0x00000000), stub!
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex
samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) >
combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x1d9d8c0,0x00000000), stub!
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex
samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) >
combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x1da7654,0x00000000), stub!
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex
samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) >
combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x1da71d4,0x00000000), stub!
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex
samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) >
combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x1d9dd40,0x00000000), stub!
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex
samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) >
combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x1d9d8c0,0x00000000), stub!
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex
samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) >
combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x1da7654,0x00000000), stub!
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex
samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) >
combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x1da71d4,0x00000000), stub!
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex
samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) >
combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x1d9e1e4,0x00000000), stub!
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex
samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) >
combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x1d9dd64,0x00000000), stub!
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex
samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) >
combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x1da666c,0x00000000), stub!
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex
samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) >
combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x1da61ec,0x00000000), stub!
fixme:ntdll:NtQueryInformationProcess (process=0xffffffff) Unimplemented
information class: ProcessDeviceMap
fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_HANDLE_INFORMATION
fixme:ntdll:NtQueryObject Unsupported information class 3
fixme:debugstr:CheckRemoteDebuggerPresent (0xffffffff)->(0x1e6f88c): Stub!
err:rpc:I_RpcGetBuffer no binding
fixme:ntdll:NtQueryInformationProcess (process=0xffffffff) Unimplemented
information class: ProcessDebugFlags
fixme:debugstr:CheckRemoteDebuggerPresent (0xffffffff)->(0x1e6f770): Stub!
fixme:thread:SetThreadIdealProcessor (0x7bc): stub
fixme:thread:SetThreadIdealProcessor (0x7c0): stub
fixme:thread:SetThreadIdealProcessor (0x7c4): stub
fixme:thread:SetThreadIdealProcessor (0x7c8): stub
fixme:thread:SetThreadIdealProcessor (0x7cc): stub
fixme:thread:SetThreadIdealProcessor (0x824): stub
fixme:thread:SetThreadIdealProcessor (0x868): stub
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex
samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) >
combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x1e6e8cc,0x00000000), stub!
fixme:thread:SetThreadIdealProcessor (0x870): stub
fixme:thread:SetThreadIdealProcessor (0x874): stub
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors
not implemented.
fixme:win:EnumDisplayDevicesW ((null),0,0x1e6e53c,0x00000000), stub!
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x1c31e0,0x1c30e0): stub
fixme:thread:SetThreadIdealProcessor (0x88c): stub
fixme:thread:SetThreadIdealProcessor (0x980): stub
fixme:thread:SetThreadIdealProcessor (0x98c): stub
fixme:d3d:IWineD3DDeviceImpl_CreateSwapChain The app requests more than one
back buffer, this can't be supported properly. Please configure the application
to use double buffering(=1 back buffer) if possible
fixme:d3d_surface:IWineD3DVolumeImpl_LockBox (0x28990d20) : pBox=(nil) stub
fixme:d3d_surface:IWineD3DVolumeImpl_LockBox (0x2b904c70) : pBox=(nil) stub
fixme:d3d_surface:IWineD3DVolumeImpl_LockBox (0x2bb88428) : pBox=(nil) stub
fixme:d3d_surface:IWineD3DVolumeImpl_LockBox (0x2bbb7df8) : pBox=(nil) stub
fixme:d3d_surface:IWineD3DVolumeImpl_LockBox (0x2b996f78) : pBox=(nil) stub
fixme:d3d_surface:IWineD3DVolumeImpl_LockBox (0x2bd158d8) : pBox=(nil) stub
fixme:d3d_surface:IWineD3DVolumeImpl_LockBox (0x2bd35ef8) : pBox=(nil) stub
fixme:d3d_surface:IWineD3DVolumeImpl_LockBox (0x2bd56518) : pBox=(nil) stub
fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x8d116d8) : stub
fixme:thread:SetThreadIdealProcessor (0x9bc): stub
fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x8d116d8) : stub
fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x8d116d8) : stub
err:ole:CoGetClassObject class {4df0c730-df9d-4ae3-9153-aa6b82e9795a} not
registered
err:ole:CoGetClassObject class {4df0c730-df9d-4ae3-9153-aa6b82e9795a} not
registered
err:ole:create_server class {4df0c730-df9d-4ae3-9153-aa6b82e9795a} not
registered
fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
err:ole:CoGetClassObject no class object {4df0c730-df9d-4ae3-9153-aa6b82e9795a}
could be created for context 0x17
err:ole:CoGetClassObject class {4df0c730-df9d-4ae3-9153-aa6b82e9795a} not
registered
err:ole:CoGetClassObject class {4df0c730-df9d-4ae3-9153-aa6b82e9795a} not
registered
err:ole:create_server class {4df0c730-df9d-4ae3-9153-aa6b82e9795a} not
registered
fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
err:ole:CoGetClassObject no class object {4df0c730-df9d-4ae3-9153-aa6b82e9795a}
could be created for context 0x17
err:ole:CoGetClassObject class {4df0c730-df9d-4ae3-9153-aa6b82e9795a} not
registered
err:ole:CoGetClassObject class {4df0c730-df9d-4ae3-9153-aa6b82e9795a} not
registered
err:ole:create_server class {4df0c730-df9d-4ae3-9153-aa6b82e9795a} not
registered
fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
err:ole:CoGetClassObject no class object {4df0c730-df9d-4ae3-9153-aa6b82e9795a}
could be created for context 0x17
err:ole:CoGetClassObject class {4df0c730-df9d-4ae3-9153-aa6b82e9795a} not
registered
err:ole:CoGetClassObject class {4df0c730-df9d-4ae3-9153-aa6b82e9795a} not
registered
err:ole:create_server class {4df0c730-df9d-4ae3-9153-aa6b82e9795a} not
registered
fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
err:ole:CoGetClassObject no class object {4df0c730-df9d-4ae3-9153-aa6b82e9795a}
could be created for context 0x17
fixme:thread:SetThreadIdealProcessor (0x994): stub
fixme:thread:SetThreadIdealProcessor (0x998): stub
err:ole:CoGetClassObject class {4df0c730-df9d-4ae3-9153-aa6b82e9795a} not
registered
err:ole:CoGetClassObject class {4df0c730-df9d-4ae3-9153-aa6b82e9795a} not
registered
err:ole:create_server class {4df0c730-df9d-4ae3-9153-aa6b82e9795a} not
registered
fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
err:ole:CoGetClassObject no class object {4df0c730-df9d-4ae3-9153-aa6b82e9795a}
could be created for context 0x17
err:ole:CoGetClassObject class {4df0c730-df9d-4ae3-9153-aa6b82e9795a} not
registered
err:ole:CoGetClassObject class {4df0c730-df9d-4ae3-9153-aa6b82e9795a} not
registered
err:ole:create_server class {4df0c730-df9d-4ae3-9153-aa6b82e9795a} not
registered
fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
err:ole:CoGetClassObject no class object {4df0c730-df9d-4ae3-9153-aa6b82e9795a}
could be created for context 0x17
err:ole:CoGetClassObject class {4df0c730-df9d-4ae3-9153-aa6b82e9795a} not
registered
err:ole:CoGetClassObject class {4df0c730-df9d-4ae3-9153-aa6b82e9795a} not
registered
err:ole:create_server class {4df0c730-df9d-4ae3-9153-aa6b82e9795a} not
registered
fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
err:ole:CoGetClassObject no class object {4df0c730-df9d-4ae3-9153-aa6b82e9795a}
could be created for context 0x17
fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x8d116d8) : stub
fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x8d116d8) : stub
fixme:d3d:debug_d3dformat Unrecognized 909200449 (as fourcc: AL16)
WINED3DFORMAT!
err:d3d:CheckTextureCapability Unhandled format=unrecognized
fixme:d3d:debug_d3dformat Unrecognized 909201952 (as fourcc: R16)
WINED3DFORMAT!
err:d3d:CheckTextureCapability Unhandled format=unrecognized
fixme:d3d:debug_d3dformat Unrecognized 909200449 (as fourcc: AL16)
WINED3DFORMAT!
err:d3d:CheckTextureCapability Unhandled format=unrecognized
fixme:d3d:debug_d3dformat Unrecognized 909201952 (as fourcc: R16)
WINED3DFORMAT!
err:d3d:CheckTextureCapability Unhandled format=unrecognized
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #115:
"Vertex info\n-----------\nwarning: no vertex attribute is explicitly assigned
to vertex attribute zero\n"
fixme:thread:SetThreadIdealProcessor (0x9bc): stub
err:ole:CoGetClassObject class {4df0c730-df9d-4ae3-9153-aa6b82e9795a} not
registered
err:ole:CoGetClassObject class {4df0c730-df9d-4ae3-9153-aa6b82e9795a} not
registered
err:ole:create_server class {4df0c730-df9d-4ae3-9153-aa6b82e9795a} not
registered
fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
err:ole:CoGetClassObject no class object {4df0c730-df9d-4ae3-9153-aa6b82e9795a}
could be created for context 0x17
err:ole:CoGetClassObject class {4df0c730-df9d-4ae3-9153-aa6b82e9795a} not
registered
err:ole:CoGetClassObject class {4df0c730-df9d-4ae3-9153-aa6b82e9795a} not
registered
err:ole:create_server class {4df0c730-df9d-4ae3-9153-aa6b82e9795a} not
registered
fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
err:ole:CoGetClassObject no class object {4df0c730-df9d-4ae3-9153-aa6b82e9795a}
could be created for context 0x17
err:ole:CoGetClassObject class {4df0c730-df9d-4ae3-9153-aa6b82e9795a} not
registered
err:ole:CoGetClassObject class {4df0c730-df9d-4ae3-9153-aa6b82e9795a} not
registered
err:ole:create_server class {4df0c730-df9d-4ae3-9153-aa6b82e9795a} not
registered
fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
err:ole:CoGetClassObject no class object {4df0c730-df9d-4ae3-9153-aa6b82e9795a}
could be created for context 0x17
err:ole:CoGetClassObject class {4df0c730-df9d-4ae3-9153-aa6b82e9795a} not
registered
err:ole:CoGetClassObject class {4df0c730-df9d-4ae3-9153-aa6b82e9795a} not
registered
err:ole:create_server class {4df0c730-df9d-4ae3-9153-aa6b82e9795a} not
registered
fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
err:ole:CoGetClassObject no class object {4df0c730-df9d-4ae3-9153-aa6b82e9795a}
could be created for context 0x17
err:ole:CoGetClassObject class {4df0c730-df9d-4ae3-9153-aa6b82e9795a} not
registered
err:ole:CoGetClassObject class {4df0c730-df9d-4ae3-9153-aa6b82e9795a} not
registered
err:ole:create_server class {4df0c730-df9d-4ae3-9153-aa6b82e9795a} not
registered
fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
err:ole:CoGetClassObject no class object {4df0c730-df9d-4ae3-9153-aa6b82e9795a}
could be created for context 0x17
err:ole:CoGetClassObject class {4df0c730-df9d-4ae3-9153-aa6b82e9795a} not
registered
err:ole:CoGetClassObject class {4df0c730-df9d-4ae3-9153-aa6b82e9795a} not
registered
err:ole:create_server class {4df0c730-df9d-4ae3-9153-aa6b82e9795a} not
registered
fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
...
...
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http://bugs.winehq.org/show_bug.cgi?id=4175
--- Comment #44 from Alex Kovtonuk <alex.kovtonuk(a)gmail.com> 2009-04-08 15:05:03 ---
(In reply to comment #43)
> (In reply to comment #42)
> > After a quick test it seems the listviews in pcad are now displayed correctly.
> > Thank you Nikolay!
> >
>
> Great. Both? For PCB editor and schematic editor?
>
Yeah! And Pattern and Symbol editors too! Layers - works, Design rules - works.
So far, everything works... will test further...
snatch hour of sleep, and build a deb package with the patch. :)
The perfect gift for my birthday - thanks!
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http://bugs.winehq.org/show_bug.cgi?id=17951
Summary: Lan problems
Product: Wine
Version: 1.1.18
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hardkaare(a)gmail.com
wine 1.18
Warcraft 3 frozen throne 1.23a cannot join lan game but can see the game.
Can create game, clients can see game but cannot join.
wine 1.01
Warcraft 3 frozen throne 1.23a can not join lan game but can see the game.
Linux client can join windows host.
Can create game, clients can see game but cannot join.
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--- Comment #43 from Nikolay Sivov <bunglehead(a)gmail.com> 2009-04-08 11:25:18 ---
(In reply to comment #42)
> After a quick test it seems the listviews in pcad are now displayed correctly.
> Thank you Nikolay!
>
Great. Both? For PCB editor and schematic editor?
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